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TBS Ground Pounders, hex-based TBS set in the Sword of the Stars universe - Released

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This was on Kickstarter, failed, then on IndieGogo with flexible funding, and now it's on Steam Early Access: http://store.steampowered.com/app/267730/



Ground Pounders is a hex-based, turn-based strategy wargame. Inspired by classic strategy games like Panzer General, and steeped in the lore of the Sword of the Stars universe, Ground Pounders offers a new generation of gamers an updated taste of turn-based strategic warfare. Best of all, you can play it cross platform between desktop machine and mobile devices.

Ground Pounders lets players control an army from one of two factions. Each army is comprised of dozens of different unit types. You will lead your ground pounders across a variety of worlds, increase their experience levels and abilities over the course of two campaigns, and use them to unlock special action cards that can add special effects to single-player games, or to up the stakes in your cross-platform multi-player battles.

FULL RELEASE FEATURES
  • Control one of 2 armies – Human and Hivers
  • 80+ units covering land, sea, and air
  • Battle across alien worlds on exotic battlefields, including airless moons, lava plains, and meteor-blasted wastelands
  • Seize orbital superiority and call down bombardment on your foes
  • Build airfields, fortify areas, and repair or destroy bridges
  • Improve your unit’s experience and abilities over 2 campaigns
  • Unlock and collect combat cards, including faction-unique cards!
  • Build unique combat card decks and even tune them for specific battles
  • Ten scenarios to play in skirmish mode or cross-platform multi-player
  • Enjoy a SotSdex filled with Lore details on famous units, personalities, battles and weapon systems

Hivers? :smug:

Whisky
 
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first the roguelike, now the tbs... did they aknowledge their previous games suck and are trying new ways?
 

KoolNoodles

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Apr 28, 2012
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3,545
That's too bad. I had a lot of fun with original SotS(after expansions, patches, and some mods). Really probably the best 4x in quite some time after that. It's too bad that Distant worlds was so pretty, stable, and boring. Was looking forward to SotS2 to see if they'd improve and fix the flaws of the original, and it turned out worse.

Well I hope they can stay afloat or something with these little games. The rouguelike was fun, if limited, and this looks okay.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
have they actually killed northstar off or is that still being worked on?
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Updated review because of game leaving Early Access:
Everything in the review is still relevant. Only change is increased thread locking and post deleting in the forums. Here's a post I made about the Early Access price supposed to be lower than the release price before my reply was deleted and the thread locked:

http://imgur.com/FNe0Pdy

MAIN REVIEW FOLLOWS:
----------------------------------------

I have been holding off writing this review because the game could be so good and I was hoping it would change.

This is a hex-based wargame in the SotS universe and that's exciting stuff. (I just realized that will sound like a joke to non-wargame fans, but it's true).

Based on the screenshots you would think was a cool, deep, fun game. The information in the encyclopedia in game is a nice touch.

Try to play the game though and you'll find a confusing, fiddly mess. There are far too many phases and lots of fiddly things you have to keep doing. The user interface is really bad both in usability and in showing you what's going on. A lot of this is because of the developers making the bad decision to have a "unified user interface" on mobile and PC, which means no tooltips, only one button used and no scrolling when you get your mouse to the edge of the screen. This cripples the PC UI and the developers flat-out refuse to change it to make the PC version easier to use.

The tutorial has been through a few changes but still remains awful at teaching you the game. This is both due to the content of the tutorial and the way it is presented, which makes it hard to tie together the UI with what the flash-card like windows are telling you.

I bought the game at the start of the Early Access on Steam and I was disappointed to find out that the game was not as finished as I thought it would be. From the store page it seemed like the only thing missing were some campaign missions, and the ironing out of the last few bugs:

"With this Early Access release, Ground Pounders is feature complete, and the main differences between now and final release - besides a few last minute cards and units - is there is only 1 campaign (instead of 2) and 5 scenarios (instead of ten)."

It turned out that early adopters really were unpaid beta testers and only by assiduously playing when it wasn't fun and giving feedback could we turn the game into the good game it had the potential to be. I mean, it wasn't just bug fixing, there were actually changes to how the game worked, and there was really the feeling that the game hadn't been tested at all before putting it on steam.

I did this for a short while but then I just couldn't be bothered any more- it was just not fun. I decided to put the game down until they finished it and see how it was. As of today the game is still in Early Access but is 66% off on a certain online game store. Because the Steam store page went out of its way to point out that we were saving money by buying into the Early Access game at the start vs. buying when it launched I felt a bit betrayed by this; I also took it as a sign that the studio may be in some sort of trouble. The game was planned to be released in March according to the Steam store page and it's almost June now with no release so maybe that's why.

Anyway, I suppose if you do get a deep discount on this or even get it in a bundle (there have been a lot of Early Access games in bundles recently) then it may turn out to be the game you expect, but at the moment it's unlikely that it is.

edited to say something positive: The music is good. That's the only thing to like about it though really.
 

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