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Heroes of the Storm

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
Few months back got into beta to, guess it helped I was playing WoW.
By the way the points Brenner raised are true.
  • Last hitting is an interesting mechanic, but when everyone is trying to last hit, it becomes a tedious mini-game. I'm glad they removed it from HOTS, it was boring and unnecessary.
  • Shared xp is a great thing, because it focuses a lot more on the team effort of things. You grow and develop as a TEAM
  • Talents are a cool way to vary up the game, and almost every hero has interesting different builds, instead of preordained "cookie cutter" ones. Talents are much more interesting and easier to balance around than boring "item builds". With items in Dota etc, If you don't build a certain way, you're not maximizing your potential, and then you're outcast as a newb scrub feeder. What good is variety, if there is none?
  • Support heroes actually feel important and viable. Unlike most mobas, supports have a huge role, but in HoN + DotA they're pigeonholed into supporting the carry and playing the last hit game for 10-30 minutes (in an average game) until the team composition either wins a team fight and pushes, or feels strong enough given that composition to start serious pushing. It's simply not fun, and you get all the kids screaming to play "carry" every game.. ugh..
  • Game lengths have extended dramatically since -EM days; DotA 2 matches are typically at minimum 30 minutes and can easily stretch to 50 minutes, HoTs are on avg. only 20 minutes, which I feel is great
While I like some aspects of DoTA 2 some things there either got annoying or real turn off, hence I haven't played it for months.
This game is easy to get into and I have to say the char skill setup is interesting and playing support is fun at last. It helps that you have the dailies that offer more potato if you play certain class, either warrior, assassin, support, etc.
As to Bliz milking cash from this, meh mostly skins i would say. Getting the gold to unlock chars is slow, but steady. Since you can try different heroes every week, you get the feel what heroes you like and it makes easy to figure out what to unlock. So far I haven't spent any money on chars and i have 5, just need to get Nova, Jaina and Thrall.
I do sort of miss items and hero customization that DoTA2 has, but then again I could play DoTA2.

So yeah right now Im finding it fun to play. Yet I suspect my interest will fade when I have unlocked the heroes Im interested in and gotten them to lvl 7-10.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
Sharing and caring few beta keys.

1)MTTN4J-9TDF-PCE4C2-BJ2E-ZZNBHR
2) 97XGBM-6PKC-P9NM8Y-N92X-7NH4PF
3) 64DXMP-Z2NG-EBGD79-69HB-WD9J27
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,208
1) XJ6HNH-4MZK-9RMTXP-KTJP-7YVYEH
2) 4GKV29-8YKP-7YWCD8-BNCW-VK6DDH
3) H4YRGE-8GX4-G8NP78-GE77-YRN8M6
4) ZPXYPD-V429-WDMWRY-WW9D-YNMRJX

gl hf
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
^ I'm assuming those are EU. Should probably tell people as hero unlocks/gold don't carry over cross-region.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
Release date confirmed for june 2nd.

DIS GON' B GUD!

And possibly new heroes Kael'Thas and Butcher
 
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Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Open beta in two months would have shocked me. Full release in two months is laughable. This is being pushed out the door. That rumor/snippet about upper executives being impatient with HoTS (been in development for more than six or so years now and already beaten to the punch with DOTA2) must have been true. Still a bunch of technical issues and only thirty-five or so heroes.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
And what rumour would that be?

Post a source, it sounds like pure bullshit.

The game has issues for sure, but it's not in a terrible state imo.

I don't have technical issues anymore, I used to have them, but some people still do. That should be fixed.

Matchmaking needs another tweak.

And obviously we are gonna get at least 3-5 more heroes before releaselaunch.

I'm betting that they got alot of new content stored up for the release, so we are gonna see things pick up very quickly the next 1.5 month.


I'm excited

Also this, http://us.battle.net/heroes/en/forum/topic/17084369277?page=1#18
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
3-5 more heroes in 6 weeks? When it takes them 6 weeks to produce one? Yeah... no.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
3-5 more heroes in 6 weeks? When it takes them 6 weeks to produce one? Yeah... no.

Don't be a fool.

They have 5+ heroes already in internal development. They have alot of content stored up to be polished for release, a big final push before release.

It's not unrealistic to see 3-5 hero releases in that timeframe, at all in fact.

They have been releasing heroes once a month, not because they don't have more content, but because it's the pace that suits them. There's been no rush to get as much out as quickly as possible in the alpha and beta.

For all we know, there might be 5 heroes ready to go, but they are waiting with releasing them, for a big release push patch.. lot of companies does this

Besides, LoL launched with 30-40 heroes too, so it's not too bad.

The game as it is, already plays like a release build, with some minor technical issues still present. But I guess that's to be expected.
 
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Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,003
Location
USSR
Trying to come up with a way to boost my winrate while playing duo. Had only 2 ideas so far.
https://www.hotslogs.com/Sitewide/HeroAndMapStatistics

1) TLV apparently can soak exp like no one else, so your team will always be 2-3 levels ahead. Also taking camps early is possible by sending 2 vikings to the camp and leaving 1 in lane to get health globes. The duo partner would have to be some hero that scales much better than others, so he can use the +2 levels advantage well. Don't know who that might be, unfortunately.

2) Brightwing + Valla seems like the standard lol's adc+support. Valla is squishy, but that is cancelled out by Brightwing's extreme heal and cc. Valla can push waves and does decent damage against 1/2/3 heroes that might come back to defend. So I'm thinking of using this comp to just push lanes - like a specialist, but without having to flee from fights.
Might also work with Kerrigan.

Brightwing + other heroes won't work as well it seems. Jaina lacks lane pushing ability (her w is too costly to use on minions), stealthy assassins would lose their stealth advantages by pushing (and they can't push well either), tanks and specialists can't burst down heroes that come back to defend, etc...

Anyone has any other ideas?
 
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Seari

Arcane
Patron
Joined
Nov 25, 2014
Messages
849
Pathfinder: Wrath
From my point of view this game looks like a dumbed down dota. But I haven't played it so.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
I like DOTA, how similiar it is to that?

HOTS is similar to the other MOBAS out there. 5v5 action, 2-3 lane setups, some neutral camps, "skills" specializations and costumizations etc... but that's were the similarities end.

HOTS is as complex as DOTA and LoL, they just took out all the filler. Instead of items you have talents to give you some specialization. While the 4 character types, not 3, exists, there is lots of variation among the play styles. For instance, the why you play nova and the way you play valla are very different but they are both ranged assassins.

Especially not having to lane for 20 minutes is fun, not having to sit there and make sure I'm last hitting everything is fun. While having all these extra technicalities can add complexity, it becomes boring.
  • Customizaiton is provided through the talent system, which I personally prefer over items by a lot.
  • The gameflow is just very different than LoL and Dota2. It's much more objective and team based. Up to you to decide if you enjoy the game or not. For me personally the faster gameplay and map variety make this the first Moba I really enjoy playing a lot since the original AoS maps
  • LoL and DOTA 1+2 has a huge tendency of going down the "one right build" path, which is boring and actually makes less fun gameplay.
  • The objective based/ team fight focused gameplay is a TON of fun. I love being able to just jump into the game and fight. I love being able to play characters I love as a fan of Blizz games. I think the talent system has a lot of potential and allows the Devs to really balance each hero specifically without having to worry about indirectly nerfing or buffing another hero.
  • Games like Dota 2 and league require vast amounts of knowledge before the game even starts to do well, like item builds, hero mechanics, etc.
Just because HotS cut out a lot of the middle man in the gameplay, didn't make it braindead, in fact it became a lot more hands on. More emphasis was put on out playing your opponents during the game rather than having a certain play style. It's not ONLY what build you use, it's how you use it.

At first, I was doubtful of HotS. No Gold, no solo xp, no items, no skill builds? It did seem like it would be dumbed down. However, I am EXTREMELY happy to say that this was not the case.
I don't know how else to say this, but after 3000 hours of Dota + HoN, I'm done. These games just aren't interesting anymore. HotS stole the thunder that Dota used to bring. Dota just seems so boring, like playing solitaire almost. You use a spell once in a team fight and the fight is over in about 5 seconds. In HotS, the fight can turn around, and be back and forth, and sometimes last over 2 minutes, which is awesome! Dota was just something that I spent my time playing, but HotS is a fun, action packed balls to the wall slugfest that requires skill and competence!
 

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