Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game like XCOM I missed

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
I can't stand Battle Brothers. It is rpg-lite, has disposable units, bad itemization, and no real content. Just get a contract, go fight a simple, easy battle, go back, rinse, repeat. I don't understand how or why people liked that or Darkest Dungeon. Two overly simple, extremely rpg lite games focusing on disposable units and simple combat. I just don't get it.

Battle Brothers and Darkest Dungeon are two very different things, while i can't stand BB for all the reasons you mentioned, i get the appeal from the latter, mostly the settings, the ambient, the struggle, the soundtrack ...

Of course, it bored me as hell quite fast, still, i think it's really good at what it does : rogue-like / resource management (more of a struggle really) / ambient game but of course, when you like the latter, the settings and the glimpse of RPG elements and want it to be a RPG, you're screwed because it's not and that's why it bored me pretty fast, because it's a rogue-like in disguise, aka a game for people who want to do the same thing over and over again for 100 times without any noticeable progression or barely.

About X-com, i just gave-in again after being 15 or so years sober, tried Area 51 mod for a change, it's great; except for one map that looks like the maps i hated so much from X-com apocalypse; the new missions add some variety and that's good.

More aliens (maybe even too much), more maps, more mission variety : https://openxcom.org/forum/index.php/topic,3328.0.html

As for the random / passive character dev, you know that but there's ways to develop chosen stats, just use them.

Even characters with low reactions will react when paired with Lucky Luke and of course, they will improve it.
Your backpack is always full > increased strength, etc.
Of course, you probably have to kill something to improve stats significantly.
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
Ignoring the funky contradictions in all of your posts (you prefer the dead simplistic air game and base/inventory management of nuXCom??), what do you mean by "active chardev and more complex rpg systems"? It sounds like you're saying you like the cookie-cutter classes, choosing (1 of 2 or 3) perks when you level up, and the relevance of stats like aim, speed, and fatigue...?

Yes

Anyway, all of this is so obvious and your opinion so weird (it's a game that 3 grognards in a garage made for other grognards, so by no stretch of the imagination is it a casual game) that I'll just move along to a question instead.

If three idiots made a porn for people with knee fetishes and everyone decided it was a foot fetish porn because it showed a foot or two a couple times doesn't make it so. It just means that people who think they have foot fetishes really prefer knee fetishes. I like games without disposable units, that have rpg-like individual characters, has good, strategic combat and lotf of tactical options, games with content, and games with a lot of shit to do outside of combat. None of this BB provides me. Its a simple game for simple people with bad taste and a love of what the hivemind hipsters love.

As for the random / passive character dev, you know that but there's ways to develop chosen stats, just use them.

I like active chardev with choices far more than passive systems. Weather it is jumping as you run to increase jump and endurance, or use weapon x to get better at aiming - I want a far more complex system that gives me more choices, crazy diversity, and adds multiplicatively to both my strategic goals and tactical solutions. nuXCom did far better with this than old XCom. But, I would prefer a much more compex and in-depth rpg system with far more choices and builds, like 3.5e or 4ed DSA, etc, coupled with the nice itemization and gear progression build on choices of research and mission loot that xcom has.

Its what I like. Why? Again, check the name of the site. I want more rpg in all the games I play or am interested in, not lite or child rpg elements.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
I like active chardev with choices far more than passive systems. Weather it is jumping as you run to increase jump and endurance, or use weapon x to get better at aiming - I want a far more complex system that gives me more choices, crazy diversity, and adds multiplicatively to both my strategic goals and tactical solutions. nuXCom did far better with this than old XCom. But, I would prefer a much more compex and in-depth rpg system with far more choices and builds

Sure, i'm all with you on this, i played most of the x-com and the active char dev were so simple and dull i prefer the old passive UFO system for now but of course, give me a Wiz 8 chardev with my alien shooting / tactical / management game and i'm in heaven.
Am i asking too much ?

We got plenty of good and even amazing tactical games and a lot of x-com ones, there's room to make a perfect one, let's just dumb down the graphics a bit and focus on perfecting the gameplay ... I even thought a billion times of trying to make such a game ...
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
I like active chardev with choices far more than passive systems. Weather it is jumping as you run to increase jump and endurance, or use weapon x to get better at aiming - I want a far more complex system that gives me more choices, crazy diversity, and adds multiplicatively to both my strategic goals and tactical solutions. nuXCom did far better with this than old XCom. But, I would prefer a much more compex and in-depth rpg system with far more choices and builds

Sure, i'm all with you on this, i played most of the x-com and the active char dev were so simple and dull i prefer the old passive UFO system for now but of course, give me a Wiz 8 chardev with my alien shooting / tactical / management game and i'm in heaven.
Am i asking too much ?

We got plenty of good and even amazing tactical games and a lot of x-com ones, there's room to make a perfect one, let's just dumb down the graphics a bit and focus on perfecting the gameplay ... I even thought a billion times of trying to make such a game ...

You should do it. You have one guaranteed customer in me.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
You ask for a fuck of a lot, Roqua! Why the hell do you think we still replay Fallout Tactics to this day? Or UFO ET? Or UFO Aftershock? UFO Afterlight? Because of nostalgia?

Fuck no! Because there's dick all else to play, that's what.
Fallout Tactics with Xconn's Ripoff mod works wonders for improving that game. I am fighting the urge to rip it off myself.
For Xenonaughts?

No. X-Files is a mod for regular UFO: Enemy Unknown/classic XCOM.

Just FYI - it was also a big mod for Xenonaughts too. Or something with a very similar name. A great mod too.

I literally just uninstalled this shit, then I hear that. Is it better than the one for OpenXcom?

Oh so we are going to make it ourselves now? I vote old school sprites or not at all.
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
I literally just uninstalled this shit, then I hear that. Is it better than the one for OpenXcom?

https://www.nexusmods.com/xenonauts/mods/8

Its called X-Division, not X-Files. I was close. In my opinion it makes Xenonaughts a much better game. Sadly, there are no mods that add a decent rpg system for chardev to the game that I know of - this mod just makes every other aspect of the game better besides that (in my opinion).
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
I literally just uninstalled this shit, then I hear that. Is it better than the one for OpenXcom?

https://www.nexusmods.com/xenonauts/mods/8

Its called X-Division, not X-Files. I was close. In my opinion it makes Xenonaughts a much better game. Sadly, there are no mods that add a decent rpg system for chardev to the game that I know of - this mod just makes every other aspect of the game better besides that (in my opinion).

Awwww shit. I played it. Thanks though.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Any X-com likes that specifically do not feature character/unit development and experience (customisation a big plus though)? I like X-com style games but don't like babying specific units.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
Destroid

There's incubation https://af.gog.com/game/battle_isle_platinum?as=1649904300

It features experience though, that's how you get new skills/weapons.

I remember i took me a while to get into it but when you get advanced skills/weapons, it's really fun and the ambient is definitely as stressful as in x-com.

There's also Fantasy general, experience still but limited to 5 level (and upgrades for humans) but you can minimize it by choosing beast-men (by choosing the barbarian warlord i think)

Those are my favorite tactical games beside x-com and the recent Warbanners (which lacks a soul, still, battles are amazing and i've read there's an official fix for AI abusing potions, which you might want to use, mass paralysis / flames potions are not fun, specially when every enemy unit has them )

Or there's the Heroes of Might & Magic / King's bounty where your warlord gets xp but not his units (at least the early HoMM, not sure about the latest ones)

Or if you don't want any character dev, maybe you're more into wargames ?
Like Warhammer 40k (still, i think there's 3 'experience' level for units) or the most recent ones ididn't play, if there's no chardev, it bores me.
 
Last edited by a moderator:

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,346
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Any X-com likes that specifically do not feature character/unit development and experience (customisation a big plus though)? I like X-com style games but don't like babying specific units.
The old 40k: Chaos Gate might work just fine. It lacks the scope of X-COM, and is only a sequence of battles, but it is good at what it tries to do.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom