Morkar Left
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I doubt that Burning Bridges can enjoy SR Returns at all because of the lack of difficulty.
Many Codexers are surprisingly bad at videogames, due to the onset of old age.
Well, the first campaign was pretty hard on hardest if you avoided using a good build and good runners.
But not that hard.
I went with a human samurai on the Hardest difficulty, put some points in Shotgun, a single point in Dodge, and killed anything that moved without any problems. I had tons of unspent points because spending them was kinda pointless.Well, the first campaign was pretty hard on hardest if you avoided using a good build and good runners.
But not that hard.
Which patch? I played v1.02.Shotgun was auto-win before they nerfed it.
I don't recall. I didn't even finish the game. Super boring, as was the expansion. Good but boring.Which patch? I played v1.02.Shotgun was auto-win before they nerfed it.
When mechanics aren't transparent, it's natural to assume hardest means bullshit difficulty, and you'd have to be lurking a Shacknews comments section to find a developer say that very hard was actually their baseline.Many Codexers didn't play on hardest, came on here asking for good builds, then complained about the lack of difficulty.
I don't think you can blame pnp for this game when they threw out most of the mechanics.When mechanics aren't transparent, it's natural to assume hardest means bullshit difficulty, and you'd have to be lurking a Shacknews comments section to find a developer say that very hard was actually their baseline.
It's also a shit system when there are "bad builds" and "builds that make everything trivial" but that's tabletop hackery for you.
I like games where you can have good and bad builds so you can restrict yourself if you want to. Systems where every build is equally viable bore me to death.