ZagorTeNej
Now that is one well written post that doesn't resolve to personal attacks and although i disagree with a lot of it, i can see where that's cumming (smug) from. Let me give my take on this.
Not really, most weapons are pea shooters compared to upgraded 10mm pistol or not supported by level design (sniper rifle). DX1 weapons packed more punch, had multiple uses in some cases (sniper rifle, GEP gun, DTS), included melee weapons and even some non-traditional rarely seen stuff in games like pepper spray.
I agree that the variety of weapons was greater in DX. The problem is that most of them overlapped each other. Well, if you play stubborn pacifist then prod or batton + arbalest is your choice. In HR it's stun gun (which is basically a melee weapon) and gas rifle for long range unlethal takedown.
If you play a stubborn ghost, but without the pacifist shtick, it adds addition of silenced pistol and sniper rifle.
So basically there's not much difference in this aspect apart of the fact that there are no straight melee weapons in HR except for mounted blades in Jensen's sleeves, which, i think, was why the melee weapons were abolished in the first place.
Btw, fully modded silenced pistol was the best weapon in original DX just as it is in HR. Plus, it has revolver, with explosive rounds, when you don't want to play quietly, which imo is great addition. You can even shoot at wall, where you saw a foe hiding behind to kill him. Was very handy at that chinese tower final ambush battle, where you can't really sneak around anymore, but instead wait for what's coming to you.
Taste is subjective but first DX didn't have a filter, don't see why you claim it did.
''Filter'' is a meaningless word. A lot of games, before all the blooms & shlooms were introduced had very specific colour patern. You either liked it or not. I can't say that bleak grey/blue shit everywhere in DX was bad, because it fitted the setting just like colorful, merry colors of NLO fits its setting, but i don't see how ''piss filter'' in HR is any worse. It also sets certain ''tone'', which one may like or not, but it FITS.
DX's strength was never in traditional C&C but in great amount of reactivity. That said, HR is decent in that regard as well and quite similar overall (I loved when they wrote about my Terminator like massacre of the police station).
Yeah, nice that here we don't fall out. CyberModer though implied that DX had great C&C in comparison to HR. That's just one of several false clams he made.
They are much worse than DX actually. Much smaller individual areas (blame consoles/engine), very formulaic/gamey design with clear aug (strength, gas and EMP protection) and stealth pathway (usually all within few feet from one another) unlike the original's levels that are organic, built like actual locations that you tackle in whichever way you want.
Can agree with that
partly. Console limitations are indeed a bitch. This is why a lot of areas feel smaller, when they actually aren't. Because of LOADING SCREENS. The very first area, Detroit, is no smaller than, say, Hong Kong on New York areas in DX, but they
feel smaller because of constant need to wait for few load second. This is somewhat artificial complain, but it really affects the overall judgement. Like, remember Gothic 2 had almost 100% seamless world, while Morrowind that came out at the same time, had to load every goddamn shack. It's cosmetic issue, but it says a lot about skill of developers.
Of modern games Dishonored is the only game that has DX like level design, HR is more like Splinter Cell if anything. Of course it's still miles better in that regard than the vast majority of modern games but that's akin to being the tallest midget.
Dishonored is next on my list for another popamole thrler i missed. heard a lot of good words here on Codex, never the less. Never played a single SC game, but enjoyed Hitman series. How do they compare?
(don't mention Thief - i'll probably play it when i'll be 80 years old, pissing in mh pampers.
HR is probably the easiest stealth game I've ever played. A consequence of levels being designed around that element of the game, like stealth arenas of sorts with all that conveniently placed cover for you to glue on and guard patrol routes that always seem to stop short of that corner you're hugging.
Sorry, but this was exactly the same for most, but some of the final parts of DX. You could basically navigate whole levels through vents and behind guards. Which i mainly did in my first run through and it was the easiest one.
IMO they both have nailed that Cyberpunk vibe but DX is more campy, conspiracy, X-Files/shadow goverment stuff while HR is more about social issues and consequences of augmentations. Both are decently done for videogame standards but I prefer the former.
You have to note that HR is depicting the very beginning of all the hoopla, consequences of which was DX1. It's basically happening in OUR time, just 10 years further.
One excellent addition in HR is dialogue battles though, I think more of them should have required Casie aug to win but still, always great to see devs innovate.
Yeah, i regretted not to take that aug right from the beginning. Adds a dimension.
XP system in HR was retarded for such a type of game, no ifs and buts about it. From having no reason to use your arm blades ever to rewarding hacking door panels/computers you have a code/password for, it rewards a specific playing style which is a terrible design decision for a DX game.
You can get almost every passcode from silly info books in original DX. And i know this though i've only played it twice. Common, mang. Vents are your friends.
Skill system in DX is very flawed of course but it still does a good job of conveying character progression and affects gameplay in noticeable ways (instead of just being +10% damage usual action
Could you remind me on this one. I remember not caring about anything but psitol and hacking skill both times i played. Investing into rifles or heavy guns is downright retarded, because game is obviously designed around stealth and hacking shit, while the organic weapons and what was that other skill, were simply for theme characters, who played game 10 times already and wanted to experience something exotic.