Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,849
The release of the new Doom and the discussion revolving around it has sent me on a classic Doom playing spree, and now i have decided to upgrade my collection and knowledge about fps with actual good oldschool leveldesign.
No tubelevels, no spoonfeeding of weapons and ammo. I want mazes that make me go lost, i want coloured keycards, i want secrets where i find weapons i would otherwise find only several levels later, i want backtracking, i want scarcity of ammo and healthpacks that make me worry about in which direction i should go next, i want complexity.
So ofcourse i know about the old beauties. Duke3d, Doom1/2 with like a billion quality wads, Shadow Warrior, Blood1/2, Heretic, Hexen, Quake1/2 etc. But what about lesser known gems i might have missed? Or better yet, what about modern niche titles that inhabit atleast some portions of those gameplay elements?
I heard Hard Reset and Singularity were kinda okayish too, never played them though. Other games like Bioshock1/2 were a step into the right direction if you played it the right way (turned off rezzchambers and quest markers), but they were still too straightforward in leveldesign and they had problems in other areas (bulletsponge shooting). While Bioshock was a terrible successor to System Shock, it was actually a pretty okayish shooter.
I also loved Half Life 1 back then to bits because it offered something new and the leveldesign ,while quite linear, was still great and the game overall was a masterpiece. Though ill freely admit that it was the one game that paved the way to modern decline shitgames.
So what are your highlights of the golden shooter area? And what modern shooters are in your opinion playable and provide gameplay revolving around actual exploration?
No tubelevels, no spoonfeeding of weapons and ammo. I want mazes that make me go lost, i want coloured keycards, i want secrets where i find weapons i would otherwise find only several levels later, i want backtracking, i want scarcity of ammo and healthpacks that make me worry about in which direction i should go next, i want complexity.
So ofcourse i know about the old beauties. Duke3d, Doom1/2 with like a billion quality wads, Shadow Warrior, Blood1/2, Heretic, Hexen, Quake1/2 etc. But what about lesser known gems i might have missed? Or better yet, what about modern niche titles that inhabit atleast some portions of those gameplay elements?
I heard Hard Reset and Singularity were kinda okayish too, never played them though. Other games like Bioshock1/2 were a step into the right direction if you played it the right way (turned off rezzchambers and quest markers), but they were still too straightforward in leveldesign and they had problems in other areas (bulletsponge shooting). While Bioshock was a terrible successor to System Shock, it was actually a pretty okayish shooter.
I also loved Half Life 1 back then to bits because it offered something new and the leveldesign ,while quite linear, was still great and the game overall was a masterpiece. Though ill freely admit that it was the one game that paved the way to modern decline shitgames.
So what are your highlights of the golden shooter area? And what modern shooters are in your opinion playable and provide gameplay revolving around actual exploration?