Why is Metro so butthurt?
Maybe he needs a better mouse.Why is Metro so butthurt over this game?
What are you saying, no more hoarding keys from early levels to make it easier to pass the later ones ?Gauntlet was a great game... for the 80's. In the last 30 years the core gameplay has been redone and improved upon in other games a la Derpablo.
What is Metro?
Fixed.
Pretty good dealAs a thank you for support, Warner Bros. is including an in-game bonus item with all pre-orders — a Wizard's Robe called the The Spawn of Kerthull, crafted from dead imps.
Played the first level, initial thoughts:
- Combat feels extremely good. Every character has a really nice rhythm you almost want to tap your foot to, and the special attacks are really, really neat. They've done a spell system for the wizard that reminds me of a Legend Of Grimrock-lite.
- The first level was strictly linear, but I only thought about it when I realized that should probably be noted. It was enjoyable nonetheless, though I do hope they start to branch out later.
- This game doesn't fuck around - I was getting my ass handed to me on Hard, as they only allow you one "Skull Coin", I believe they're called, which revive you. Not sure how to get more of those, but Normal is infinite.
- Generators are called summoning stones now.
I hope they didn't waste their time randomly generating linear levels, then.Played the first level, initial thoughts:
- Combat feels extremely good. Every character has a really nice rhythm you almost want to tap your foot to, and the special attacks are really, really neat. They've done a spell system for the wizard that reminds me of a Legend Of Grimrock-lite.
- The first level was strictly linear, but I only thought about it when I realized that should probably be noted. It was enjoyable nonetheless, though I do hope they start to branch out later.
- This game doesn't fuck around - I was getting my ass handed to me on Hard, as they only allow you one "Skull Coin", I believe they're called, which revive you. Not sure how to get more of those, but Normal is infinite.
- Generators are called summoning stones now.
Supposedly some levels are randomly generated and some are pre-made.
I hope they didn't waste their time randomly generating linear levels, then.Played the first level, initial thoughts:
- Combat feels extremely good. Every character has a really nice rhythm you almost want to tap your foot to, and the special attacks are really, really neat. They've done a spell system for the wizard that reminds me of a Legend Of Grimrock-lite.
- The first level was strictly linear, but I only thought about it when I realized that should probably be noted. It was enjoyable nonetheless, though I do hope they start to branch out later.
- This game doesn't fuck around - I was getting my ass handed to me on Hard, as they only allow you one "Skull Coin", I believe they're called, which revive you. Not sure how to get more of those, but Normal is infinite.
- Generators are called summoning stones now.
Supposedly some levels are randomly generated and some are pre-made.
Does that game get more fun with friends? Because I haven't ever been able to make it past the first level before crying myself to sleep in my chair. That thing is so fucking boring.I'll admit that what I'm saying is said without having played this Gauntlet "remake", but I think Hammerwatch has pretty much stolen the thunder of Gauntlet and done a runner with it. It is by far the best game in its recent Humble Bundle and even features classical Gauntlet rooms as bonus stages.
(The recent update also features a Serious Sam in-joke, complete with a new monster type to make it that more memorable.)