Metro
Arcane
- Joined
- Aug 27, 2009
- Messages
- 27,792
I think I'm going out on a limb and stake all my KKK: I actually enjoyed both Diablo games.
But they aren't turn-based party RPGs!
I think I'm going out on a limb and stake all my KKK: I actually enjoyed both Diablo games.
I think I'm going out on a limb and stake all my KKK: I actually enjoyed both Diablo games.
But they aren't turn-based party RPGs!
I get what you're saying, but what Codexists need to realize is that Diablo 2 is a multi-faceted game that can be played in many ways and on different levels (SP, hardcore, PvP, PK, coop).
If you deem Diablo 2 "simple, mindless fun", then that's fine because you admit it's just a narrow, personal view of a game that isn't restricted to the mode of casual play.
But what we have in this topic is a few noobs with monocle delusions spouting shit about a game they really know nothing about because they've judged it on a superficial level that reflects their own degenerate playing habits, and that's always funny.
Yeah, Diablo 2 isn't Planescape: Torment or Fallout 1. IMO, it isn't even a RPG and this topic should be in general gaming. But Diablo 2 is also pretty deep in the mechanical sense, if you bother to scratch more than the surface.
If you deem Diablo 2 "simple, mindless fun", then that's fine because you admit it's just a narrow, personal view of a game that isn't restricted to the mode of casual play.
this sort of update can really bring some fresh meat to the original formula.
I liked it well enough, not too crazy about the alien-like hive part but the rest is rather good and doesn't feel off, even though it's Sierra and not Blizzard material. As for the new character, the monk, it's rather fun to play. The two "hidden" characters, bard and barbarian are using the rogue and warrior sprites, so it's not that entertaining to play those if you already played them in the vanilla game. Dual wielding bard can be fun though.What about the Hellfire expansion?
This, although I remain convinced that RoS made huge leaps forward in terms of converting D3 from fun-ridden cashcow, into a respectable ARPG.Diablo 2 had an emergent metagame based around duping items and exploiting magic find/boss drop rates and waypoints to accumulate an ideal item build.
So Diablo 2 was primarily about character building - making and testing interesting builds and item combinations. I do NOT believe it was about grinding.
It also had a very active PvP scene.
By contrast, with Diablo 3, the developers outright declared that the reason anybody played Diablo 2 was because they loved loot - the only reason they played was to find more loot, they needed more loot, and if they didn't have loot to get they wouldn't play. So the resultant game was a series of experiments, some flawed, in engineering skinner boxes to see what can get the player base to continue clicking buttons. It's an extremely degrading experience in cheap entertainment, and by entertainment, I mean engineered attempts to poke out some reaction in the lizard brain.
Dark Alliance on the highest difficulty was morbid fun. Champions of Norrath was also fun in four player co-op. Although, the Norrath games were not as good as the dark Alliance games.This, although I remain convinced that RoS made huge leaps forward in terms of converting D3 from fun-ridden cashcow, into a respectable ARPG.Diablo 2 had an emergent metagame based around duping items and exploiting magic find/boss drop rates and waypoints to accumulate an ideal item build.
So Diablo 2 was primarily about character building - making and testing interesting builds and item combinations. I do NOT believe it was about grinding.
It also had a very active PvP scene.
By contrast, with Diablo 3, the developers outright declared that the reason anybody played Diablo 2 was because they loved loot - the only reason they played was to find more loot, they needed more loot, and if they didn't have loot to get they wouldn't play. So the resultant game was a series of experiments, some flawed, in engineering skinner boxes to see what can get the player base to continue clicking buttons. It's an extremely degrading experience in cheap entertainment, and by entertainment, I mean engineered attempts to poke out some reaction in the lizard brain.
Also, multiplayer is fun. These days it is abused by game publishers and all too often hurts the single player experience, but I have fond memories of BG: Dark Alliance and Champions of Norrath binge weekends. The grind/loot, fluid medieval action w/defend mechanics and accessible char customization in a co-op environment was where it was at.
There is a another way by playing the game in LAN mode or through Hamachi and transferring save game files.Not perfect, but I'd say this is a mod that makes SP "viable". You'll never be able to try out the really high tier stuff without a mod like this.