Explorerbc
Arcane
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- Nov 22, 2012
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Harold Halibut is a modern adventure game, with a strong focus on storytelling and exploration. Set in a spaceship, stuck under sea on a distant water planet, you slip into the tiny shoes of Harold. As a young janitor and lab assistant to Professor Jeanne Mareaux, one of the lead scientists on board, he tries to help out in her attempt to find a way to relaunch the ship.
Hundreds of years ago, in the 1970s the generation ship was sent out as humanity’s last chance to continue life elsewhere.
But poor planning and silly fights in the cockpit led to the mission crash landing on a planet that turned out to be water-only. So Harold never witnessed the heroic spirit the people on board once carried with them, as he was born way past the crash date. Currently you will notice a limboish state inside of „Fedora I“.
Classic Modelmaking
All that can be seen in the game is carefully built in a real-world workshop using classic sculpting, set building and clay and puppet fabrication techniques. We’re not even buying supplemental model train trees or anything.
Our love of stop-motion films, childhood nostalgia and respect for traditional craftsmanship are some reasons for this. Patience and taking a break from an ultra-fast paced digital reality are big factors as well.
„There’s something about working with your hands that just can’t be replicated by using a computer. We wanted the feeling of traditional stop-motion films and still benefit from the possibilities of the digital world.“ Is what Ole said in the video and what he’s referring to is our decision to switch from stop-motion animation to 3d scanning all objects and animating them via motion capturing technology for the most part.
Photogrammetry
When we're done building tiny things we 3D scan them using a process called „photogrammetry“. It mostly means taking a bajillion pictures of each object from any conceivable angle in order to make a 3d model from it.
Texture Scanning
Finally we’re using a material scanning method which our friends at Apec Visual developed. Their proprietary machine from the future picks up the tiniest details of the handmade surfaces. Eventually when this is released you need to find a way to play this game on a 4k monitor. You’ll see what we’re talking about.
https://www.kickstarter.com/projects/slowbros/harold-halibut-a-handmade-adventure-game
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