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KickStarter Grim Dawn

Zdzisiu

Arcane
Joined
Dec 3, 2009
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Did you even play the game? TL2 has pretty much everything D3 streamlined out of D2.
Manual stats allocation and /pvp are nice but they don't magically make TL2 a good ARPG. Like Hobo Elf already said, mechanically it was subpar and map design was pretty much 1:1 D3.

The only reason why TL2 was even noticed was that the community was totally pissed off by D3. Everyone rushed to give TL2 10/10 scores on MC just to make D3 look even more miserable in comparison. Personally I think it was childish and unnecessary.

In conclusion: D2 > TQ > PoEx > VH > D3 > TL2.

- titan quest
Here's your problem. You need to overcome your blind hatred towards TQ, then you'll be able to enjoy GD.
Non-modded TQ was unbelievably bland and boring. I liked the mythical setting, and I still like it more than the generic fantasy of Grim Dawn but in combat pace and enjoyement Grim Dawn is a league above TQ.
 

Metro

Arcane
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Hobo's really gone off the deep end with his Grim Derp fanboyism. I'm sure it's a fine game but no reason to twist logic to bash any and all similar titles. TL2 was fine... hardly worse than some of the shit Soldak puts out.
 

Mastermind

Cognito Elite Material
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Bethestard
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Steve gets a Kidney but I don't even get a tag.
First of all get your shit straight, TL2 wasn't a clone of D3, not even remotely close. It's another derivative work from D2 like PoE and TQ/GD.
Are you high? Every modern (pseudo-)isometric ARPG is a derivative from D2 in some way but that doesn't mean TL2 wasn't a D3 clone. Just like fact that back in 1993 there was a game called Doom doesn't mean that a linear corridor cutscene-heavy FPS isn't a CoD clone.

Diablo 2 has an easily recognizable character system where you put points into 1 of 4 attributes and skill points into skills. Like TL2 and unlike D3. In fact that's the main difference between D2 and D3 so calling TL2, which has 4 attributes and skillpoints a clone of D3 is fucking retarded.
 

Hobo Elf

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Hobo's really gone off the deep end with his Grim Derp fanboyism. I'm sure it's a fine game but no reason to twist logic to bash any and all similar titles. TL2 was fine... hardly worse than some of the shit Soldak puts out.

If you'd read the thread you'd see I'm very critical of Grim Dawn. It still has a lot of of major issues, mostly with its balance. The next few patches will be polishing up that balance so we'll see how it all comes together in the end. I'd hardly call that fanboyism. I'm just glad that there's finally a good ARPG come out with replayability and isn't a tired masturbation of Diablo 2. Diablo 2 is great, but it's past its expiration date at this point.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,906
Yet you haven't provided a single example why that is and how it pushes the genre forward?
Like Hobo Elf already said, mechanically it was subpar
How exactly?
and map design was pretty much 1:1 D3
No it wasn't, in fact it has the best level design out of any games in the genre by far and also a good solution to random levels for single player (or well... improved properly on D2's).

The only reason why TL2 was even noticed was that the community was totally pissed off by D3. Everyone rushed to give TL2 10/10 scores on MC just to make D3 look even more miserable in comparison. Personally I think it was childish and unnecessary.
No, it was a great game, a bit rushed out and devs didn't bother to sustain it properly. It was praised because it improved the formula without feeling the need to throw it in the trash. The only fail was devs going "fire and forget" on it.

Here's your problem. You need to overcome your blind hatred towards TQ, then you'll be able to enjoy GD.
Blind hatred? The shit mechanics from TQ directly fuck up my enjoyment of this game. Like the multitude of pointless damage types that are flat damage with different names and manage to royally fuck up drop rates beyond what PoE or AH D3 were ever capable.
 
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MrJohnson

Educated
Joined
Feb 14, 2013
Messages
94
I could never enjoy TQ, simply because to me it felt too dull. Don't get me wrong, the game was alright, but I could never enjoy it like D2.
It was the same thing with Dungeon Siege - I got bored the fuck out of it, and then Dungeon Siege 2 was good for a bit of multiplayer on LAN partys back in the days.
 

Hobo Elf

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That's because TQ's content was not only dull, the most interesting and iconic boss fights, such as the Hydra, were only encountered in the higher difficulties, not Normal. Most people struggled to even get past Normal. Mechanically TQ was excellent.
 

Turisas

Arch Devil
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I didn't think it was particularly dull (maybe a bit of a slow starter early on, which might've put off some) but then again I dig all that mythology stuff. GD's world is better though, it's like straight out of some metal song lyrics where everything is gloomy grimdark evul. Even the currency is just pure fucking iron, screw gold and all that other shiny crap! :)
 

Stompa

Arcane
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Dec 3, 2013
Messages
531
TQ was incredibly fucking long, and not in a good way. I caught myself thinking after every single location "whew, thank god this shit is done". Couldn't even finish IT because of that, 7 level dungeon with a very laggy beginning and same mobs throughout it was too much for me.
 

Hobo Elf

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I didn't think it was particularly dull (maybe a bit of a slow starter early on, which might've put off some) but then again I dig all that mythology stuff. GD's world is better though, it's like straight out of some metal song lyrics where everything is gloomy grimdark evul. Even the currency is just pure fucking iron, screw gold and all that other shiny crap! :)

I liked the setting a lot and the world looked great, I thought. It was a really well done non-grimdark ARPG without being cartoony. But it was exhaustively long. Maybe it wouldn't feel too much that way if you'd level up at a better pace, but every single area seemed to go on and on with no end in sight. I think it took me 10 hours to finish the 1st act.
 

Serus

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In addition the third (?) "chineese/far eastern" was imho much weaker than all the other parts in TQ. Great Wall part was nicely done graphic-wise but otherwise it was always the most boring part of the game. It just didn't fit the theme of greco-egyptian... things. The overall pace was a bit too slow as many have said. Add the fact that some content was only available on higher difficulties didn't help (at least in the eyes of say "less hardcore" crowd).

What i want to ask here however is about POE and GD. Someone a few posts ago bashed its passive skill tree ("circuit board" lol). Imo It not only works perfectly well in practice but also is something different from D2 which POE copies religiously in so many other aspects. It can only be seen as a good thing imo. Overall attacking this particular aspect of PoE is just non-sense. Some other aspects otoh... but this is not what i want to ask.

And here comes my question - i haven't played Grim Dawn since... well since it was capped around level 20 or 25 or something, dont clearly remember, quite some time ago. And the biggest change i see at first glace is this "Constellation" thingy. Please tell me it was planned from the very beginning and there are some proofs of that (posts by devs or whatever) because at first glace it looks so awfully PoE-ish: "Let's make some additional layer of modifiers/skills with a pretty graphic representation, we already covered base stats elsewhere so let's put some other stuff there so people can't say we are copying POE but we totally are". I'm probably wrong, and it doesn't bother me anyway much, another layer of complexity in character creation is welcome if you ask me. But it made me a bit curious.
Is this an aftertought, a typical "oh look this other games made this nice thing and people like it so we might sell more if we add it to our game" case or completely not ?
 

Lacrymas

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Sep 23, 2015
Messages
18,007
Pathfinder: Wrath
It's kinda PoE-ish, but the difference is that it's on top of the character progression and not THE char progression. It can be used to insulate weaknesses your char might have (lack of aoe, survivability, lack of single target dmg etc.). I find it quite enjoyable and it adds to the exploration since you have to search out the shrines to get the points you need. The whole game is a balance mess at the moment so I can't comment on that, but they are going to polish and balance it in the next 2 months before release.
 

Hobo Elf

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And here comes my question - i haven't played Grim Dawn since... well since it was capped around level 20 or 25 or something, dont clearly remember, quite some time ago. And the biggest change i see at first glace is this "Constellation" thingy. Please tell me it was planned from the very beginning and there are some proofs of that (posts by devs or whatever) because at first glace it looks so awfully PoE-ish: "Let's make some additional layer of modifiers/skills with a pretty graphic representation, we already covered base stats elsewhere so let's put some other stuff there so people can't say we are copying POE but we totally are". I'm probably wrong, and it doesn't bother me anyway much, another layer of complexity in character creation is welcome if you ask me. But it made me a bit curious.
Is this an aftertought, a typical "oh look this other games made this nice thing and people like it so we might sell more if we add it to our game" case or completely not ?

Hahaha. Wishful thinking. Basically nothing beyond what they had during the kickstarter was planned. Arcanist was not planned, Shaman was not planned, devotions were not planned. It doesn't feel like an afterthought system, though. It adds to the gameplay in a way that feels rather organic. It also helps make more builds viable, which is great, but it also helps make some builds viable earlier than usually possible. If you want to make a thorns character then you can just grab a few devotions for revenge damage and you're good to go even if you don't have appropriate gear yet.
 

Serus

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Thanks s for the answers about "Constellation". Aftertought or not, the option looks interesting. As i said before, having more options in character developement is (almost) never a bad thing.

I run into this thing browsing discussions on Steam in a hllarious thread about genre-qualification of Grim Dawn. Hillarious as in = full of morons and possibly autistic people but this guy must be a codexer - at least at heart:

simon
iconGames.png
2 Jan @ 1:03pm
notification_icon_flag_dark.png

wow, this thread is still going!

reading through all the posts i think we can all agree that:

1. Grim Dawn is an ARPG.

2. Skyrim and Fallout are rubbish.

3. The blame for the demise of the RPG lies firmly at the feet of the console peasants.

;)

The thread was locked by a mod a few pages later.
 

Turisas

Arch Devil
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F5ILE81.png


Should be an obvious choice, but... that sweet, sweet damage. Would the crit bonus and the extra OA offset the big loss of total damage? The fire damage only helps the hellhound, and mostly its special attack so that's prob negligible.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,906
If you want to make a thorns character then you can just grab a few devotions for revenge damage and you're good to go even if you don't have appropriate gear yet.
In theory. In practice mobs don't attack fast enough for retaliation to be viable (and it doesn't seem to work on ranged either). Not even the chance on block skills do enough and you already said they plan to nerf block...
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
F5ILE81.png


Should be an obvious choice, but... that sweet, sweet damage. Would the crit bonus and the extra OA offset the big loss of total damage? The fire damage only helps the hellhound, and mostly its special attack so that's prob negligible.

I'd say the resistances and skill cooldown are also tempting...if you have cooldown somewhere else as well (and are using the hound, which you should be) that's more explosions! If you aren't far into epic it doesn't really matter yet though, when you get further into epic and especially in ultimate you're going to really need to start looking at your resists/etc.
 

Hobo Elf

Arcane
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If you want to make a thorns character then you can just grab a few devotions for revenge damage and you're good to go even if you don't have appropriate gear yet.
In theory. In practice mobs don't attack fast enough for retaliation to be viable (and it doesn't seem to work on ranged either). Not even the chance on block skills do enough and you already said they plan to nerf block...

With my previous set enemies took 2500 Acid damage per hit. I got it to 2900 with devotions, but I wasn't particularly aiming for that kind of build. It is more than viable and easy to do, but I wouldn't rely on it completely becaues casters and ranged characters don't suffer from it. It is stronk as fuck, though. Enemies just exploded as they touched me. Loghorean was NP as the adds killed themselves while I wailed on at the fattie.
 
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Turisas

Arch Devil
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I'd say the resistances and skill cooldown are also tempting...if you have cooldown somewhere else as well (and are using the hound, which you should be) that's more explosions! If you aren't far into epic it doesn't really matter yet though, when you get further into epic and especially in ultimate you're going to really need to start looking at your resists/etc.

Still doing Normal so it's all about the offensive potential for now - and the yellow skull has the same cooldown reduction, too.
 

Lhynn

Arcane
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Aug 28, 2013
Messages
9,854
Hobo's really gone off the deep end with his Grim Derp fanboyism. I'm sure it's a fine game but no reason to twist logic to bash any and all similar titles. TL2 was fine... hardly worse than some of the shit Soldak puts out.
What? dins curse is possibly the single best diablo inspired aRPG to have ever come out.
 

Metro

Arcane
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Aug 27, 2009
Messages
27,792
Hobo's really gone off the deep end with his Grim Derp fanboyism. I'm sure it's a fine game but no reason to twist logic to bash any and all similar titles. TL2 was fine... hardly worse than some of the shit Soldak puts out.

If you'd read the thread you'd see I'm very critical of Grim Dawn. It still has a lot of of major issues, mostly with its balance. The next few patches will be polishing up that balance so we'll see how it all comes together in the end. I'd hardly call that fanboyism. I'm just glad that there's finally a good ARPG come out with replayability and isn't a tired masturbation of Diablo 2. Diablo 2 is great, but it's past its expiration date at this point.
I did read. Didn't you say you played like 16 hours straight? You're PPPPPPPPPPPPP much obsessed with this game.
 

Hobo Elf

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I did read. Didn't you say you played like 16 hours straight? You're PPPPPPPPPPPPP much obsessed with this game.
Obsessed doesn't mean I have to be a fanboy. Fanboyism usually comes with rose tinted glasses and the ability to dismiss gross flaws. I have no issue with admitting all the current flaws with Grim Dawn + I can call out the devs for clearly retarded design choices, as I have done before on the Crate forums, before being dogpiled by the real fanboiz.
 

Lhynn

Arcane
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Messages
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What? dins curse is possibly the single best diablo inspired aRPG to have ever come out.

Even over Divine Divinity, Nox, and perhaps Prince of Qin?
Sure, those 3 are shitty anyway.
Especially nox, as an action rpg it was crap. Tho it had nice worldbuilding.
Prince of qin was repetitive shit, played it a while.
Divine divinity bored me to tears in the first dungeon.

Compared to any of them, dungeon delving felt a lot more tense in dins curse, you had to keep the town safe, keep the enemies from completing their plans, exploring, and questing, all of it time sensitive. The stakes were much higher too, as fuck ups could end the game and cost the lives of everyone in the town.
 

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