Melan
Arcane
That'd be the sensible approach. The only reason there was even a dragon in the original game was that they shoehorned it in during the last stage of development:A new IP might work just as well yeah. The Dragon Wars name only means something to a small minority of gamers. It's incredibly generic-sounding otherwise. And it sounds like a strategy game.
They should just mention the new game is "in the tradition of Bard's Tale and Dragon Wars" and call it something more interesting.
And also:These design improvements came in this next game, Dragon Wars.[citation needed] In essence, the game was a fusion of Bard's Tale and design philosophy pioneered in Wasteland. Until a month before release the game was developed as "Bard's Tale IV".[2] However, the rights to this title were still held by Electronic Arts, and thus a new title and setting were needed for the game. It was derived in part from the Sumerian legends of Gilgamesh, with the chief villain of the game being named Namtar. Since to this point the game didn't feature any dragons, the new title meant that Heineman had to add one.[2]
There may be a market for a niche game with a Sumerian-themed setting as long as they hit the right notes with their pitch and aren't too ambitious with their funding targets. If Tangiers could get funded, DW2 or whatever it ends up getting called can get funded. That's what KickstarterInterplay advertisements displayed the slogan "Bard's Tale Fans Rejoice!" above the game's name, and mentioned Dragon Wars ' ability to import Bard's Tale characters.