Jim Cojones
Prophet
- premise is interesting, game has nice sci-fi noir feel and you have no idea who should you trust, especially when controlling a character who had his memory wiped,
- puzzles aren't difficult (at the beginning) but also not entirely trivial, so far all were perfectly logical,
- you have an access to computer database allowing you to search for names, addresses, look at the map of the area and browse news. Great mechanic for adventure game and I hope it will be used extensively in later stages,
- I expected shooting to be realised in manner similar to what could be experienced in Blade Runner, i.e. clicking on enemies as fast as you can. Instead it takes a form of a minigame inspired by popular cover shooters (or maybe by Blackthorne?). You pop out of cover from different sides, choose which enemy you want to aim at and control character's breath to score insta-killing headshots. It requires a bit of use as proper timing is crucial for success but it's rather simple. I don't mind because there's not too much of it,
- sometimes you have to act quickly because you get killed if you don't resolve puzzles fast enough. A bit frustrating in an adventure game but usually there's an autosave made not much before such sequence,
- you can have a follower who you can order by "using" him on objects. Doesn't differ from usual point-and-click adventures puzzles.
- I'd appreciate if there were more interactive elements in the background that you can look at and try to use but don't serve any purpose. It's a bit to obvious that when an object is important in solving a puzzle,
- you control two characters simultaneously, placed in completely different areas so if you're stuck and have no idea what you do, you can jump to the other character and pursue his part of the story and later come back to the puzzle you had problem with,
- voice-acting is solid, music nicely fits the atmosphere.
- puzzles aren't difficult (at the beginning) but also not entirely trivial, so far all were perfectly logical,
- you have an access to computer database allowing you to search for names, addresses, look at the map of the area and browse news. Great mechanic for adventure game and I hope it will be used extensively in later stages,
- I expected shooting to be realised in manner similar to what could be experienced in Blade Runner, i.e. clicking on enemies as fast as you can. Instead it takes a form of a minigame inspired by popular cover shooters (or maybe by Blackthorne?). You pop out of cover from different sides, choose which enemy you want to aim at and control character's breath to score insta-killing headshots. It requires a bit of use as proper timing is crucial for success but it's rather simple. I don't mind because there's not too much of it,
- sometimes you have to act quickly because you get killed if you don't resolve puzzles fast enough. A bit frustrating in an adventure game but usually there's an autosave made not much before such sequence,
- you can have a follower who you can order by "using" him on objects. Doesn't differ from usual point-and-click adventures puzzles.
- I'd appreciate if there were more interactive elements in the background that you can look at and try to use but don't serve any purpose. It's a bit to obvious that when an object is important in solving a puzzle,
- you control two characters simultaneously, placed in completely different areas so if you're stuck and have no idea what you do, you can jump to the other character and pursue his part of the story and later come back to the puzzle you had problem with,
- voice-acting is solid, music nicely fits the atmosphere.