I fucking love this game.
After fiddling around with the ini files I managed to make some tweaks.
1.Open antialiasing_high.ini and change the settings to :
Code:
[Visual_Quality_Control]
Global_Antialiasing= 3
Combat_Antialiasing = 3
Normal_Antialiasing = 3
Dialog_Antialiasing = 3
lnd_aa_level=3
lnd_bilinear_range=16.0
This improves anti-aliasing a bit, I think.
2. Open DOC_high.ini and change the settings to :
Code:
[Render_Mesh]
temples_world_view_angle=35.000000
temples_world_view_dist=17000.000000
temples_world_far_view_angle=38.000000
temples_world_far_view_dist=9000
marais_world_view_angle=35.000000
marais_world_view_dist=16000.000000
marais_world_far_view_angle=38.000000
marais_world_far_view_dist=8000
montagne_world_view_angle=35.000000
montagne_world_view_dist=16500.000000
montagne_world_far_view_angle=38.000000
montagne_world_far_view_dist=8000
ville_world_view_angle=35.000000
ville_world_view_dist=16000.000000
ville_world_far_view_angle=38.000000
ville_world_far_view_dist=7000
foret_world_view_angle=35.000000
foret_world_view_dist=15500.000000
foret_world_far_view_angle=38.000000
foret_world_far_view_dist=9000
neige_world_view_angle=35.000000
neige_world_view_dist=16500.000000
neige_world_far_view_angle=38.000000
neige_world_far_view_dist=8500
neige2_world_view_angle=35.000000
neige2_world_view_dist=16500.000000
neige2_world_far_view_angle=38.000000
neige2_world_far_view_dist=8500
[Render__mesh]
temples__mesh_back_plane=12500
marais__mesh_back_plane=11500
montagne__mesh_back_plane=12000
ville__mesh_back_plane=11500
foret__mesh_back_plane=11000
neige__mesh_back_plane=11000
neige2__mesh_back_plane=11000
[Render_big_mesh]
temples_big_mesh_back_plane=15500
marais_big_mesh_back_plane=14500
montagne_big_mesh_back_plane=14500
ville_big_mesh_back_plane=13000
foret_big_mesh_back_plane=15000
neige_big_mesh_back_plane=14500
neige2_big_mesh_back_plane=14500
This increases view distance of objects mostly, terrain view distance seems fixed.
3. Open object_detail_high.ini and change the following lines to add more snow flakes and leaves. You can put any number you want, I changed them to :
Code:
NumberOfLeavesSmall=16
NumberOfLeavesBig=29
Flakes_number=2000
It seems to work ok.
4.One thing that bugged me is that enemy gun projectiles are very slow and this makes them pretty easy to dodge. What I did was to double their speed to have much better firefights. To do this, open Outcast.ini, find all the lines:
And change them to whatever you wish, but I think doubling them will do fine.
Sadly the ini files don't seem to allow any more tweaks. I'd really like to be able to increase the terrain's view distance and also to change the texture quality to high for bigger distances, since it's a bit annoying to constantly watch the textures change quality as you move around.
PS: If you're using the HD patch and you have a widescreen monitor, I'd suggest using the maximum available resolution 1280x1024 and not any of the widescreen ones since the view is cropped with them, thus you get much worse quality and half of your character can't be seen.