Multidirectional
Arcane
- Joined
- Mar 18, 2009
- Messages
- 7,307
That russian VA.. So bad it's almost good.
Reminds me of the Wishgranter Monolith from STALKER Nice of them to put in the effort, shame there's no German VO.That russian VA.. So bad it's almost good.
Started watching this playthrough with Returning 2.0 just out of curiosity. Very impressed with what these guys have done - probably won't touch it until the English translation is decent.
Also found this part quite funny, some new NPC called Dagon - who is he? Xardas' old roomate from Necromancer College? Lol.
"Oh hey Dagon, how's the face?..."
timstamped:
Member of the keepers, they say their duty is to prevent gods from gaining too much power. If you do their quest line it will turn out that they want to destroy the world.Also found this part quite funny, some new NPC called Dagon - who is he? Xardas' old roomate from Necromancer College? Lol.
Some of the people there are professional voice actors. The protagonist is voiced by the same guy who took part in russian localization, on of the merchant was voiced by the dude who gave Roshe from TW2 his voice. It's not like they are putting a lot of effort though, but considering that it was done for free I say it's alright.That russian VA.. So bad it's almost good.
And poor design and poor optimization and many other problems.If it was confirmed they weren't going to, I'd probably just start it now and fight through the poor quality of the writing.
Oh boy, if you are planning to play Elex you are in for "fun" ride
I've already planned a ranged run for it. Seems to make sense when you have a damn jetpack, no? I absolutely hated the feel of melee from little I played of it.
Translate this page through Google (auto if on Chrome) - and just take your pick The mod community is pretty rampant, so everything is up to date.Are there any decent modguides for the originals these days?
I'm gonna play G2 Gold having never actually played through NotR nor the standalone in over 10 years and I'd like to take advantage of whatever the community has produced in these years.
I'm aware of the DirectX11 rendered (which however seems to have been stuck for like 2 years), and some community patches but there doesn't seem to be any non rudimentary mod guides around. I'm aware the game is mostly bugfree but it's hard to shake off the ritual of modding old games to modernity.
Besides mods I got a few practical questions that ought to be easy to answer and I would have know had my previous exposure to the game not been so long ago and under the effects of puberty:
1) Controls, specifically fighting, do people stick to the antiquated G1 controls or opt for the more streamlined G2 controls? If it's the latter, how the hell do you guys perform side attacks? Do people actually choose bindings out of the blue, cause I can't imagine many using End and Insert or whatever the side attacks are mapped onto by default?
2) Weapon Range/Damage Type, I'm fairly sure I've played through both the first games numerous times without never noticing those things (not even sure if the latter exists). So.. do they? And if so am I supposed to find the values for different weapons by trial and error?
3)I'm vaguely aware of the rebalancing that Gold had in comparison to vanilla, I guess the first question that pops to mind is do things that had an increasing XP yield as you progress through chapters (e.g. Reading books) function similarly. And more broadly whether I ought to consult some guides as I'm hoping for as close to optimal a run as possible (I already remember the various hidden things like eating apples, shrooms, Alriks sword, 6am training etc)
4)What's a viable build to progress into a mage(fairly pure one)? I remember chapter 1 being a pain as most of the merc quests were tough if one didn't invest into fighting skills and strength, I imagine in Gold that's even worse?
The rudimentary stuff I mentioned is covered here: http://af.gog.com/forum/gothic_series/gothic_series_patches_mods_tweaks/page1?as=1649904300^Sort of the same position as me although I've never played this series. Should I just go vanilla or are some mods/patches needed nowadays?
^Sort of the same position as me although I've never played this series. Should I just go vanilla or are some mods/patches needed nowadays?
Up to you if you wanna go for DX11 renderer but it's reportedly buggy and unstable, also you won't be able to force any good AA using it.
Relying a lot of summons with my mage, though.
Try transformation scrolls: dragon snapper and shadowbeast also firerain if you want to see true power.Relying a lot of summons with my mage, though.
Seems like best kind of spells in both G1 and G2. I buy up any summon scrolls I can find, except for weakest ones. Seem a lot less powerful in G2 than G1 but still very useful. I remember in G1 I came across a bunch of bandit archers, must've been something like 20 of them. I would get raped as soon as I get closer to them but then I used a stone golem scroll and all of them just started running around panicked, while golem and me proceeded to pick them off one by one. Was very funny. I will definitely have to do a mage run in both games at some point.
Are there any decent modguides for the originals these days?
Besides mods I got a few practical questions that ought to be easy to answer and I would have know had my previous exposure to the game not been so long ago and under the effects of puberty:
1) Controls, specifically fighting, do people stick to the antiquated G1 controls or opt for the more streamlined G2 controls? If it's the latter, how the hell do you guys perform side attacks? Do people actually choose bindings out of the blue, cause I can't imagine many using End and Insert or whatever the side attacks are mapped onto by default?
2) Weapon Range/Damage Type, I'm fairly sure I've played through both the first games numerous times without never noticing those things (not even sure if the latter exists). So.. do they? And if so am I supposed to find the values for different weapons by trial and error?
3)I'm vaguely aware of the rebalancing that Gold had in comparison to vanilla, I guess the first question that pops to mind is do things that had an increasing XP yield as you progress through chapters (e.g. Reading books) function similarly. And more broadly whether I ought to consult some guides as I'm hoping for as close to optimal a run as possible (I already remember the various hidden things like eating apples, shrooms, Alriks sword, 6am training etc)
4)What's a viable build to progress into a mage(fairly pure one)? I remember chapter 1 being a pain as most of the merc quests were tough if one didn't invest into fighting skills and strength, I imagine in Gold that's even worse?
5) Do the combos from G1 carry over? Is it another case of figuring it out by trying (cause unlike G1 I can't remember anyone giving specific verbal instructions on combos in the sequel)?
Edit: 6)Potion hotkeys, abomination or reasonable comfort?
Try transformation scrolls: dragon snapper and shadowbeast also firerain if you want to see true power.Relying a lot of summons with my mage, though.
Seems like best kind of spells in both G1 and G2. I buy up any summon scrolls I can find, except for weakest ones. Seem a lot less powerful in G2 than G1 but still very useful. I remember in G1 I came across a bunch of bandit archers, must've been something like 20 of them. I would get raped as soon as I get closer to them but then I used a stone golem scroll and all of them just started running around panicked, while golem and me proceeded to pick them off one by one. Was very funny. I will definitely have to do a mage run in both games at some point.
Aren't the transformation scrolls bugged so that you don't receive hitpoints for the lvlups you gained as a beast when you go back to human form?