Tacticular Cancer: We'll have your balls

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Interview Frontiers Interview at Worlds Factory

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Jul 13, 2013.

  1. Crooked Bee Nyadmin Patron

    Crooked Bee
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    Tags: Frontiers; Kickstarter

    You may recall Frontiers from one of our Kickstarter round-ups. It's an exploration-focused RPG inspired by Daggerfall. Since we lasted posted about it, Frontiers has been more than fully funded -- it's currently at $120,000 with just 3 days left to go, and quite a few stretch goals have already been achieved.

    So here's the latest interview about the game to help you get a better idea of what it's trying to do and whether it may be your thing:

    You said that exploration is the main focus of the game, but there’s a big question to be asked here – do you plan to reward it with actual powers, items, skills etc. or do you intend it to be a reward in itself? Because for some that would be enough, while others are always looking to get something out of their invested time, so they probably wouldn’t like to spend a lot of time exploring some land and getting nothing in return.

    Rewards are essential. My first thought when I started working on it was the most obvious thought – remove *everything* not directly related to exploration. But I found that this resulted in the most boring game imaginable. There’s the urge to see what’s around the next bend, but that’s not enough on its own – over time I found that exploration has a lot more to do with choices than I originally thought – while walking in the woods I’d pay close attention to what interested me about one direction vs. another, and I found that I was always making calculations.

    Can I get back before it’s dark? Will my boots hold up to that mud? That’s when I started introducing survival elements into the game, and the fun started to reappear. The trick is knowing when to stop, and knowing what kinds of choices facilitate exploration vs. stifling it. I think a lot of the choices developers made in the TES series stifled exploration.

    Closely tied with exploration is the survival aspect. You stated that survival elements in Frontiers will be “engaging and fun without being oppressive”, but practically speaking, what will happen to those who do not manage to stay fed & warm in the game?

    They’ll suffer a bit, and they’ll have to be more careful, but they won’t die unless they’re on hardcore mode. The thing I wanted to avoid was what I call ‘alarm clock’ survival, where everything’s fine until BEEP BEEP you’ve got to feed yourself, and the game stops being fun until you do. I’ve tried to focus on rewards instead of penalties – being smart about food doesn’t just hit snooze on the alarm clock but actually gives you tangible bonuses. I’ve also tried to tie survival mechanics into other mechanics like magic and crafting so that staying fed and warm don’t feel disconnected from the rest of the game.

    Regarding combat, you mentioned how stealth and magic would help those players who’d rather avoid it. Would it be possible to go on in the game and perhaps even complete the main storyline using a non-lethal approach? Also, is there a skillcap or can players just become masters of everything after playing enough hours?

    Yes, you can avoid combat altogether if you like. That was key for me, because it was combat above all else that would frustrate me when trying to explore in Elder Scrolls games. I enjoy a good hardcore RPG as much as the next guy but come on I just want to see that waterfall! Similarly there are no skill caps. The more skills you learn and use, the more opportunities you’ll have to explore the world. No limitations.​

    Full interview here.
    Spotted at RPGWatch
    RedScum Brofists this.
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  2. Spectacle Arcane Patron

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    It's going to be very interesting to see how the typical bethfan reacts to this game once it's out.

    If it comes out that is, it's rather ambitious for a 1-man project. Here's hoping for the best!
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  3. skuphundaku Economic devastator, Mk. 9 Patron

    skuphundaku
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    You say it as if the typical bethfan is some kind of Beth jihadi who is always on the prowl for unbelievers and heretics and who mercilessly pounces every time gaming heresy is committed, such as releasing a non-Beth-sanctioned open-world exploration-based sandbox game. Who gives a shit what the typical bethfan will think about it? Most of them are mentally deficient enough to never leave their comfort zone, so they'll never even hear about it or consider it not majestic enough because it doesn't have enough shaders.
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  4. Spectacle Arcane Patron

    Spectacle
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    That's not what I meant though, I'm just curious if the bethfans will like the game or not, or even find out it exists.
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  5. evdk comrade troglodyte :M Patron

    evdk
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    The odd outlier is what would make it interesting - you know, that kind of person, who buys BG because it's a BW RPG and then start several forum thread complaining how it has nothing to do with Mass Effect.
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  6. Cosmic Misogynerd Arbiter Patron

    Cosmic Misogynerd
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    Yeah. I initially backed it but pulled back cause I don't really think that one VFX dude can make this kind of game. I like hiking simulators, but exploration being the main focus and a rather popamole approach to survival makes me wary of this game.
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  7. Gurkog Arbiter

    Gurkog
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    I liked the pitch video, but it is not one of my favored genre. Wandering for the sake of wandering is awesome in mmos with world pvp, but in single player games it gets boring fast.
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  8. villain of the story Unwanted

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    Well, the co-op is in plus modding, so I'm certain something good can be made out of it even if the vanilla content will suck. I'm backing this bitch for modding + co-op alone. Plus the guy seems to have firm grasp on the technical jargon, giving me confidence that he knows what he's talking about and the amount of work he has already done speaks to it which is rather rare among Kickstarter projects. I expect a 6 month delay but I also have confidence that he will pull it through and it will be worth it.
    RedScum Brofists this.
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  9. RedScum Savant Patron

    RedScum
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    villain of the story Brofists this.
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  10. mikaelis Liturgist Patron

    mikaelis
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    Question is, if that matters a shit, though. You know, there are plenty of games, even considered good, that can be modded, but there is only a handful of them (and that is exaggeration) that have anything good in mod department...
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  11. villain of the story Unwanted

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    Indeed but that mostly depends on the modding capabilities, quality of the modding tools and the (relative) quality of the vanilla content. TES games get a gazillion mods because they meet all three requirements (on top of being popular games). There is already a huge, developed world with (relatively) interesting content that can easily be expanded upon or improved.

    Anyway, almost unbelievable:

    [​IMG]
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  12. villain of the story Unwanted

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    Anyone willing to pool money for a Codex Cemetery?

    Apparently, you will be able to buy add-ons through August after the KS ends tomorrow.

    [​IMG]

    Names, causes of death and epitaphs. Either donors or a list of names we'd agree on.

    I'm serious about this.
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  13. RedScum Savant Patron

    RedScum
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    Only 20 hours left on the Kickstarter campaign, so not sure if we will have the time to spark some interest.
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  14. villain of the story Unwanted

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    This is only for the cemetery (ie. grave add-ons), for which we have more than a month but you have to have backed prior at some level. Any backer -I or somebody else- can pay for the addons with the money we collect.

    Otherwise, I doubt we'd gather enough for the cheapest big pledge rewards available at $2000. Pity, though, we could easily have gotten ourselves an inn or a building of questionable repute (at $330 and $300), I think.
    RedScum Brofists this.
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  15. RedScum Savant Patron

    RedScum
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    My bad, should go to bed..
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  16. villain of the story Unwanted

    Unwanted
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  17. evdk comrade troglodyte :M Patron

    evdk
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    This is a weak spamming campaign, clearly you should go with mass tagging again. Gotta keep that high profile.
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  18. mindx2 Arcane Patron

    mindx2
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    Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    He reached his last stretch goal. Here's the update:

    People are already asking for derpy things like iPhone/ Pad and console ports, pets (cows, really), house decorator, etc. :roll:
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  19. evdk comrade troglodyte :M Patron

    evdk
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    This is a terrible idea that will only lead to tears, bitter resentment and drama. Oh wait, that makes it the best idea yet.
    Jaesun Brofists this.
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  20. Jaesun Fabulous Moderator Patron

    Jaesun
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    Jebus. Developer 101: NEVER UNDER ANY CIRCUMSTANCE implement anything into your game from the general public. They are fucking retards (with a very few occasional people with very good ideas).
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  21. villain of the story Unwanted

    Unwanted
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    I love how the idea is to get feature requests and people submit banal and stupid shit like:

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  22. Excidium P. banal

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    Par for the course stuff for a walking simulator
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  23. villain of the story Unwanted

    Unwanted
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    I wonder if he even knows WTF he just pledged to.

    This was a stretch goal FFS.

    For a moment, I wondered if this was a troll but you can tell it's not by what she wrote to the name field: "Theresa Rienzi (wife of David Thomas :) "

    LOL
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  24. villain of the story Unwanted

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    This is a lost cause. Too many retarded ideas will get too many impulsive votes.
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