Tacticular Cancer: We'll have your balls

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Editorial Gamasutra against Ability Cooldowns

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, May 4, 2012.

  1. Average Manatee Prophet

    Average Manatee
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    Cooldowns are merely another dimension to take into account when planning a build, along with time to cast/use, energy usage, charge time, duration, damage, etc. Stop playing games with shitty combat and you won't have a problem. This article might as well be retitled "Shitty games are shitty", because that's the argument it's making.
    Excidium Brofists this.
  2. DraQ Arcane

    DraQ
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    Ok, I'll bite:

    How would implement cooldowns so that they would work right, how would you justify cooldowns as generic mechanics so that they would make sense and what is it that cooldowns can do what other mechanics don't?
  3. Jaesun Fabulous Moderator Patron

    Jaesun
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    A proper cRPG would never use cooldowns.

    I win the thread.

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