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Hearts of Iron 4 - The Ultimate WWII Strategy Game

Discussion in 'Strategy and Simulation' started by GarfunkeL, Jan 23, 2014.

  1. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Same could be said about the Great war mod,last time i checked it out,i got the feeling that it is an abandoned. Only decent mod that i played is kaiserreich. But as a whole the base game is pretty meh,it is hard to make gold from shit. Any recommendations on a cool mod with a lot of unique focuses? Is the modern day mod any decent?
     
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  2. Commissar Draco KKKodex WCDS Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Old World Blues has some crazy cool unique paths for mayor and many minor factions like Reno, VC and with submod Arroyo. Path to 56 is good if very un even and I do play it with custom mods and that one which brings back the DoD and Waking Tiger content. Modern Day I played for LULZ as Syria but to be honest its feels very soulless with all those GDP, Wombyn rights and other its 2015 year stuff added, you can't change your ideology (here called outlook) if your neighbors are all Kwan puppets for example and this all feels like working as accountant and not role playing the leader of state. Its also not balanced with all countries including Porosh lead Banderistan ending up with 50K $ GDP by 2020. :roll::hahano: And of course no mention of refugee crises, social decay and all those wonderful gifts of modern age and legacy of perpetual ''Global war against the Terror'' but this I quite expected being on steam. KeiserReich is really the best among the bunch with even RL shitholes like Ethiopia (Sorry our African Orthodox bros but its true) having interesting focus trees. You might have more fun installing individual mods for single countries of course.
     
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  3. Serus Arcane

    Serus
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    Restoring Eastern Roman Empire in WW2 setting looks really cool. I imagine Roman Empire vibes but done well, less Italian buffons, more actual virtues and end results. Thumbs up.

    As to the doctrines - I went with superior fire power and 7inf + 2art (with 4 or 5 supports). It was what probably contributed to the ridiculous casualties ratios. That and soviets fighting poorly in 39~40 as mentioned. But as Varna said, you can use other doctrines, it's just that superior fire power (and possibly the human wave) one seems to be the most idiot friendly, not requiring any special input on your part. And it goes well with a lot of artillery and support brigades.
    As to the pockets, you can give a nudge from time to time to the the AI-controlled divisions and the "aggressive" stance gives better results - though you need to watch AI more closely than in "balanced" for other reasons then. Overall, I've learnt to live with the AI unwillingness to attack pockets.

    Show Spoiler
    As to being duped into war... well historical hindsight is a great thing to have, once I get my hands into a time machine I'll fly over to the 1930s and show them proofs of where relying on French and Brits can lead to.
    However remember that we do not have the hindsight into the alternative version of events so the end result might have lead to even worse outcomes. We simply cannot know. The huge shit storm was coming to Europe in late 30s one way or the other and Poland thanks to geopolitics was caught in the middle. Think of the situation as of this scene:
    "There is a storm coming"
    [​IMG]
     
    Last edited: Jun 12, 2018
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  4. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    I suppose Grand Battle Plan is superior to Superior Firepower if you intend to turtle like crazy, due to its huge entrenchment bonuses.

    Mobile Warfare gives you great tanks, but tanks are very cost heavy so you need a crazy amount of IC to use that path. Superior Firepower is just best when it comes to universal applicability.


    And yea, Guerilla path of Human Wave is from what I understand widely considered the second-best doctrine in the meta since it allows low IC countries with massive manpower pools to punch way above their weight.
     
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  5. IHaveHugeNick Arcane

    IHaveHugeNick
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    I generally take Human Wave for every country except for Germany, where I go for Mobile Warfare, and Poland where I go for Grand Battleplan.

    It's a nice balance of defense vs. offenese. For major countries that are fielding large armies, supply reductions and extra manpower makes a massive difference because you don't have to switch your government policy to one of manpower modes that decreases production. And for smaller countries it's easy to field a large army of simple divisions.
     
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  6. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Problem there is that your border AI will shuffle shit around randomly and lose entrenchment. Plus Entrenchment is mostly only good for boosting SA (your defensive stats are already huge on defense), and Superior Firepower boosts your SA pretty well anyway.

    Ehh, keep in mind the way that production modifiers stack (additively). In practice the manpower penalty from laws is actually around half what it appears, so Service By Requirement is basically nothing and it's rare to need more than that. In fact due to the way manpower trickles in now it's rare that higher laws even help, they don't make the manpower trickle faster and it takes forever to get up to SBR alone. If you ever want more manpower as a minor you're best off abusing puppets, just delete half your army and remake it with 50-80% of your subject's manpower. Let them go on Scraping the Barrel while your men are all flying or boating, occupations which magically teleport their occupants back to safety when their equipment is destroyed.
     
    Last edited: Jun 12, 2018
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  7. Shoggot Novice

    Shoggot
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    Last time I played the game was after the The Together For Victory was released.
    Is the AI in the game now above "absolutely retarded" level? Is it possible now to play without feeling absolutely ridiculous?

    Even though I'm not sure if I can ever go back to HoI (I've been die hard fan since HoI2), last two years I got totally consumed with Gary Grigby's War In The East.
     
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  8. Wilian Arcane Patron

    Wilian
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    Dunno, this seems like historically accurate to me.
     
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  9. Raghar Arcane

    Raghar
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    Actually that was US tactics. Throw 100 shermans at one German tank and observe Germans would run out of tanks sooner.
     
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  10. Wilian Arcane Patron

    Wilian
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    Oh, US might not have been most efficient with tanks but at the rate Ruskies threw themselves in front of Finnish machine guns was short of amazing. It's like they begged to be mowed down rather than suffer from communism. It was probably the reason too.
     
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  11. IHaveHugeNick Arcane

    IHaveHugeNick
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    But that was pre-Purge Red Army, which was an utter mess. It took a while but once papa Stalin got rid of old guard revolutionaries with their heads up their ass and build officer corps out of people promoted on merit, Soviet tactics became quite sophisticated. Americans love to masturbate about their Pattons and their Eisenhowers, but these jokers never even run an operation on a scale that Russians spent 4 years practicing on Eastern Front.
     
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  12. Wilian Arcane Patron

    Wilian
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    Why are you so boring.
     
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  13. Space Satan Arcane

    Space Satan
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    Twitter tease
    [​IMG]
     
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  14. Raghar Arcane

    Raghar
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    Russia and Lithuania allied and conquered US.
     
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  15. Deflowerer Arbiter

    Deflowerer
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    Lithuania selling out, what a decline.
     
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  16. WilliG Literate

    WilliG
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    LIke it! The setting is added an excellent level of authenticity with the battle-plan feature, excellent Ai and a world map that is absolutely splendid to look at and watch the war unfold. Combined with a well developed political and infrastructure system, there is so much that can be done in the game, one that will absorb your time and leave you with lost time.
     
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