SuicideBunny
(ノ ゜Д゜)ノ ︵ ┻━┻
- Joined
- May 1, 2007
- Messages
- 8,943
you don't age in any of the fables.Destroid said:Can you get too old in any of the Fables?
they just have you as your younger self during the tutorials.
you don't age in any of the fables.Destroid said:Can you get too old in any of the Fables?
Destroid said:Can you get too old in any of the Fables?
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commie said:Don't know how much 'life' you can experience in a game that lasts 14 hours.
sgc_meltdown said:Chapters would be nice for generational leaps in time, but changes would have to be extrapolated from the sum of your previous characters' actions into a modularised set of distinct outcome forms for each area that still manage to cross-interact and fit together or you'll get people making train noises. Doing it once well for a game would be revolutionary. Any more and I think the scope would be quite untenable.
Why would you ever want cutscenes in the middle of the game?Surf Solar said:As mentionend before, this can easily be done through global vars, so that player a has a totally different chapter than player b. All I wanted to show is that it is possible and could fit very well for some games, just like I always wished to have some sort of "midgame" slideshow like it was in Fallout, but keep on playing after that etc.
Why would you ever want anything but a spreadsheet?MMXI said:Why would you ever want cutscenes in the middle of the game?Surf Solar said:As mentionend before, this can easily be done through global vars, so that player a has a totally different chapter than player b. All I wanted to show is that it is possible and could fit very well for some games, just like I always wished to have some sort of "midgame" slideshow like it was in Fallout, but keep on playing after that etc.
MMXI said:Why would you ever want cutscenes in the middle of the game?Surf Solar said:As mentionend before, this can easily be done through global vars, so that player a has a totally different chapter than player b. All I wanted to show is that it is possible and could fit very well for some games, just like I always wished to have some sort of "midgame" slideshow like it was in Fallout, but keep on playing after that etc.
And who would make a game where you have Fallout-sized chapters and then divergent chapters after them based on C&C in previous chapters?Surf Solar said:MMXI said:Why would you ever want cutscenes in the middle of the game?Surf Solar said:As mentionend before, this can easily be done through global vars, so that player a has a totally different chapter than player b. All I wanted to show is that it is possible and could fit very well for some games, just like I always wished to have some sort of "midgame" slideshow like it was in Fallout, but keep on playing after that etc.
It doesn't really classify as 100% cutscene as it would be generated dynamically based on your actions and you got to play further based on this "cutscene", unlike other cutscenes like in BioWare games or whatever where everything is static and barely changes. But yes, like the poster above me said, why am I even explaining that to you...
Hello 15-years-in-development game.Awor Szurkrarz said:And who would make a game where you have Fallout-sized chapters and then divergent chapters after them based on C&C in previous chapters?Surf Solar said:MMXI said:Why would you ever want cutscenes in the middle of the game?Surf Solar said:As mentionend before, this can easily be done through global vars, so that player a has a totally different chapter than player b. All I wanted to show is that it is possible and could fit very well for some games, just like I always wished to have some sort of "midgame" slideshow like it was in Fallout, but keep on playing after that etc.
It doesn't really classify as 100% cutscene as it would be generated dynamically based on your actions and you got to play further based on this "cutscene", unlike other cutscenes like in BioWare games or whatever where everything is static and barely changes. But yes, like the poster above me said, why am I even explaining that to you...
Surf Solar said:As mentionend before, this can easily be done through global vars, so that player a has a totally different chapter than player b. All I wanted to show is that it is possible and could fit very well for some games, just like I always wished to have some sort of "midgame" slideshow like it was in Fallout, but keep on playing after that etc.