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For Honor

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
This actually looked kinda interesting during E3, surprised there doesn't seem to be a thread yet. Reminiscient of Vikings it doesn't seem to be only Multiplayer as announced during the last E3:



But also have a singleplayer campaign:

 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
Press X to pay respects kill a samurai.

Watched the trailer yesterday, looks like shit.
 

Mustawd

Guest
Use Right Analog Stick to flail your honor in a flamboyant fashion.

latest
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
http://blog.ubi.com/honoring-pc-legacy/
Honoring a PC Legacy
by Nicholas Ross-Edwards | Corporate Community Developer | on August 15, 2016 | 0 comments | in For Honor

For Benedikt Grindel and the Blue Byte team, it’s always been about creating the best PC games possible. Blue Byte has worked at the forefront of PC gaming for nearly 30 years, and although they’ve dipped their toes in other projects and platforms along the way, they are now fully focused on PC development.

“PC has traditionally been the strongest platform in Germany, and after early hits like The Settlers and Battle Isle, it became the studio’s lead platform,” says Grindel, who leads the studio as Blue Byte’s managing director. “The team is absolutely passionate about PC gaming, and most of our developers are die-hard PC gamers.” This passion and renewed focus has been rewarded, with the team leading the charge on developing the PC version of For Honor, playing an important role in post-launch content for Rainbow Six Siege, and continuing to lead their own projects.

bluebyte_mainz_image-123.jpg


While Blue Byte has traditionally focused on developing established brands like Anno and The Settlers, “developing the PC version of For Honor is a watershed moment for the studio,” says Grindel. “We’re working to establish ourselves as experts in developing console titles for PC.” With a depth of knowledge that includes online games and big-name franchises, the studio is perfectly positioned to tackle the challenges of bringing PC players to the battlefields of For Honor.

Multiplatform development comes with inherent challenges, which the team is battling head-on. “It needs to have a PC look and feel, but it is also a balancing act,” says Philipp Sonnefeld, associate producer on the PC version of For Honor. “PC is the most powerful and diverse platform to develop for, so it’s about pushing the game to the limits of new hardware, while still keeping it accessible to a broad audience of PC gamers.”

“We’re working very closely with Ubisoft Montreal to ensure we deliver a true PC experience for players,” adds Sonnefeld.

fh-media-e3_2016-ss-full-09-being_knighted_255410.jpg


Striking the right balance between performance and accessibility is key to success, and Blue Byte has an edge when it comes to understanding the expectations of PC gamers. They were one of the first teams at Ubisoft to actively seek feedback from the community, and this practice was further developed through free-to-play games like The Settlers Online. “These games allowed us to build strong relationships with players,” explains Sonnefeld. “We learned a huge amount from their feedback.” Thanks in part to this attentiveness to the needs of their audience, Blue Byte brings an expertise, care, and attention to detail to their games that they hope will be felt by gamers around the world when For Honor launches on Valentine’s Day 2017.

Around 90% of the team at Blue Byte’s two locations (in Dusseldorf and Mainz) are dedicated to PC projects, ranging from AAA development, to improving Ubisoft’s digital distribution platform, to creating in-house development tools. In addition to taking on more cross-studio collaboration projects like For Honor, Blue Byte’s established brands remain a top focus. The 300-strong team, which has grown five-fold since 2010, continues to lead with PC titles such as the upcoming Champions of Anteria, featured on the floor at Gamescom this week, as well as franchises such as Settlers and Anno.

bluebyte_mainz_image-014.jpg


This shared focus and passion has created an incredibly diverse studio culture. “There are around 40 different nationalities represented at Blue Byte, which gives the studio a very international feel, and is certainly an advantage when collaborating with other Ubisoft teams around the world,” says Grindel. There is also a focus on education and development with Blue Byte Goes to Campus, an initiative that works with schools across Germany to improve game education. Sharing expertise is a key part of how we develop games at Ubisoft, and with nearly 30 years of PC experience, the Blue Byte team has a wealth of knowledge to impart. “We’re looking forward to contributing more of this knowledge to different Ubisoft projects, and the broader industry, in the future,” says Grindel.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
fuck lol "working very closely with Ubisoft Montreal to ensure we deliver a true PC experience for players"
This will be some amazing PC experience just like Watch Dogs or Assassins Creed #28.

"diverse studio culture" means designed by a diverse committee.
Press X to be diverse.
 

Mustawd

Guest
bluebyte_mainz_image-014.jpg


Look at these lazy fucks. Just taking it easy. Get back to work!
 

deama

Prophet
Joined
May 13, 2013
Messages
4,404
Location
UK
I applied to the beta like 3 months ago; still waiting for that key...
 

Trias_Betrayed

Scholar
Joined
Dec 24, 2015
Messages
138
I played in the tech alpha for it, you don't have to play controller though the mouse controls are a tad finnicky on blocking I played just fine using mouse or keyboard. It's also pretty fun, since you can't just hold a charged swing forever there's not any of that weird perma-charged running around shit in M&B and the combo system means it's less spammy than chivalry. Pretty good mix, I had a lot of fun with it and for a tech alpha it was decently stable.
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Also
You can invite up to 3 of your Uplay friends to dive into battle at your side on the same platform you were invited (PS4, Xbox One or PC). To do so, simply go to the “Invite Friends” tab on the Closed Alpha site page. Please note that the geographical restrictions will also apply to your selected friends, they have to live in one of the supported countries for this Closed Alpha (North America: USA & Canada; Europe: United Kingdom, Norway, Sweden, Finland, Denmark, Germany, France, Switzerland, Belgium, Netherlands, Italy, Spain, Portugal, Greece, Austria, Luxembourg, Liechtenstein, Moldova, Romania, Bulgaria, Albania, Macedonia, Montenegro, Serbia, Bosnia and Herzegovina, Croatia, Slovenia, Hungary, Slovakia, Poland, Czech Republic, Andorra, Ireland). If your selected Uplay friends live outside those countries, they won’t be able to subscribe and play.

Your invited friends will receive an email with all useful information.

Please note: If you’ve already been invited to the Closed Alpha by a friend, you will not be able to invite additional people.

If you want to play add me on uPlay (dallaboo) and I'll send you the invite, keep in mind gotta live in the countries above.
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
holy shit
much adrenaline
This could be ultimate 1vs1 brawler. We could settle codex feuds with this game.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
i only watched a couple of streams/vids of duels, but it's already obvious this has better melee than chivalry/mount&boring by about 7 orders of magnitude. still not sure if :d1p: or wait for sale/goty edition. it's ubisoft after all...
 

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