Tacticular Cancer: We'll have your balls

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Game News Grimrock devs reform as Ctrl Alt Ninja to create Druidstone, a procedurally generated turn-based RPG

Discussion in 'RPG News & Content' started by Infinitron, Apr 15, 2017.

  1. Darkzone Magister

    Darkzone
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    I looks good, but the procedurally generated is a off switch.
    I have yet to see a good procedurally generated dungeons in game. I have tried some of the only ( without treasures and monsters) autogenerating dungeon makers and they all were not that good. Could have made one myself, but i don't play that much so the cost outweight the benefits. Yes i know i'm selfish. Hmmm ... if i would stop posting on the Codex i would have enough spare time to make one.
     
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  2. V_K Arcane

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    Word of mouth has it that UnExplored is ridiculously good at it.
     
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  3. Dorateen Arcane

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  4. Shin Savant

    Shin
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    a single-character turn based proc generated game

    what could go wrong
    i'd rather see them remake the LoG games in a turn based fashion

    or maybe they wanted experience in making both a blobber and a turn based game before they start on their wizardry inspired magnum opus?
     
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  5. himmy Arcane

    himmy
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    Codex be like: This studio should continue making 0-profit games in a forgotten sub-genre that only a dozen of people will play and even less enjoy until they need to sell their children into slavery, rather than make a game people might actually buy.
     
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  6. Make America Great Again Darth Roxor Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
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    Because a roguelike (and not roguelikelikelite) is going to be more profitable?
     
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  7. Vault Dweller Ubersturmfuhrer, Iron Tower Studio Developer

    Vault Dweller
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    Legend of Grimrock 2 sold 375k, which isn't exactly a 0-profit game. Few indie RPGs sell almost 400k. So while it's a lot less than what LoG sold, it's not something to dismiss and start exploring a different genre. They should have developed the concept further and added towns, characters, quests, etc.
     
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  8. --- Magister

    ---
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    :negative:
     
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  9. The Bishop Learned

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    Isn't Druidstone an officially recognized term for Druid dominated meta of Hearthstone? Blizzard should sue them. Also they should get on with the times. Roguestone is where it's at right now.

    Just out of curiosity, wasn't you arguing against sequels for indie developers just recently? Why shouldn't the same arguments apply in this specific case?
     
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  10. CryptRat Arcane

    CryptRat
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    You're surely right about the lucrative way, but regarding taste I share their preference for not-quest-based pacing.
    I would have loved an open-world (or nearly open-world) turn-based blobber in the vein of Dragon Wars and Wasteland or an isometric turn-based game with a journey similar to what you find in these same games or in Ultima 3 or something, more than a LoG with quests.
     
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  11. Vault Dweller Ubersturmfuhrer, Iron Tower Studio Developer

    Vault Dweller
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    I was arguing against indie sequels because in most cases a studio's first game won't get enough traction and making a second game hoping that it would do better is almost always a mistake. However, LoG was a spectacular success and even though LoG 2 sold only a third of what LoG did, this third is more than most indies sell combined. Besides, I didn't suggest to do more of the same (which is the main reason sequels do poorly) but introduce key new elements, which would bring LoG3 closer to M&M and Wiz than to Dungeon Master, which was a well done but one dimensional game.
     
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  12. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Let them do whatever the feel like doing.

    They can always go back to making corporate software if they need the money.
     
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  13. Invictus Arcane The Real Fanboy

    Invictus
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    Divinity: Original Sin 2
    This
    They could have whole turn based combat, do a Might and Magic style gameworld, developed a proper quest based game with towns etc
    But noooooo
    A Diablo style rogue like with procedurally generated dungeons
    It is not as if they wanted to go full Mass Effect retarded but why not stay on their forte? Why not just revive the turn based combat in the way the revived the Dungeon Master style game?
     
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  14. Make America Great Again cvv Arcane Patron

    cvv
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    If someone told me 5 years ago two Finnish nerds are making a dungeon crawler with the ambition to be better than Dungeon Master I'd have told them to stfu and gtfo, blasphemers. And yet both Grimrocks blew my mind.

    As VD said, I wish they developed it further, making a full-blooded grid-based RPG with quests, story and NPC interactions. That said can't blame them for wanting to try something new. Plus two games in it's already clear these guys know what they're doing and I trust them not to fuck it up.
     
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  15. ColCol Arcane

    ColCol
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    It is. It really is. I wish you guys gave that game more love.
     
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  16. I'm With Her Metro for prison Arcane Beg Auditor

    Metro
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    When's the last time you actually bought a game?

    And VD is right: they should have stuck with Grimrock but expanded on the concept as existing genres in the past expanded on Dungeon Master and EoB. You add towns, npcs, quests, etc. There was some stuff in Grimrock 2 (like a more interesting talent system) that was scrapped. People aren't going to keep buying the same game again and again (okay, ignore Call of Duty and shit like that) unless you push things forward.
     
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  17. Fireblade Augur

    Fireblade
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    Someone forgot to inform inXile.
     
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  18. Valky Scholar Manlet

    Valky
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    Play chicken with a train and lose.
     
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  19. Make America Great Again DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
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    Looks shit.
     
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  20. Make America Great Again Bio Force Ape Arcane

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    Nobody knows who dey wur or where dey went.
     
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  21. Make America Great Again LeStryfe79 Wino Patron

    LeStryfe79
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    I was thinking the exact same thing.
     
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  22. Repulsive Self-Ejected Patron

    Self-Ejected
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    looks fun.
     
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  23. Fenix Arbiter

    Fenix
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    Time will tell 9c0
     
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  24. I'm With Her Severian Silk for prison Arcane

    Severian Silk
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    Gearhead RPG has procedurally generated story.
     
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  25. Aenra The Invisible Empire Patron

    Aenra
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    Aesthetics-wise, pretty much this. No soul, generic. Plus a UI that could have been ripped off from any number of equally shitty indie games.
    The close-up aka tight-framed camera view isn't particularly helpful either in that regard (forces the eye to focus on the details, lose the proverbial forest); and it sure as hell isn't what one thinks of when hearing 'top down'.

    Kinda curious about the puzzle/trap aspect of the game. Want to see if they really have a hard on for those, or if they just put them there before because 'blobber'.

    edit: Prognosis: Shit. The above + procedurally + the inevitable companion of these for today's market, shitloads of crap + crafting/enhancing of some sort. No thanks.
     
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