As I've told you 100 times.
I've probably played dota, dota 2 LoL and HoN, that is, ALL the fucking biggest mobas in the world, years and YEARS on end, more than you. So yes, I would know a fair bit about what goes on in all these games. As I've spent 3-4 posts explaining to you, how HOTS differs, and in a better fresher way. But you don't seem to read what I post, because you're an ignorant fuck. So yeah.
I was top players in dota 1 and HoN, so I know all about the old systems. And they suck. HOTS is the new shit. The next generation. Deal with it.
Ironically, I doubt any of you in this thread, has played more than a few hours of dota, HoN or league, let alone even 5 minutes of HOTS. Because you would know then, how much bullshit you spew out here
You just come in here, and mouth off, project opinions of other "cool kids", that you heard around the block. Or from any of your 'sperger friends.
So what happened with gank rotations, jungle control, rune control and vision battle ?
Those are all big parts of early game dota yet you ignore them which means you either
- didn't play as much dota/hon as you say
- you are deliberately ignoring them to paint HotS way better than it is.
So which is it, casual scrub or shameless shill?
I never said boring last hitting was the "ONLY" fucking thing going on early game dota, but it's the major part of it yeah, since most people are stuck in laning phases for 0-15 minutes. That's way too long.
- There's gank rotations in HOTS too, since alot of heroes can roam and gank different lanes, depending on the map. I already covered that in my previous post. Alot of heroes fill many different roles, and often you switch fast, between ganks, xp, ganks, camps, xp. It's very difficult and cool to pull off.
- Jungle control = Neutral camp control. ALSO, a big part of HOTS. You can choose to lane, or you could choose to focus on the mercs. There are several heroes that specialize in killing neutral camps fast. It's all possible.
- Rune control, that much is true. But as with last hitting, it's a dumb mechanic, and it can be avoided. It has too much randomness to it, and I don't like that. Skill is about pure skill, not RNG runes. There's plenty to fight over, other than runes in HOTS. But instead of rune control, you have map objectives. You have to control those.
- Vision in battle is something that is heavily a part of HOTS and very important. Be it watchtower control, juking in bushes with vision and stealth, or picking talents that offer vision like the scout drone.. akin to "wards". Some heroes even have inherent abilities that give vision.
Without vision, you are very much at danger. So that's a big part of HOTS too.
So which is it?
I say HOTS is by far the better game. Like I've explained countless times. It's got all the good things from other MOBAS, and none of the bad and boring ones. GG.
Blizzard took the best parts and threw out the worst parts. Created something special and fun and good.
They did it with Hearthstone, too.
THey did it with World of Warcraft, they triumph all the genres, everytime they release somethring new.
IT'S FUN ---AND--- challenging.
And people want FUN + challenging. It's a winning combo