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Incline Guilty Gear Thread - Xrd SIGN released on Steam

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Aug 10, 2012
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Baiken was my waifu in GGX.

This business ninja shit is hilariously bad, though. The dude wears glasses and there's a third lens like a third eye on his forehead? Right.

I wonder how long it's going to be before it's on PC, and whether it will be cheap DLC or another full price release (lol).
 
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Does Revelator have cross play between PC and consoles? The number of simultaneous players on Steam is really bad...
 

Vaarna_Aarne

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I have no idea, I only play fighting games with other people when everyone is on the same couch/in the same living room. Online just doesn't feel right for versus.

Anyway, on the subject of the new character choices, I think it's a huge shame they didn't make the whatshername she-pope, the Universal Will, a boss character. I mean, I just feel it's a huge faux pas not to have a boss character in your fighting game, especially if your story mode has a boss character. Then again, my most usual critique to GGXrd's story mode is that it wouldn't kill them to put in fights here and there in it, it works just fine like that with BlazBlue.
 

Stompa

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Does Revelator have cross play between PC and consoles?

No, but a good deal of console players have migrated to PC because there's less input delay (which in turn sorta lessens the impact of online delay). The community is just rather small and scattered all over the place.
 
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I have no idea, I only play fighting games with other people when everyone is on the same couch/in the same living room. Online just doesn't feel right for versus.
I agree that online is shit for fighting games and will always be until we can manage zero latency, which is well, never. Unfortunately, I'm not interested in single player modes in fighting games either, and all my fighting game buddies are married with children now, so I either quit playing them altogether (which I have, actually, but I'm always looking for an excuse to start playing again) or just deal with online play for all its faults.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

I'm not a fighting game aficionado, but after playing Guilty Gear and some of the Mortal Kombat and Street Fighter games, I don't get why games like SF or MK are the more poplular ones. They couldn't even hold a candle to GG neither in terms of style, mechanics and music.
 

Vaarna_Aarne

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Easy answer is that MK and SF are popular which is why they are popular. This is a pretty usual thing with fighting games, a popular game sells more because it's popular.

A more detailed one might be that they're both very old series with a lot of franchise name weight (even discounting the fact that both of them had a very long period of either being the buttmonkey series in case of MK until MKX or being reduced to selling out and cashing in before vanishing in case of SF until SF4), and another reason being that they are both much more easier to approach and not just in terms of gameplay. Mortal Kombat and Street Fighter are lot more mainstream in their aesthetic than ArcSys' hyperstylized manga-inspired art design in both Guilty Gear and BlazBlue. There's also the sometimes mentioned "pixel tax", which refers to casul gamers and mainstream gaming press generally being dismissive of sprite-based graphics (most egrerious example being Street Fighter IV's graphics being praised more than KoFXII-XIII's, whereas Street Fighter IV is a genuinely ugly game those two KoFs will always be some of the most amazing looking games ever), but that's not so much an issue with GG nowadays. Another factor is that ArcSys games have massive and detailed tutorials explaining all the finer mechanics at work, which I figure just either scare or bore the casual (even if I'd say ArcSys has a very admirable learning curve in their games, even if I have to admit I simply lack the manual dexterity to reach above a certain meager level).

So I suppose the core thing is just that thing we all learned from Plinkett's Titanic review: Most people are dumb, and gravitate towards the safe and the familiar. Exceptionalism is the exception. And I for one think that one of the reason ArcSys makes such amazing fighting games is because there's a clear make-the-games-we-want-to-make attitude (at the very least for their own fighting game franchises) along the whole crew that Ishiwatari serves as the figurehead of.

I would also add that both ArcSys main series are far above the fighting game (heck, far above any gaming norm) of storytelling as well, there's clearly a genuine interest in telling a real story with substance behind their efforts nowadays, which I guess is a little passion of their studio after Mori decided to make that one of BlazBlue's gimmicks to combine visual novel presentation with fighting games and to aim to make the first fighting game series that actually starts and finishes its overarching story.


Also since we all have two big lovely lovely reasons to love Baiken, we shouldn't forget her awesome new theme song. Some guy recreated the whole new theme by ear:

 

Perkel

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GuiltyGear is indeed superior to most of fighting games.
Though best vesion is GGX released decade+ ago on PC which has ability to control speed.

50% faster GG is fucking amazing thing to watch and play


As of popularity arc carters to anime crowd to much. GG and GGX had few characters and all of them aside from Dizzy were more or less normal looking. Sure there was May but she looked more joke character.

Second part is that they lost license. They had to release BlazBlue which is good fighting game but it lacks GG bonky rock and roll atmosphere and dies due to much otaku syndrome.


BTW ver 2 is patch or new game ?
 
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I was a fighting game nut in the late 90s and early 00s, and I can tell you that among my arcade group guilty gear wasn't that popular (this was around the time when X came out) because it had too many elements. People tend towards the simpler stuff, and that is true for hardcore specialist game players too. Especially back then, when information wasn't as easy to come by as it is now, people didn't want to learn the intricacies of the system and would rather go back to fireball traps or rote King of Fighters small jump spam.

I personally like Guilty Gear a lot, but I can't stand some of the more recent character designs, I don't terribly mind more conventional anime tropes but full blown weeb ANIMU bullshit really turns me off, which is what the recent stuff is. My favourite GG characters are Potemkin, Johnny and Baiken.
 

Vaarna_Aarne

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Funny thing is that recent KoFs have an even steeper learning curve than GG because they are extremely demanding in precise input (not to mention no Revolver/Gatling with very freeform basic special and super chaining) and due to having a more restricted mobility available to the player. Even if the series (sadly) skipped the 2003-XI active tag system which was a really nice feature, and XIV added a newbie-friendly cookie-cutter one-button autocombo for close range.

EDIT: And then there's the fact that ArcSys has probably the most extensive and indepth tutorials for playing either BlazBlue or GG there are, right down to even explaining some of the genre lingo. That sort of indepth tutorial became a bit of a standard thing after BlazBlue, which is nice. Roots of the idea are probably in Mortal Kombat of all places, with the extended tutorial-challenge mode being a large feature first in Deadly Alliance back in PS2 days (though it wasn't labelled a tutorial it was essentially that).
 
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GG rev really does have a very nice training mode, the only things that's comparable off the top of my head is the PS2 release of Virtua Fighter 4: Evolution.

I'm looking forward to the PC version of Rev 2, but I'm afraid the online player base will still be minuscule and sadly my RL friends have all moved on.
 

Perkel

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Wish they had proper counters (with full animations and shit)

Every game should have proper counters :D

love Dead or Alive for that... and for other reasons
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
SF4/5 and MK9/10 are way easier to play casually than GG while also having enough depth for pros to be amazing at them. It's not that hard to figure out.
 

Gerrard

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I don't know about MK but SF4/5 never had the capacity for the player's "freedom of expression" that GG#R/AC had. Autistically learning all the hitboxes with pixel precision is not depth.
 

Gerrard

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Guilty Gear EVO finals are on Sunday instead of BBTAG AND it's the 20th anniversary of GG.

Get hype.
 

Gerrard

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So the CEO of ArcSys came on stage and said "Daisuke couldn't come to Evo this year, but he's very busy working on a Guilty Gear game". And that's it. What the fuck was the point of moving it to the big stage?

:negative:
 

Vaarna_Aarne

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Ky's new look is a bit too much like Sin IMO. But, :bounce: even if this is a little light on Arc Waifu Works end. I suppose Ky and guy at the end count as Arc Husbando Works?

Also that's got to be the most insanely beautiful lighting and shadow effects so far in games.
 

HeatEXTEND

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Gotta say Sol looks a lot better than in Xrd, more "guilty geary"; now please for the love of god let them bring back the old Potemkin look.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Feb 24, 2007
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I've always wanted to get into Arc's games, but there's definitely a huge learning cliff to get into it, and sadly when I finally decided to suck it up and just buy one (blaz continum shift extend) and get started it runs like absolute dogshit which makes a fighting game unplayable. I've got shit internet currently too so online (which is already frustrating full of dodgy connections) would be shit on my end far too often to be worth trying.
 

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