SuicideBunny
(ノ ゜Д゜)ノ ︵ ┻━┻
- Joined
- May 1, 2007
- Messages
- 8,943
daemonsgate - frustration and the fact that nobody told all the artists to stick to the same perspective for objects/sprites/environments.
some ps1 jrpg that i cannot remember the name of - it had really bad loading times that happened every time you walked into a door.
alone in the dark - lost interest eventually.
wasteland 2 - the thought of going through ag center or highpool again, even in ruined state, is so fucking offputting.
the unreal world - i don't even know if you can finish it in some way, other than dying gruesomely, but i vaguely remember trying to butcher/cook some random raiders that attacked me, and the game either not allowing that or heavily penalizing it, after which i just grew bored with it.
some ps1 jrpg that i cannot remember the name of - it had really bad loading times that happened every time you walked into a door.
alone in the dark - lost interest eventually.
wasteland 2 - the thought of going through ag center or highpool again, even in ruined state, is so fucking offputting.
the unreal world - i don't even know if you can finish it in some way, other than dying gruesomely, but i vaguely remember trying to butcher/cook some random raiders that attacked me, and the game either not allowing that or heavily penalizing it, after which i just grew bored with it.