There is a third scenario,but don't know what it is because i deleted the game already. It could be long enough to make it 10 hours cumulative. But i doubt it,most likely it will be around 2 hours.Damn, 5 hours... I expected at least 10.
There is a third scenario,but don't know what it is because i deleted the game already.
There is a third scenario,but don't know what it is because i deleted the game already.
Is disk space so scarce in Bulgaria that you really have to do this?
Anyway, before Ibuyleave this on my wishlist and buy someday, I want to hear if anyone believes this game actually is replayable beyond a few hours.
Two games managed to get my fill. It is a good game but it lacks content.There is a third scenario,but don't know what it is because i deleted the game already.
Is disk space so scarce in Bulgaria that you really have to do this?
Anyway, before Ibuyleave this on my wishlist and buy someday, I want to hear if anyone believes this game actually is replayable beyond a few hours.
I think you can have fun playing the game 4 times - the main campaign, main campaign on Hard and the 2 other scenarios. Beyond that no, not really. It's not Civilization. It's not even TWoM, not even close.
Gameplay time is not affected much by cheats. The game is about advancing trough linear timeline,the difference is on what speed you do it. Also i never saw an automaton get damaged,only had to stop the infirmary once because it got stuck in it.I wouldn''t consider someone using cheats to get past the hardest part of the game (at least in the seed-scenario since resources = automatons, having endless supply basically becomes god-mode at this point) as a good indicator of how much gametime there is to the game. You have to stockpile 8k coal and maintain supply lines while constantly losing automatons by day 25. Doing both is not at all easy to accomplish.
I does appear, however, that the scenarios are fairly easy and shortlived with little to no replay-value besides upping the difficulty sliders. I have yet to try out how much harder the game actually becomes.
This game is way better than "This War of Mine", but progress feels artificial. Bad things don't start happening until you trigger some specific quest/moment through scouting.
This game is way better than "This War of Mine", but progress feels artificial. Bad things don't start happening until you trigger some specific quest/moment through scouting.
Wrong on both counts.
Progress is strictly time-based, key events are triggered even if you just sit in your base all day.
If you take your time as cvv, a man would arrive half dead and say... And then everyone would panic as if you find it by scouting... (I scouted in opposite direction and safely escorted found people when I tried if my GFX card can handle it.)No key event triggered for me until I started scouting. I was able to establish a proper settlement without any issues until the scouting missions triggered a specific event.
If you take your time as cvv, a man would arrive half dead and say... And then everyone would panic as if you find it by scouting... (I scouted in opposite direction and safely escorted found people when I tried if my GFX card can handle it.)No key event triggered for me until I started scouting. I was able to establish a proper settlement without any issues until the scouting missions triggered a specific event.
So basically, you can plan out every structure and upgrade from start the next time since every event happens at same interval in same sequence
I finished two games,one as refugee and another as seed ark. In the first one i hit three time the no hope almost end because of getting 100 sick,but i managed to save the day with my Jesus power in the church. Almost died because i fucked up the coal collecting and had to drop the generator range. The game is pretty easy and it is hard to totally fuck it up.
I played my second game with cheatengine resources because i couldn't be bothered. You start with 45 engineers and have to build automaton industry. By the middle of the game you encounter another city and have to make a choice,between saving the city or saving the seeds And kind of felt meh,because the game just fuck you over even if you have the resources to do both. This game was a lot shorter than the first scenario,couldn't finish half the research even with 6 tech labs and endless resources.
I think that after around 5 hours of gameplay i am done with it and will be happy to delete it.
I've been playing this game, but I was kind of wondering how the events are handled and whether time matters. I played the first scenario twice (on normal and hard) and it ended around day 40 both times. Some guy on Steam forums said he can finish it in 19 days by triggering everything as fast as you can, but I haven't tried that. He also claims to have almost beaten it in 18 days, but his last person died an hour before the storm ended.
https://steamcommunity.com/app/323190/discussions/0/1696045708644007963/
If you bee-line your scouts for Whitehaven, you can trigger the society change within a week. Pick Order then Immediately build a prison and arrest 10 people 3 days in a row, this will end that in 3 days. Then the storm will come within another week. Overall you can win by day 19.