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Gauntlet revives

AbounI

Colonist
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Arrowhead studio, creators of Magicka, will deliver via Steam next summer their modern vision of the legendary Gauntlet.
Here is the announce
http://arrowheadgamestudios.com/we-proudly-bring-back-gauntlet/
and the first trailer


Lots of fun soon come, but in the days of modern H&S, I wonder if the project is just for those who know what it was originally
 

sea

inXile Entertainment
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Interesting, Arrowhead are also making a similar kinda game on the PS4 (Helldivers I think?). I wonder if this uses the same engine/tech.

Magicka was great in its own way, interested in how this turns out. Some of the Gauntlet games were great while others, not so much perhaps, but if they get it right and add some new Magicka-esque mechanics, this looks like it could be a ton of fun. I will say this definitely looks a bit more Diablo-esque than I remember Gauntlet being, could be a good thing.
 

Ranselknulf

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
Taking the massive out of multiplayer online fantasy games seems like a good idea.

Maybe they could concentrate on making a good dungeon crawler but that's just wishful thinking. Looking at the current iteration of dungeon crawlers I wouldn't get my hopes up.
 

agris

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That trailer looks terrible, with the warrior whirlwind looking like a caricature of the D2 barbarian, and the elf shooting arrows at machine-gun rates? I never played the original so maybe I'm the wrong person to judge.
 

Don Peste

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That trailer looks terrible, with the warrior whirlwind looking like a caricature of the D2 barbarian, and the elf shooting arrows at machine-gun rates? I never played the original so maybe I'm the wrong person to judge.
 

agris

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yea, i'm the wrong person. without any nostalgia-dopamine release, that just looks bad.
 

Alchemist

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Guys, of course it looks like Diablo - because Diablo was a Gauntlet clone... (with RPG / roguelike elements added)

Anyway, cool to see them reviving the franchise, if they do it right. Had a lot of fun (and lost way too many quarters) with the original back in the day.

They got the design of the Valkyrie wrong though... she's supposed to look like this:
PrSMENT.jpg
 

Metro

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Let's not cloud our goggles with nostalgia and overrate what Gauntlet was: a basic co-op hack-n-slash with powerups. And, yes, Diablo was essentially the next logical progression of something like Gauntlet. This looks... okay... but I don't really see much of a market for it.
 
Self-Ejected

Excidium

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I see a market for it, it's a game that is instant start up and have fun, unlike the eternal grindan/character build simulator of diablo clones.
 

Metro

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Well, Magicka had a similar appeal but it died fairly quickly. And now they're inexplicably creating a F2P (microtransactions?) version called Wizard Wars. If the price it at $10 I'm sure people will buy it.
 
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Excidium

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Main thing that turned me off Magicka were the trillion DLCs. Even though they were often sold as a bundle, I'd just expect them to release a new one right after and nobody would play the old ones anymore.
 

Metro

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Seems this is published by Warner Brothers. They've had their fair share of DLC grabs in recent products (Batman games, etc.) Hopefully this doesn't go down the same path although a lot of inexpensive download titles usually do.
 

sser

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I wish they'd remake Smash T.V. instead or my personal favorite, Total Carnage.

Gauntlet's alright though. I wouldn't mind playing it with some friends if it's cheap but a lot of these remakes are coming out grossly overpriced.
 
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I pretty much love Gauntlet, but this didn't get me excited at all. Gauntlet is supposed to be simple quarter-munching fun, not epic sweeping musical score with maximum impact motion blur (tm). They're probably going to fuck up the formula by adding shit like skill trees and cooldowns.

Or maybe I'm just too old.
 

Machocruz

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So melee combos in a Gauntlet game? Will we ever get relief from that approach to hack and slash? In a game like this, it tends to kill forward momentum.

Would have preferred a drawn look too. 2D sprite Gauntlet is best Gauntlet.

not epic sweeping musical score

I wish them good luck matching Gauntlet 4 in the music department.





 

Alchemist

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God I miss FM synth sound chip music in games. That is some blazingly awesome stuff in Gauntlet 4. Nowadays we just get a lot of hollywood score wannabe's and Soule-likes.
 

GlutenBurger

Cipher
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May 8, 2010
Messages
644
Gauntlet's health system was an early masterstroke in pay to win mechanics. A modern addition to the series would need to be linked to your credit card so you can keep your character going with a series of micropayments. It's not an authentic Gauntlet experience if the session doesn't end with you blinking in surprise at having suddenly run out of money, forcing you to grapple with the prospect of having to go to bed sober that night.
 
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yea, i'm the wrong person. without any nostalgia-dopamine release, that just looks bad.

That's because you're viewing it as a crpg. It's about as much a crpg as Super Mario Bros.

My experience of Gauntlet was the original arcade game. It was fun because:

- 4 player co-op was sort of rare (there were 2-player co-op beat-em-ups, but most multiplayer games were still of the form 'you play 1 life, then he plays 1 life' ala Galaga, Super Mario, etc - it was one of the earliest co-op games, and 4-player at that);
- it was a good shoot-em-up / topdown beat-em-up for the time (again, its competitors were games like Galaga - not crpgs; the only crpgs of the time were Wizardry and its clones, M&M at its clones and Ultima and it's clones, things like gold box were many years off)
- the fast-moving gameplay.

The title says it all. It was about 'running the gauntlet' on a tight time-limit and against overwhelming numbers, with the effect that you had to race like hell and anyone who dropped behind was fucked. Similar feel to L4D in that sense. But arguably a product of its time (co-op shooters/beat-em's aren't novel anymore, the arcade timer was integral to the game mechanics), and DEFINITELY not a crpg. It's closest cousin would be games like Robotron.
 

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