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Grand Theft Auto V - Released on PC

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Good lord the anti-torture message was the most retarded thing ever. Let's show a perfectly nice family man getting tortured instead of a known muslim terrorist.

:hero:
Except that he was an Azerbaijani spy working on an assassination attempt.

Except that he wasn't. :M



Played the humane lab heist yesterday and every single mission it was fucking awesome. Cant wait for the other heists.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,497
Location
California
As a hispanic, el sonidito makes me want to end myself. sounds like a song made by beepers.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
lxxFi6P.jpg


Turbocharged with PERKELE. :yeah:


Too bad that after the first freebie, all the custom plates will cost 100k which is kinda bullshit.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927


Neat trick that one, let's you wear headwear + mask + eyewear if you so desire. Crappy editing on that video, but essentially if you save your desired outfit with anything BUT the mask, then go to a soda machine while wearing the mask and when the animation plays you reload the outfit from the quick menu, the mask will stay on with that outfit.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Face-Off: Grand Theft Auto 5 on PC
The final comparison. PC brings 4K support, 60fps and plenty more - but how does console hold up?

By Thomas Morgan Published 21/04/2015


Our initial look at Grand Theft Auto 5 on PC surprised with its scalability across budget PCs, but the top-end experience is another beast entirely. Rockstar's much-delayed release makes the wait worth it by adding options to play to most GPUs' strengths - whether you're tweaking for straight 1080p60 or a more ambitious band of settings at a locked 30fps. But supposing you have the hardware to go absolutely bananas, what does a maxed-out experience really add over PS4 and Xbox One? And indeed, where do the new console versions fall on the PC's wide graphics spectrum?

Updating to build 331, we spare no expense in pushing the PC release to its best results. Our top-end Core i7 4790K PC (at stock clocks) is paired with 16GB of RAM and a GTX Titan X - a combination that's certainly overkill for maxing out the game while hitting 1080p60. That being the case, we add an extra twist to this comparison by way of a full 3840x2160 native resolution (or 4K), as downscaled via Nvidia's DSR mode. That should do it.

It's an extravagance, no doubt, and it brute-forces the PC to a far higher plane of image quality than the console's 1920x1080 output with FXAA. However, this high level of image quality also plays to the PC's other main advantage: its extended draw distances. Unlike the console editions, an advanced graphics menu offers up a separate distance scale that, at 100 per cent, renders objects across Los Santos at a bewildering range. With resolutions of 1080p and above, it's a crucial addition in a release where details further afield are subject to closer scrutiny.

The results speak for themselves. As you can see in our head-to-head videos below, the impact across plant-life in the outback areas is most noticeable. PS4 and Xbox One already look superb in this regard (with PS4 taking a lead in overall plant density). But in terms of draw distance, the PC fills out all distant hillsides with ferns and grass tufts that otherwise go barren on console - at least from afar. The world is far richer, as you'd expect, and though the gains around the downtown area are small, the views possible with the PC edition on the map's outskirts are impressive.







But what of world quality when viewed up close? As touched on in our original performance analysis, the basic set-up on PS4 and Xbox One starts with the 'high' preset across most settings. This applies to water, shader effects (as used for rain splatter), tessellation, and also ambient occlusion quality. However, based on close observation of all three games, the console releases also throw some ultra settings into the mix.

First up, both consoles match the DirectX 11 ultra setting on PC for post effects - a preset that enables the same depth of field effect. In its basic form this incorporates bloom, crepuscular rays and lens flare, but the top preset here has a huge effect on 1GB cards like the R7 260X - keeping any hope of 60fps at bay once engaged. There's no substitute, though; to match console quality, it's an essential checkbox that needs ticking to prevent Los Santos from appearing too plain at a distance.

Another surprise is in how texture quality compares. It seems PS4 and Xbox One didn't compromise on normal map quality on release last year; they offered the complete package right out of the gate. This matches the PC's very high setting, even factoring in the parallax occlusion maps on brick walls and the pebble-stones lining Michael's garden. Given that this, along with its draw distance sliders and post effects, marks one of the heaviest taxes on GPU performance, the console versions come off more impressive on hindsight.

This gives the PC less to boast about in terms of core assets, perhaps. However, it does have one obvious ace in the hand: texture filtering. At low angles, both Sony and Microsoft's platforms produce an exact match for the 4x anisotropic filtering option, causing a blur to creep across floor textures a few metres ahead. On PC this is solved at minimal expense to the GPU by cranking the dial up to 16x. It's a simple tweak, but the pay-off when playing the game at 1080p upwards makes this a noticeable shortcoming if left to the console standard.


As for foliage, this is also kept at very high settings for console (one short of the PC's demanding ultra setting). PS4 matches this preset to a tee, while dropping to high strips out shadows beneath most plants, and medium gives us a barren wasteland equivalent to the last-gen look. Xbox One doesn't fit into any of these categories directly however. Though foliage density is reduced on Microsoft's platform, it is essentially using a cut-down variation of the PS4's very high setting, with all shadows engaged on nearby plants. Consider it a halfway step.

Speaking of shadows, we're back in high preset territory on console here. Unlike the PC's very high setting, PS4 and Xbox One use a much narrowed frustum - essentially an invisible cube around the player that determines the point at which shadows are filtered. This smaller field is noticeable on console, and creates more evident filtering to the screen's edges when walking past long shadows. The PC version disappoints too, with a filtering technique that barely improves this even on its best preset. Of the very few gripes we had with the current-gen release, we hadn't expected this one to re-emerge on PC.

Several styles of shadow are selectable, but this cascade never goes away. We're given a good range on PC, at least: sharp, soft, softer and softest rounding out the official options. AMD adds its own solution to the package in the form of contact hardening shadows, a soft approach that matches the latter end of Rockstar's line. Nvidia's option is a more radical departure: a percentage closer soft shadow (PCSS) mode that softens each shadow in a more natural way, and attempts to tackle aliased shadow edges. Overall, the softer option takes our preference for these tests - a direct match for the style used on PS4 and Xbox One.

In terms of geometry, console detail is identical to the PC's across the world, outside of a drop from very high tessellation to just high (a barely noticeable difference). However, the PC's real advantage is in its density of objects. Though tricky to judge by eye, consoles use between 75 and 100 per cent of the population density slider (and 100 per cent on the distance scaling bar), which fills the streets and pavements with NPCs. At peak, the PC is teeming with pedestrians that edge out the bustle on console, with rows of parked vehicles that don't manifest at quite same scale for PS4 or Xbox One.

With most console settings deduced from the PC menus, one question remains: just how does a budget PC cope with the exact same visual setup? Having seen our Core i3 4130 PC with a GTX 750 Ti hold close to 1080p60 using high presets across the board, these console-grade settings pose a huge challenge. Once we engage ultra post effects, that average drops to 50fps, and down again to 45fps after texture quality is placed at very high. With foliage bumped to very high too, and distance scaling and population sliders pushed to 100 per cent, frame-rates are clearly a lesser priority.

The resulting frame-rate range is between 30-50fps on this PC, where the biggest dips occur during our alpha-heavy shoot-out in the car park. The RAM overhead exceeds the card's 2GB limit here, taking it up 2.2GB overall, but overall the performance profile here gives us options. It glances 30fps at the very worst points, meaning a half-refresh cap (via the game's v-sync toggle) is perfectly suited for this setting list. Given the huge performance nose-dive incurred by pushing post effects up to ultra, the 30fps frame-rate cap on PS4 and Xbox One starts to make sense here - we're nowhere near 60fps at any stage.

Meanwhile, even a 1GB card like the R7 260X holds strong, only falling a little shy of 30fps during the same shoot-out sequence. Switching off the ultra presets smooths out performance for a capped experience, despite flying in the face of the game's suggested RAM limits. Unfortunately, Rockstar's 'half' v-sync option is poorly implemented, with the game pushing an average of 29fps - constantly dropping single frames to break any illusion of smooth playback.

It's the same case for the standard v-sync mode, which outputs at 59fps, though far more noticeable at the half refresh. We're able to fix this by via Nvidia's control panel, overriding it using an adaptive v-sync mode. Alternatively, the free Rivatuner application also works by forcing caps to a full 30fps or 60fps, correcting the stutter seen in the game as standard.



Looking at the very best-case performance, Nvidia's Titan X is unique for being able to achieve a downscaled 4K image while maxing-out every setting. A 60fps read-out isn't perfectly assured here though, and ultra quality grass in particular is an Achilles heel to performance during Trevor's first few missions. For a clean 60fps while playing at 4K, the grass and shadow settings need lowering by a notch, while advanced distance scaling is reined in to 50 per cent to smooth its edges. The visual downgrades are thankfully small in practice, and overall are worth the trade-off to hit that top refresh.

Grand Theft Auto 5 on PC: The Digital Foundry verdict

Feature-rich and well optimised, Rockstar's PC conversion of Los Santos is impressive on its own terms - but also paints the PS4 and Xbox One releases in a positive light. Compared directly to console, the big plus points are simple to count: it packs better draw distances, texture filtering, and improved shadows, grass and tessellation quality. Bundle in 4K support and 60fps playback, and there's no two ways about it: the definitive article is of course on PC.

In fact, the PC release's only real flaw is its timing. Several months delayed past the superb PS4 and Xbox One editions, it justifies the wait with visual upgrades aplenty. However, consoles already broke the ice on many of its best features months ago. Accepting the downgrade to 30fps, the game's top post effects, textures, and a high level of world density are already a known quantity. As development on Grand Theft Auto 5 draws to a close, in hindsight it's clear bonus extras were reserved for PC - but current-gen was always in mind for its core assets.

Putting aside the stutter issues in its v-synced mode, Grand Theft Auto 5 is a quality release on PC. Despite the game's staggered launch, almost 18 months after last-gen versions, the PC at least gets the attention it deserves. Every version to date has impressed, but in the PC's case we have the true pack leader, and its GPU benchmarks at peak settings are sure to give upcoming GPUs firm workout. More than that, Rockstar's multi-platform wizardry here sets a high bar of expectation for whatever project it pursues next.
 
Last edited:

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
PC Master race

Oh how many of you whined about this GTA 5 port would be shitty

Turns out to be the best PC-port done in recent times..

lel.

Codex gon' code.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,622
Location
Your ignore list.
PC Master race

Oh how many of you whined about this GTA 5 port would be shitty

Turns out to be the best PC-port done in recent times..

lel.

Codex gon' code.

It was perfectly normal to be wary of GTA5.

If you took a hot girl home and found out she was a tranny at the last moment, you would be wary of taking other girls home in the near future, otherwise you just enjoy to eventually take it up the bum by surprise.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
PC Master race

Oh how many of you whined about this GTA 5 port would be shitty

Turns out to be the best PC-port done in recent times..

lel.

Codex gon' code.

It was perfectly normal to be wary of GTA5.

If you took a hot girl home and found out she was a tranny at the last moment, you would be wary of taking other girls home in the near future, otherwise you just enjoy to eventually take it up the bum by surprise.

Except not all ports done by Rockstar have been bad. Far from it, actually.

So it would be like having 5 hot girls, where 1 of them might be a tranny..

That's 1/5 chance.. it'd take those odds... I like trannies.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
Also 1 thing I've noticed.. it's amazing how shitty the sound design is in this game, despite everything else being top notch.

The cars sound like shit, the weapons sound like SHIT.. the motorcycles... god.. really shit..

Abit disappointing ::(
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Yeah people always sperg out in online games to get the best shit ASAP. You can get all that through normal gameplay as well and it isnt a grind.
 

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
PC Master race

Oh how many of you whined about this GTA 5 port would be shitty

Turns out to be the best PC-port done in recent times..

lel.

Codex gon' code.

It was perfectly normal to be wary of GTA5.

If you took a hot girl home and found out she was a tranny at the last moment, you would be wary of taking other girls home in the near future, otherwise you just enjoy to eventually take it up the bum by surprise.

Except not all ports done by Rockstar have been bad. Far from it, actually.

So it would be like having 5 hot girls, where 1 of them might be a tranny..

That's 1/5 chance.. it'd take those odds... I like trannies.

Of the games developed and ported by Rockstar North at least GTA 3, Vice City, and IV were bad ports. I do not remember whether San Andreas had meaningful PC specific problems.

Outside of GTA games the developer has ported Manhunt, Manhunt 2, L.A Noire, and Max Payne 3. I've played none of those so can't comment but even if they were all good PC ports you still have at best a 5/8 ratio of good to bad PC ports.

GTA ports especially have had problems so it is perfectly understandable to be sceptic and frankly I would recommend a certain amount of scepticism in the future too whether V is a good port or not. IV was one of the worst ports I've played in a long while.

Your blind optimism was unwarranted no matter what the result turned out to be.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
You can get all that through normal gameplay as well and it isnt a grind.

Ehh, probably not for skills like strength, stealth and lung capacity since they aren't really utilized in normal gameplay. Not that they're very useful either, but minmaxers gotta minmax.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Strength goes up ridicolously fast doing just one or two matches of golf with your friends (its actually helpfull, you can swallow more bullets) - its really fast.

Stamina comes naturally, you can sprint everywhere, doesnt take long, same for driving.

Stealth the same, just sneak in around enemies and shoot them doing some missions with friends.

Shooting, same. Survival mode with friends and it goes very fast.

Flying takes a bit, but flying is piss easy and I dont notice any difference.

Only thing is lung capacity, but now that there are rebreathers that stat is moot.

So please dont waste your time grinding that up, it comes naturally :)
 

Sothpaw

Learned
Joined
Mar 2, 2015
Messages
227
Since RDR was being discussed I will just chime in with RDR has the best gunplay in any of the GTA games. Still though I prefer GTA because vehicles >>> horses.

Except that he wasn't. :M



Played the humane lab heist yesterday and every single mission it was fucking awesome. Cant wait for the other heists.

Oh I see. So I am supposed to believe that a guy who got his nuts smashed and his teeth ripped out will not spill any information. :M
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Whats there to spill when he hadnt a single clue wtf those agents were even talking about :p he was just a scapegoat. While hilarious, I really felt sorry for that fucker
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
PC Master race

Oh how many of you whined about this GTA 5 port would be shitty

Turns out to be the best PC-port done in recent times..

lel.

Codex gon' code.

It was perfectly normal to be wary of GTA5.

If you took a hot girl home and found out she was a tranny at the last moment, you would be wary of taking other girls home in the near future, otherwise you just enjoy to eventually take it up the bum by surprise.

Except not all ports done by Rockstar have been bad. Far from it, actually.

So it would be like having 5 hot girls, where 1 of them might be a tranny..

That's 1/5 chance.. it'd take those odds... I like trannies.

Of the games developed and ported by Rockstar North at least GTA 3, Vice City, and IV were bad ports. I do not remember whether San Andreas had meaningful PC specific problems.

Outside of GTA games the developer has ported Manhunt, Manhunt 2, L.A Noire, and Max Payne 3. I've played none of those so can't comment but even if they were all good PC ports you still have at best a 5/8 ratio of good to bad PC ports.

GTA ports especially have had problems so it is perfectly understandable to be sceptic and frankly I would recommend a certain amount of scepticism in the future too whether V is a good port or not. IV was one of the worst ports I've played in a long while.

Your blind optimism was unwarranted no matter what the result turned out to be.

Vice city was a bad port? LOL.. nigga get the fuck out.

Vice City was touted as one of the best PC games in the genre, for years.. before IV even came out for consoles... so secure that shit ma nigga.

yes GTA 4 was bad.. GTA 3 was so so.

L.A. noire, MAx payne 3, and manhunt.. all good ports too..
 

Sothpaw

Learned
Joined
Mar 2, 2015
Messages
227
Vice city was a bad port? LOL.. nigga get the fuck out.

Vice City was touted as one of the best PC games in the genre, for years.. before IV even came out for consoles... so secure that shit ma nigga.

yes GTA 4 was bad.. GTA 3 was so so.

L.A. noire, MAx payne 3, and manhunt.. all good ports too..

GTA 3, VC and SA all are superior on PC to console. The PC versions look a generation ahead of the PS2 versions. MP3 is also superior on PC. Hell, GTA IV is even superior now after it has been patched a ton.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
Vice city was a bad port? LOL.. nigga get the fuck out.

Vice City was touted as one of the best PC games in the genre, for years.. before IV even came out for consoles... so secure that shit ma nigga.

yes GTA 4 was bad.. GTA 3 was so so.

L.A. noire, MAx payne 3, and manhunt.. all good ports too..

GTA 3, VC and SA all are superior on PC to console. The PC versions look a generation ahead of the PS2 versions. MP3 is also superior on PC. Hell, GTA IV is even superior now after it has been patched a ton.

Why did you feel the need to re-state what I already just said?

You are right, though.
 

Sothpaw

Learned
Joined
Mar 2, 2015
Messages
227
Why did you feel the need to re-state what I already just said?

You are right, though.

Well I didn't exactly restate what you said considering you didn't address SA, said GTA 3 was only so so and said that GTA 4 was a bad port (without mentioning that currently it is the absolute best version of the game). Also wanted to support you in the opinion (fact) that VC PC version is amazing.
 

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