Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Harebrained Schemes is hiring writers - new Shadowrun Returns expansion on the way?

Morkar Left

Guest
I doubt that Burning Bridges can enjoy SR Returns at all because of the lack of difficulty.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Well, the first campaign was pretty hard on hardest if you avoided using a good build and good runners.
But not that hard.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,549
Many Codexers didn't play on hardest, came on here asking for good builds, then complained about the lack of difficulty.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Many Codexers are surprisingly bad at videogames, due to the onset of old age. :M
(Kidding, you get better in many games as you get older, but definitely not in MOBAs. At least I don't.)
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Hmm, I got generally worse at realtime stuff and really good at turn-based games since I play them as exploity as possible.
 

Morkar Left

Guest
Well, the first campaign was pretty hard on hardest if you avoided using a good build and good runners.
But not that hard.

I used the hardest difficulty playing an orc decker with a pistol. Hardly a powerbuild and it was piss-easy for me except the BTL-dealer fight and the last two fights with the bugs. And I'm usually not the one complaining about reasonable difficulty levels. For example BG 1+2 difficulty with original D&D rules were fine by me, no need for extra tactic/ai mods and the like. Avernum 1 is fine by me on normal difficulty, no need for hardcore either.
The difficulty was just a joke in the game and is really my biggest complain.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Well, the first campaign was pretty hard on hardest if you avoided using a good build and good runners.
But not that hard.
I went with a human samurai on the Hardest difficulty, put some points in Shotgun, a single point in Dodge, and killed anything that moved without any problems. I had tons of unspent points because spending them was kinda pointless.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Shotgun was auto-win before they nerfed it.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
DMS had "broken-easy" difficulty. Dragonfall was upgraded to just easy.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Unfortunately the game was so forgettable I have 0 idea what I used for weapons or skills.

That's pretty bad, since it has only been a year or so ago when I played it DMS. I think I may have used SMGs? Or maybe summoning? I really cannot remember at all. Not shotguns though; I don't like shotguns. I do love SMGs in games, though.
 

Deleted member 7219

Guest
I found the game to be very difficult, especially Dragonfall. Maybe I should have gone with shotgun, but I went the SMG route. Charisma and the various dialogue skills added some flavour here and there but I found it didn't help avoid combat that much.
 

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
SR actually had no real dialogue choices. All of it was flavour from what I experienced. And I killed everything with pistols, so i guess that route is also viable.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Many Codexers didn't play on hardest, came on here asking for good builds, then complained about the lack of difficulty.
When mechanics aren't transparent, it's natural to assume hardest means bullshit difficulty, and you'd have to be lurking a Shacknews comments section to find a developer say that very hard was actually their baseline.

It's also a shit system when there are "bad builds" and "builds that make everything trivial" but that's tabletop hackery for you.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I like games where you can have good and bad builds so you can restrict yourself if you want to. Systems where every build is equally viable bore me to death.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
No, unfortunately it was bland and boring too. Good games are hard to make.
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I had an ok time with Shadowrun Returns but I did play as a decker/rigger which is probably the most 'completionist' class combo you can throw together. It also makes the game more challenging through the first half until you get the best drones. I haven't played Dragonfall though, I'll pick it up during the Steam sale and wait for the next patch.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
When mechanics aren't transparent, it's natural to assume hardest means bullshit difficulty, and you'd have to be lurking a Shacknews comments section to find a developer say that very hard was actually their baseline.

It's also a shit system when there are "bad builds" and "builds that make everything trivial" but that's tabletop hackery for you.
I don't think you can blame pnp for this game when they threw out most of the mechanics.
 

Septaryeth

Augur
Joined
Jun 24, 2013
Messages
298
I like games where you can have good and bad builds so you can restrict yourself if you want to. Systems where every build is equally viable bore me to death.

In both campaigns, they give away way too many karma towards the end.
So you can pretty much turn your character around even if you started off with a bad build (or just make the game even easier).
Luckily in Dragonfall, the combat has more variety at the later half, and classes like decker can become somewhat useful.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom