Blowhard
Cipher
- Joined
- Dec 29, 2011
- Messages
- 160
There's a sense of largely narrative-less atmosphere in several games I can think of that I would lump together as delivering a unique feeling that is fairly similar. I'll list them off to get things started, and I hope others can see a common thread in their general feel, but I'll give some thoughts as to why these games made me feel the way they did. It is the most highly sought after atmosphere, in my gaming experience, and is brought about mainly by feelings of silence, isolation, emptiness, alien worlds or vistas, and surrealism.
King's Field, Shadow Tower, et al
Pathologic
The Void
Mask of the Betrayer (Torment feels actually a bit more friendly, more "in your face," and less strange imo)
Diablo
Morrowind
Armored Core: Last Raven (very interesting game that puts you in a world which is functionally already dead. not only that, but watching other Ravens on the list show up as DEAD as the game goes on makes you realize that even if you do "win", what will be left?)
The Legend of Zelda: Majora's Mask
Shin Megami Tensei: Nocturne
Demon's Souls
the supernatural levels of Thief: Gold
Wizardry: Tale of the Forsaken Land
Silent Hill
The Legacy of Kain
Tomb Raider
Dark Spire
Baroque
Anyone want to try their hands at adding to this list?
King's Field, Shadow Tower, et al
Pathologic
The Void
Mask of the Betrayer (Torment feels actually a bit more friendly, more "in your face," and less strange imo)
Diablo
Morrowind
Armored Core: Last Raven (very interesting game that puts you in a world which is functionally already dead. not only that, but watching other Ravens on the list show up as DEAD as the game goes on makes you realize that even if you do "win", what will be left?)
The Legend of Zelda: Majora's Mask
Shin Megami Tensei: Nocturne
Demon's Souls
the supernatural levels of Thief: Gold
Wizardry: Tale of the Forsaken Land
Silent Hill
The Legacy of Kain
Tomb Raider
Dark Spire
Baroque
Anyone want to try their hands at adding to this list?