Blaine
Cis-Het Oppressor
I performed a forum search, and turned up four mentions of Hadean Lands: Three (posted before the game's release) referring to developer Andrew Plotkin and his successful Kickstarter to fund the titular game and one offhand mention of Hadean Lands during a discussion of the adventure game industry.
They call this genre "interactive fiction" now, but many of these games are text parser adventures rather than pretentious hipster art games/mental masturbation. Hadean Lands is one of the former.
I've been playing for a few hours, and it's probably the first adventure game of any sort that's genuinely challenged me in years. The gist of the game is that you accumulate alchemical formulae, invocations and words of power, various "facts" and clues, and reagents as you explore. You must learn to perform increasingly complex alchemical rituals, which tend to provide you with devices, enchanted tokens, fluids, etc. which are then used to solve or partly solve many of the puzzles.
The complexity ramps up as you play, and I'm having a blast. The game is well written, and the alchemical fluff seems to be well researched. It incorporates many familiar real-world elements, chemicals, flora, and fauna.
I've barely touched "IF" past the turn of the century, but I'm glad I picked this up.
They call this genre "interactive fiction" now, but many of these games are text parser adventures rather than pretentious hipster art games/mental masturbation. Hadean Lands is one of the former.
I've been playing for a few hours, and it's probably the first adventure game of any sort that's genuinely challenged me in years. The gist of the game is that you accumulate alchemical formulae, invocations and words of power, various "facts" and clues, and reagents as you explore. You must learn to perform increasingly complex alchemical rituals, which tend to provide you with devices, enchanted tokens, fluids, etc. which are then used to solve or partly solve many of the puzzles.
The complexity ramps up as you play, and I'm having a blast. The game is well written, and the alchemical fluff seems to be well researched. It incorporates many familiar real-world elements, chemicals, flora, and fauna.
I've barely touched "IF" past the turn of the century, but I'm glad I picked this up.