Fuck me, what a wall of text I wrote.
I agree that the variety of weapons was greater in DX. The problem is that most of them overlapped each other.
Didn't find that to be the case, their individual effectiveness depended on the situation, your had:
-10mm pistol that is good/solid (but far from the best) in almost every situation you can find yourself in ( which makes it reliable) and takes small inventory size which allows you to carry other weapons like GEP gun to take on bots and blast doors/containers.
-Stealth pistol trades off lesser stopping power than 10mm pistol for higher rate of fire and silencer.
-Crossbow is a hit and run long range pacifist weapon.
-Assault Rifle, a versatile all around weapon that is great for medium distance targets and boss fights, also has a grenade launcher as alternative fire (ammo for it is pretty scarce so it can never fully replace GEP gun). It guzzles up ammo faster than any other weapon.
-Assault Shotgun, along with Flamethrower is the best for clearing out a room quickly, has sabot shells (alternative ammo) that are great against bots (and plentiful enough), especially those annoying spider ones. It's also adequate against bosses.
-Sniper rifle, the OP weapon for first DX. Tremendous damage, can be silenced, at Master level destroys cameras, alarm panels and even certain lockers and doors. Ineffective against bots and far from being the best choice when facing multiple small distance targets and bosses.
-GEP gun, a great multi purpose weapon. Even has an alternate fire that is very useful against groups of lightly armored enemies.
etc.
Most weapons excelled in different situations which is good design. Of course it wasn't without flaws but most weapons had enough going for them to feel useful.
In HR on the other hand, can't see good reason for using weapons other than 10mm pistol, maybe revolver and cinematic punching takedowns.
Well, if you play stubborn pacifist then prod or batton + arbalest is your choice. In HR it's stun gun (which is basically a melee weapon) and gas rifle for long range unlethal takedown.
If I play a pacifist in DX I use pepper spray, baton, prod and crossbow which all have their quirks and differences from firearms/lethal weapons (much more effective when attacking from behind, stunning opponents, dealing damage over time etc.) which makes the non-lethal and lethal playthroughs feel sufficiently different.
In HR, the only use I've found for the stun gun is if I'm faced with 3 opponents in melee (shoot one and then use the double takedown) but that's highly situational, otherwise takedowns give more XP, don't have to be aimed and you're invincible while performing them which make stun gun a very poor alternative overall. Well, it's also useful against the 1st boss I guess, when my 10mm pistol is not fully upgraded.
Tranq rifle was somewhat interesting because in HR enemies could wake up their tranqued buddies (a very cool feature) but other than that faces the same problem of a sniper rifle due to level design.
If you play a stubborn ghost, but without the pacifist shtick, it adds addition of silenced pistol and sniper rifle.
If I play anything but a pacifist I'll very rarely use anything other than upgraded 10mm pistol (it kills even bosses very easily). Why would I use a sniper rifle when levels are small, it has worse stopping power (than a pistol), takes more inventory space and can't be silenced?
So basically there's not much difference in this aspect apart of the fact that there are no straight melee weapons in HR except for mounted blades in Jensen's sleeves, which, i think, was why the melee weapons were abolished in the first place.
Abolishing melee weapons (as rudimentary as they were in DX) in favor of cinematic takedowns was a terrible design decision as far as I'm concerned. They're too easy to use (press the awesome button, no targeting or any sort of player skill invovled), take the control away from the player (which I hate), stop time (which is ridiculous), can be performed facing the enemy with the same efficiency as if you sneaked behind them and you're invincible while performing them.
I mean, say I'm facing head-on a group of enemies in DX and HR, in the former I'll use pepper spray (which requires some practice to be used effectively), then switch to baton, activate Combat Strength aug if needed and take them out. In HR I'd just press the awesome button a few times (maybe eat a chocolate in-between to regenerate energy). Which is more player involved and fun?
Btw, fully modded silenced pistol was the best weapon in original DX just as it is in HR.
Nah, neither 10mm nor stealth pistol are the best in any single situation in original DX, their biggest strength is that they're reliable and take up very little inventory space (which allows you to also carry a GEP gun for example).
The best overall weapon in DX is a sniper rifle, followed by DTS.
Plus, it has revolver, with explosive rounds, when you don't want to play quietly, which imo is great addition. You can even shoot at wall, where you saw a foe hiding behind to kill him. Was very handy at that chinese tower final ambush battle, where you can't really sneak around anymore, but instead wait for what's coming to you.
I forgot about Revolver, it is indeed another good weapon that can knock down enemies and is good against the crowd but still, with 10mm pistol you'll rarely if ever face a crowd (because silenced), you can one-shoot anyone but Ogres and bosses (well bots as well, but they're extremely rare and die to a single EMP grenade which you don't use for anything else) and has a higher rate of fire (which makes it more effective even against bosses).
By chinese tower do you mean that Hengsha Gardens ambush when Belltower mercs arrive? They mostly go in groups of two and heavies that wield heavy rifles are very easy prey for the pistol, they move very slowly and you just need one headshot.
''Filter'' is a meaningless word. A lot of games, before all the blooms & shlooms were introduced had very specific colour patern. You either liked it or not. I can't say that bleak grey/blue shit everywhere in DX was bad, because it fitted the setting just like colorful, merry colors of NLO fits its setting, but i don't see how ''piss filter'' in HR is any worse. It also sets certain ''tone'', which one may like or not, but it FITS.
Sure, they usually have a specific color pattern but from what I've seen yellow is more dominant in HR than any single color is in the original DX. Still, don't see point in arguing about this as I overall liked the look of HR, in general I appreciate when games make an effort to have a distinct visual style more so than the number of polygons or special effects.
Yeah, nice that here we don't fall out. CyberModer though implied that DX had great C&C in comparison to HR. That's just one of several false clams he made.
As far as I understand CyberP considers DX to have a sort of gameplay C&C, in a sense that you make choices on how to tackle obstacles in moment-to-moment gameplay.
My definition of C&C is more traditional, when you make narrative choices that affect gameplay (either imediatelly or more preferably eventually at some later point in the game) or make gameplay choices that affect the narrative. DX doesn't really have either of those (barring few exceptions), one big choice was supposed to be between joining NSF and staying loyal to UNATCO but it never made it into the game/was scrapped.
Can agree with that partly. Console limitations are indeed a bitch. This is why a lot of areas feel smaller, when they actually aren't. Because of LOADING SCREENS. The very first area, Detroit, is no smaller than, say, Hong Kong on New York areas in DX, but they feel smaller because of constant need to wait for few load second. This is somewhat artificial complain, but it really affects the overall judgement. Like, remember Gothic 2 had almost 100% seamless world, while Morrowind that came out at the same time, had to load every goddamn shack. It's cosmetic issue, but it says a lot about skill of developers.
Problem is, it's not just a cosmetic issue, individual areas/levels just feel more boxed in and smaller than DX. The best proof of that (for me) is that I wondered after first completing HR, how come I didn't feel the need to use sniper rifle or zoom at any point while original DX had plenty of such instances. It just lacks those large areas original had.
Dishonored is next on my list for another popamole thrler i missed. heard a lot of good words here on Codex, never the less. Never played a single SC game, but enjoyed Hitman series. How do they compare?
(don't mention Thief - i'll probably play it when i'll be 80 years old, pissing in mh pampers.
Your milage may vary with Dishonored. Personally, I like it becasuse I consider it to be the only modern game which has truly old-school organic level design with great use of verticality. On the other hand protagonist is OP as hell (which makes the game too easy), I couldn't care less about the story and the characters, it has retarded C&C system where the game punishes you for killing people even though you're supposed to be a vengeful assassin and guns blazing approach feels far more developed and refined (in terms of gameplay and tools available) than stealth system (which is barebones in comparison).
SC plays very differently than Hitman for the simple reason that it has no social stealth (disguises) so you have your traditional sneaking, hiding in shadows and using your (very varied and fun) spy tech gadgets. One of the best things about the game for me is the sheer amount of moves and actions (many of them contextual) that Sam can perform, no other game feels quite like it. Level design is straightforward and somewhat linear but the locations are decently varied. Story is mostly forgetabble Tom Clancy crap but Sam himself is quite likeable and greatly voiced (by Michael Ironside) and I really like the soundtrack.
Mind you, I'm talking about Chaos Theory mostly which is the absolute pinnacle of the series.
You can get almost every passcode from silly info books in original DX. And i know this though i've only played it twice. Common, mang. Vents are your friends.
Not the point I was making. My criticism wasn't that you can easily find most password/passcodes but that the XP system motivates you to hack everything regardless of whether you know the password/code (which is retarded).
Anything but objective XP is wrong design for a DX game which is all about the freedom of tackling objectives the way you see fit.
Could you remind me on this one. I remember not caring about anything but psitol and hacking skill both times i played. Investing into rifles or heavy guns is downright retarded, because game is obviously designed around stealth and hacking shit, while the organic weapons and what was that other skill, were simply for theme characters, who played game 10 times already and wanted to experience something exotic.
Stealth and hacking is just one way to tackle obstacles in DX, guns blazing is supported just as much through skills and augs and level design/XP system favours neither approach. When it comes to skills, Rifle is probably the most powerful skill overall for sniper rifle alone which is a great weapon/tool at Master level regardless of whether you're sneaking or not, Heavy Guns is useful upgrading to Advanced because at that level big guns like GEP and Flamethrower don't hinder your movement anymore (which makes you a walking tank basically), Hacking has no real use being upgraded past Trained and you can do without even that (if you're the type that likes to explore levels, you'll find most relevant passwords anyway) etc.
Of course the skill system in DX is still flawed and could be improved upon significantly but I still very much like the idea of it (if not fully the implementation) and don't see axing it as a good design decision. Overall, first DX through skills and augs does a far better job at allowing you to customize and specialize your character, depending on how you want to approach the game your aug set/build will be different for example and there are some interesting choices to make there (can't have all augs because some of them occupy the same slot). HR on the other hand, while I beat the game several times I always chose same augs, there's just not much there to choose from.