He also exaggerates the sales of these games. Compare sales units of each game sold to the sales of gaming hardware (and you weigh each game individually against hardware to account for repeat customers to the series). The VAST majority of people do not play these games and likely haven't heard of them. Has a single Souls game broken 10 million even? Which is still a small % of people who own the hardware to play them on, and not anywhere near the kind of sales something needs to be considered mainstream popular. There are no Souls toys lining the shelves at WalMart.
It's not a "Blockbuster", but in 2015 before Dark Souls III came out the franchise had sold ~8.5 million copies:
http://www.eurogamer.net/articles/2015-07-01-dark-souls-series-sales-surpass-8-5-million
- Dark Souls has sold 2,828,000 units worldwide
- Dark Souls: Prepare to Die Edition ("with Artorias of the Abyss") has sold 2,765,000 units worldwide
- Dark Souls 2 has sold 2,311,000 units worldwide
- Dark Souls 2: Scholar of the First Sin has sold 600,000 units worldwide
- That's a total of 8,504,000 sold
The PC-specific number comes from SteamSpy, which may not be entirely accurate.
According to SteamSpy:
- Dark Souls: Prepare to Die Edition has sold 1,977,541 (+/- 33,243) units on Steam
- Dark Souls 2 has sold 994,455 (+/- 23,621) units on Steam
- Dark Souls 2: Scholars of the First Sin has sold 256,772 (+/- 12,021) units on Steam
- That's a total of 3,228,768 sold (+/- 68,885)
These are the numbers on Steam alone as of now:
DARK SOULS: Prepare To Die Edition:
http://steamspy.com/app/211420
DARK SOULS II: Scholar of the First Sin:
http://steamspy.com/app/236430
DARK SOULS III:
http://steamspy.com/app/374320
And there are other games generally considered "Difficult" with Sales in the millions:
XCOM: Enemy Unknown:
http://steamspy.com/app/200510
The Binding of Isaac:
http://steamspy.com/app/113200
FTL: Faster Than Light:
http://steamspy.com/app/212680
Super Meat Boy:
http://steamspy.com/app/40800
Hotline Miami:
http://steamspy.com/app/219150
Even if they're not Blockbusters breaking records around the world with every release, they can generally be commercially successful and sell well with a moderately large market.
Meanwhile, this is what these kinds of cretins want ALL/MOST GAMES TO BE LIKE since they hold these up as "examples" as what games should/could be and spend untold amount of time doing free PR for their Indie clique friends making Walking Simulators (Remember how defensive they got after gamers attacked the Firewatch devs a few weeks ago over PewDiePie, outright trying to get Steam to gimp user reviews in response? They wouldn't have done this for just any "game", they wouldn't have done it for Call of Duty or Assassin's Creed or PUBG). The main reasons why some of them are having Sales that high in the first place being that they sell them in Bundles or "gaming journalists" tried to bamboozle people thinking they're something they are not:
Dear Esther:
http://steamspy.com/app/520720
Firewatch:
http://steamspy.com/app/383870
Gone Home:
http://steamspy.com/app/232430
Proteus:
http://steamspy.com/app/219680
With many of them (especially lately after people learned their lesson with the likes of Gone Homo) failing to break through and even leading to their developers going defunct:
Virginia:
http://steamspy.com/app/374030
Everybody's Gone to the Rapture:
http://steamspy.com/app/417880
Sunset:
http://steamspy.com/app/287600
Tacoma:
http://steamspy.com/app/343860
You just have to look at for instance the RPS glowing "coverage" and outright shameless shilling towards some of these "games" as compared to others.
RPS coverage for:
Tacoma:
http://archive.is/oGPaZ
Sunset:
http://archive.is/fiR4K
Everybody's Gone to the Rapture:
http://archive.is/SuNC7
Virginia:
http://archive.is/loASb
Gone Home:
http://archive.is/bHUHA
Proteus:
http://archive.is/owzUg
Firewatch:
http://archive.is/Qfek0
Dear Esther:
http://archive.is/QZahl
http://www.breitbart.com/big-hollyw...ial-failure-forces-developer-out-of-industry/
@jeroendstout Hahaha. I'm so free. Look at me. I can say FUCK GAMES! FUCK GAMERS! FUCK THE GAME INDUSTRY! DIE! DIE!DIE! And rot in hell!
— Auriea & Michaël (@taleoftales)
June 22, 2015
http://www.hardcoregamer.com/2017/09/25/chinese-room-closes-its-doors-for-the-moment/273419/
This makes them bitter about their subjects not accepting their enlightened "vision" of what gaming should be, since as people have stated before in the thread they want games to be considered "artsy" and be praised by their in-clique instead of scoffed about, they can't handle it if they're only entertaining, fun to play or people are having fun with their competitive nature in Multiplayer, so they're trying to sneak these design elements into AAA games now while scoffing at the backlash.
Meanwhile, if you look at the Top50 Best Selling games of all times across all platforms, it's almost all Pure Gameplay with large parts of them having either Multiplayer or some sort of Cooperative Play:
https://en.wikipedia.org/wiki/List_of_best-selling_video_games#Video_games
Tetris at the top, followed by Minecraft and Wii Sports, Super Mario Bros., Mario Kart, Pokemon, New Super Mario, Diablo III, the entire Call of Duty franchise, Kinect Adventures, Wii Fit, Frogger, Lemmings, Terraria, The Sims, Need for Speed, Battlefield 3, Gran Turismo etc. Most of them either don't really have a story, are mainly played for their Multiplayer or it's just there as a pretense to justify the gameplay e.g. "Save the Princess".
The few exceptions on there like the Grand Theft Auto franchise, Skyrim and Red Dead Redemption are generally Open World and also very gameplay-intensive with an overarching story leading to more gameplay opportunities, but it'll be a cold day in hell before some sort of artsy "Walking Simulator" makes it's way into the Top 50 or even Top 100 of best selling
games.
Also LOL: