- Joined
- Jun 18, 2002
- Messages
- 28,343
I've been dicking around with the Grimrock level editor, trying a few different puzzle ideas. I thought I'd upload what I have so far. These 3 levels actually start mid-way through an overall concept - but they're the most complete levels.
I'm working on a couple of "troll" concepts which you should be able to see from the start (torches LOL). I've not bothered about balancing monsters yet, so you just get 100% in all skills when you start (means you can melee everything pretty easily).
On level design, I've tried to make the levels "mean something" rather than simply being randomly plonked corridors. One of the difficulties I had was working in an overall concept that let me put in the limited shit that's actually available in-game (there's not much more than temples, prisons and catacombs to work with - be nice if there were some tables and chairs and things like that).
I'm working on a couple of "troll" concepts which you should be able to see from the start (torches LOL). I've not bothered about balancing monsters yet, so you just get 100% in all skills when you start (means you can melee everything pretty easily).
On level design, I've tried to make the levels "mean something" rather than simply being randomly plonked corridors. One of the difficulties I had was working in an overall concept that let me put in the limited shit that's actually available in-game (there's not much more than temples, prisons and catacombs to work with - be nice if there were some tables and chairs and things like that).