MRY
Wormwood Studios
If that figure is right, does that mean they spent $1.2M on top of the Kickstarter ~$600k?
That is a fundamental problem of the game,exploring is great without a time.Which means you had a few additional hours for fighting and training combat. Plus you're forgetting that exploring and moving around takes time too, if it's not frozen - which means engaging in fewer battles per day than you did. Normally, between the elective and the exploring most of the mid-game I didin't have a lot of time to train at all, and when I did it all went into lockpicking since area progress is tied to it.Freezing time helped only with the perception,lockpicking and a little bit of magic.
LoL have no idea where the money went,nothing in the game is worth 2 millions.If that figure is right, does that mean they spent $1.2M on top of the Kickstarter ~$600k?
The way I interpret his post, it's what they need to break even and have enough to make a sequel. And then you're forgetting the Steam share and Kickstarter share. I'd say they probably spent around 800k to a mil on Hero-U in total.If that figure is right, does that mean they spent $1.2M on top of the Kickstarter ~$600k?
Well, this figure might also include the cost of kickstarter rewards (I really hope it does).Steam takes 30%. $35x50kx70% is about $1.2M. I believe KS and PayPal are like 10% total, so add to that another $450k or so. Strong budget.
With cheatengine,you just check the minutes number a few times until it is just one and then edit it and freeze it.fantadomat how do you even stop time?
A typically thoughtful and friendly post from the Coles: https://steamcommunity.com/app/375440/discussions/0/1728701877526742940/?tscn=1531676197
What? That's in the cards now? I thought we were all contributing to save them from their fifteenth mortgage.I do hope this can sell enough to do more.
Crud, I found the post and it turns out it's "about 50 press and curator key requests a day." I hope it's not one of these: https://www.reddit.com/r/gamedev/comments/5cy0jt/heres_what_a_steam_key_scam_looks_like/Corey Cole ... says they're receiving about 50 press review code requests per day
WTF?!?! You read that drivel??? I just read the character dialogues all the rest is useless drivel. It is really stupid how many pointless interaction they had made for the game only to say some stupid line. Like take fireplace or steal fireplace....Them puns tho, why, just why?
Sigh: https://www.kinguin.net/category/52955/hero-u-rogue-to-redemption-steam-cd-key/Hit 204 simultaneous players this weekend, and that's without the massive press push that's coming. Not too shabby at all.
Crud, I found the post and it turns out it's "about 50 press and curator key requests a day." I hope it's not one of these: https://www.reddit.com/r/gamedev/comments/5cy0jt/heres_what_a_steam_key_scam_looks_like/Corey Cole ... says they're receiving about 50 press review code requests per day
Twice - the ladder to gazebo and in sea caves. I think the latter one might be avoidable if you kill the serpent, but I didn't check it.you use only once the climbing skill
Not true. First, throwing is a combat skill. Second, there is one check for it in the sea caves (though might be avoidable as well).never use throwing one
Nah,if they were able to do such coding work they would have made a lot better combat.Maybe the game just noticed that you cheated on timer
LoL i never knew that they were teaching climbing for retards. I can climb a fucking ladder. Oh also you use climbing for the transition screens between different levels,i go climbing level ups a few time between the training area and the dorm.the ladder to gazebo
I have played the older games,don't get what you are implying mate. I did have saves but never imagined that a joke answer from 5 days ago will kill you. That is just retarded game design. Also days are not like QFG games,they are a lot slower and tedious.
I wouldn't be so sure. Bloodlines notices if you cheated on character creation, and we all know just how awesome combat in that game is.Nah,if they were able to do such coding work they would have made a lot better combat
How does it notice?I wouldn't be so sure. Bloodlines notices if you cheated on character creation, and we all know just how awesome combat in that game is.Nah,if they were able to do such coding work they would have made a lot better combat
If you happen to have maxed out stats after character creation(which is possible on new game+) Smilin' Jack will cuss you up about it.How does it notice?I wouldn't be so sure. Bloodlines notices if you cheated on character creation, and we all know just how awesome combat in that game is.Nah,if they were able to do such coding work they would have made a lot better combat