Tacticular Cancer: We'll have your balls

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Game News Grimrock devs reform as Ctrl Alt Ninja to create Druidstone, a procedurally generated turn-based RPG

Discussion in 'RPG News & Content' started by Infinitron, Apr 15, 2017.

  1. Shagnakgender: ⚧ Shagadelic

    Shagnak
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    This. So much this.

    What they're doing now looks and sounds so incredibly uninspired. I would have loved to see them go full latter-day-Wizardy.
     
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  2. I'm With Her Metrogender: ⚧ for prison Arcane Beg Auditor

    Metro
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    I can understand. I'm sure it's easier/cheaper to push something like this out and get money coming in than it is to make a more in-depth and arguably more niche version of Grimrock.
     
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  3. Joined on the 4th of Julygender: ⚧ Magister

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  4. luj1gender: ⚧ Savant

    luj1
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    Looks like its aimed towards kids and possibly mobiles



    Burn it before it spreads
     
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  5. Country_Gravygender: ⚧ Arcane Patron

    Country_Gravy
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    I guess this means for turn-based...I'm sticking with chess for now.
     
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  6. Chaotic_Hereticgender: ⚧ Magister

    Chaotic_Heretic
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    Its TB so yay.
    I doubt it can be more horrible than the cancerous dancing simulator Grimrock.
     
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  7. Konjadgender: ⚧ High on potatoes Patron

    Konjad
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    I'm 100% certain it's not going to be shit.
     
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  8. Make America Great Again Melangender: ⚧ Prestigious Gentleman Arcane Patron

    Melan
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    The first Legend of Grimrock sold a respectable 900,000 copies, while the second apparently apparently sold much less (250,000 on Steam). I have no concrete numbers to back this up, but it seems to be the hearsay on the net. To go even more niche may not be a viable strategy.

    Too bad this new project looks utterly generic, with a gimmick mechanic that may or may not save it.
     
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  9. Make America Great Again Jarpiegender: ⚧ Arcane Patron

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    Wasn't a lot of the 900k from the bundles, which goes for much cheaper?
     
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  10. Make America Great Again Zed Duke of Banvillegender: ⚧ Arcane Patron

    Zed Duke of Banville
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    Yes, every time the subject of the Grimrock series' sales is brought up, it's always in terms of units sold rather than revenue. Unfortunately, it seems that no-one (aside from the developers) knows how much revenue either the first or the second Grimrock amassed, which makes comparison less than meaningful in an era of digital downloads, steep discounts, and bundles.
     
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  11. Reapagender: ⚧ Doom Preacher

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    they should have developed it further by switching to turn based combat first, then increasing party size and then add towns, characters and quests.
    but the discussion is pointless, obviously there were a few people on the team who didn't understand shit about what brought them success and are doing now an idiotic single character roguelike/lite for mobile.
    it's a good thing that they split up if that's what some of them wanted to work on.
    maybe Almost Human is now looking for replacements to work on Grimrock 3.
     
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  12. commiegender: ⚧ The Last Marxist Patron

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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    LOG2 was bundled as well a couple of times, including in a Humble Monthy subscription. In light of that, real singular sales would appear even worse compared to the first game which at least got a lot of mainstream press before it was released that helped a lot with initial interest.

    I actually bought LOG2 the second time it was bundled for a dollar. Don't have the first game either.
     
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  13. Make America Great Again Infinitrongender: ⚧ I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I wonder what TalesfromtheCrypt thinks about Codexers' preference for a real-time dancing simulator blobber over a turn-based tactical game

    P.S. People who think the Legend of Grimrock formula could be improved with "quests" remind me of those game journalists in the early 90s who asked why you couldn't talk to the monsters in Doom.
     
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  14. Elwrogender: ⚧ Arcane Patron

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    I played LoG till the end. It's one of those memorable games which are actually broken when it comes to mechanics (the ridiculous skill / spell system) but you can't stop playing them (at least I couldn't). Once you accept the waltz, it seems that the already good game could be really improved if the stat / spell system was better thought through and there was a tiny bit of lore more. (Maybe 2 or 3 EoB-style quests to give the dungeon more flavour.) You could see that the guys know how to make a blobber, they could've just polished the formula.

    (I bought LoG2 but didn't play it since they decided not to do a Linux port.)


    Now, of course, the question is: is this new thing 'real turn based' or roguelike style 'I move 1 step, you move 1 step'?
     
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  15. Vault Dwellergender: ⚧ Commissar, Red Star Studio Developer

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    Talking to monsters in a shooter is pure nonsense. Having NPCs and quests in a blobber is not. Even Dungeon Master had traders, which added something to the game.
     
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  16. V_Kgender: ⚧ Arcane

    V_K
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    LoG2 had sort-of-NPCs (stone faces) and implicit quests (in the form of inventory-based puzzles spread across areas). Doing much more than that would ruin the atmosphere and sense of exploration (as it did in other quest-based RPGs).
     
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  17. Make America Great Again Infinitrongender: ⚧ I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I'm not sure if people clicked CryptRat's link: http://www.grimrock.net/forum/viewtopic.php?f=18&t=6865&p=98177#p98173

    It just rubs me the wrong way when it's implied that every game secretly yearns to be a disguised Black Isle RPG
     
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  18. Habagender: ⚧ Harbinger of Decline Patron

    Haba
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    You should add romances to Age of Decadence 2, it would really add something to the game.
     
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  19. Vault Dwellergender: ⚧ Commissar, Red Star Studio Developer

    Vault Dweller
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    You mean like MMX and Wizardry 8?

    As for the link:

    No idea what that means. First, LoG is as close to an open world game as one can get it with a blobber, second, "quest-based" games aren't a modern invention. See Daggerfall.

    Same thing?
     
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  20. Habagender: ⚧ Harbinger of Decline Patron

    Haba
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    It is just introducing key new elements that will bring AoD2 closer to Mass Effect and Dragon Age.
     
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  21. Andhairagender: ⚧ Arcane

    Andhaira
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    So they are making Eschalon 4, but with less customization?

    Anyhow I never got the stupidity of making a party based REAL TIME game (LoG 1 & 2) but a single PC TURN BASED game...

    People who think this makes sense are mentally deficient
     
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  22. l3loodAngelgender: ⚧ Proud INTJ Patron

    l3loodAngel
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    It could be just a financial gig. Make new subsidiaries to not lose IPs and other assets that you have in case of bankruptcy or for screwing other owners/creditors. It's a hip thing now.

    It could even be same people who are sitting in the same chairs just with different contracts.
     
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  23. Andhairagender: ⚧ Arcane

    Andhaira
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    This game has actually been kinda done, 20 years ago:

    [​IMG]
     
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  24. Jaesungender: ⚧ Fabulous Moderator Patron

    Jaesun
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    Wasn't expecting a turn-based game from these guys. Curious about this.
     
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