dagorkan said:
Check DarkSign's thread in MMOs, cocksucker. Tell us about your game... saying it's tactical and post-apoc is nice but not very useful.
I don't recall saying post-apocalypse as a setting (though it is
a setting in #3), tactical combat was meant to be stated as turn-based tactical combat, and I do believe I added a lot more than the usual press kit filler you'd see for most other games.
Who are you making this with?
Oh, dear, do I need to name-drop in addition to what I have already said in that thread? You should know by now that I detest such puerile hyping. :D
How long have you been developing, any revolutionary new RPG features in it?
I don't use the words "revolutionary", "new age", "new era", or anything the hype whores care to throw around. I will state, however, that some beloved parts of games like Wizardry, with their continuing story from the ending you picked in the previous game, will be similar to what we are trying to accomplish...with the whole fucking story arcs, through a trilogy. The story is planned to play out differently, and we intend truly differently, based upon the character's actions in the game. Alliances will not be a simple different ending or a few bonus items, but instead felt throughout the progression of the game once those alliances are made. We plan on focusing upon role-playing, with the protagonist even able to take the role of the main villain, if they so desire, and not in a binary method of KoTOR and Fable. Which both had static story paths as well.
An assload of writing? Yes, it has been. The trilogy has been in writing for about three years, and unfortunately only the first 1/5 of the first game can be publicly talked about, as the mere locations of the rest of the series will be a spoiler. The game is also done when it's done, meaning that it could be four to six years before it's finished, or longer, hence why the graphics are planned to be "adequate" so we could instead focus upon the story.
I still hold the Origin beliefs, that a CRPG is an interactive story (though I don't like linear stories as a CRPG has the ability to be the ULTIMATE in pick-your-own-path adventures), and should feel that way. This silly Fed-Ex bullshit of recent CRPG lameness has got to go. I am also tired of games where NPC interaction consists of "kiss their ass as much as possible". No, fuck that, be yourself and the people will respond accordingly. If you're a brute, people should respond in suit depending upon their personality, and may like or hate you for it. For one example, in Bloodlines with the Bonds Shop. Insult the owner and he thinks it's pretty funny and likes you a bit more, but too much is too far, stuff like that. Others might like even cruder behavior. Be yourself or how you want to play your character, and it should respond to you in turn.
That is our plan, and we intend to stick with it as it's the purpose for writing the game.
If you have any good predictions (insights, not pure guesses) into how F3 will turn out, please post them
here.
The idea is to group them all together for easier reference once the game is actually released and so that the whore-apologists can't pretend we didn't tell them.
Well, I'd post them in that thread, except for one problem. They aren't predictions. They're what I have been told by Bethesda employees. Whether Bethesda as a whole has the cojones to figure out that they should start doing honest work, or hire more industry newbs from their TES forums, is up to them. It has been a few months since I have heard about the art, hopefully it has changed since. I haven't heard word different since, so... *shrug*
Already I can confirm no aimed shots were planned in the game at the time I was talking with my sources (think damage locations...). The combat also wasn't planned for knockdowns and other similar effects that were omitted from FOT due to the nature of RT and how knockdowns would be handled. Of course, some of the developers at the beginning were a bit confused between Fallout and FOT. Understandably so, with the talent pool at Bethesda.
That thread does bring up a few items that I will pose to my contacts when I next speak with them, hopefully I can get some more answers, and will in turn let the people here know.