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Gloria Sinica: Han Xiongnu Wars - sandbox RPG set in ancient China, based on M&B: Warband engine

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Developed by Chinese modders known for 12th Century mod.

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Gloria Sinica: Han Xiongnu Wars in a stand-along game based on the engine of Mount&Blade, Warband. Members of ShangShiXuan cohere to archaeological discoveries and historic documents to faithfully preset the culture and scenes of an eastern world. This game sets the historical background in the eventful years of the early Han Dynasty, and feature in role-playing, real-time strategy and action game plays.

The game starts during the reign of the Wudi Emperor of Han, and revolves around the wars between the Han Empire and the Xiongnu on the northern steppes, as well as that among other kingdoms, cities and tribes at the time. The in-game world spans from the tribes of Sushen and Fuyu, on the bank of the Black River in the East, to the land of Kangju and Dayuan on the West of the lofty Pamirs. Two hundred cities, large and small, represent more than thirty countries, cultures and tribes at the time.

The game has more than 1000 original weapons, armors, dresses, architecture and other items, carefully made according to recent archaeological findings. Many of them are digitally crafted for the first time, and brings a window for the player to glance at the eastern weaponry and culture from more than two millennia ago. Qin helmets, Han lamellar, ring-hilt swords, whistling arrows and eagle bows, all help the player experience a warrior’s path from the middle land, into the high steppes, and over the moving sands.

The city scenes present the landscape of regional centers in different cultures. Han Empire has grand palaces, high walls and towers; nomad tribes scatter across the tall grass; in the Southwestern mountains, Dian drums reveal from thick forests; in the Western Territory, lofty castles stand along the edge of oasis rivers. The player can visit the taverns, streets, and may meet historic figures that bear familiar names: the great generals like Wei Qing and Huo Qubing, or the commoner warriors akin to Guo Jie and Lei Bei. The player can join their quests and follow the well-known stories from history. Some of them will reward the player with a collection of character cards. When the player decides to step aside from bloodshed, one can work as a trader between the two sides of the Great Wall, or simply tour around the land for places of interest, or foods of great taste.

The player can join the force of a general, follow his commands, garrison at the border and fight in the battles of Monan as to experience of career of a veteran soldier of the Han Empire. The player can also lead a sizable force for one’s own, to stand back on a high rock and issue commands to the formations in the battle ground. With accumulated victories, the player may ascend along military ranks and eventually make to the imperial commander-in-chief. If one wishes, the player can also take down and rule a city for oneself, establish workshops and train one’s new troops, to compete for hegemony among the great emperors and khans.

More, and lot more, is to be explored in Han Xiongnu Wars.

Will this avoid the unfortunate fate of Snowbird's Caribbean!? Will see.
 
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Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
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all other chinese dev'd games are discussed in jrpg section. this is a good moment to ask mods to change jrpg section name to "non-western RPG" section while we're at it.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
Oh, kooky! Why Warband?! I read something about the devs visiting Taleworlds last year and there was speculation this would be based on the Bannerlord engine. Weird!
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
all other chinese dev'd games are discussed in jrpg section. this is a good moment to ask mods to change jrpg section name to "non-western RPG" section while we're at it.

Well, Low Magic Age (a Chinese made d20 OGL RPG) is in this forum. Yeah, it's ambiguous and I know some JRPGs are more western RPG-ish than some JRPG-wannabe western RPGs, but considering this game's origin (Mount & Blade engine) I think this fits here.

Come to think of it, probably Hyakki Castle (a rare real-time blobber by Japanese dev) fits here, but it's Japanese made so...

Oh, kooky! Why Warband?! I read something about the devs visiting Taleworlds last year and there was speculation this would be based on the Bannerlord engine. Weird!

I imagine that would add 1-2 years to the development time. And I think TaleWorlds wouldn't license the engine to others before the release of Bannerlord itself, would they?
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
i don't really care where a game goes where, tbh i think it should go back to how it was for a long time: one forum for all rpg talk.
 

Severian Silk

Guest
aweigh, maybe you should tell DU to make you a mod?
 

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