The Brazilian Slaughter
Arcane
So me, Hexer and one of his tester have been talking about fixed HP. Jim implemented fixed hp in his mod for Fallout 2, something which has been often discussed in the community.
I think Fixed HP is teh awesome, makes endurance a valuable state and prevents Player Character power-creep to the point of absurd.
Hexer's tester (register already man!) thinks that Fixed HP prevents player progression and can lead to a obssession with gear and drugs to compensate
Hexer himself thinks a mid-way might be best, where HP increases but slowly.
I decided to ask the people what they thought about so we couldtotally disregard their opinions as the dumb peasant grunts they are fuck democracy man see some opinions by monocled codexers.
Does Fixed HP deviate much from the original Fallout gameplay or is it a welcome change?
For the record, this is the HP formula in Fallout 1/2:
I think Fixed HP is teh awesome, makes endurance a valuable state and prevents Player Character power-creep to the point of absurd.
Hexer's tester (register already man!) thinks that Fixed HP prevents player progression and can lead to a obssession with gear and drugs to compensate
Hexer himself thinks a mid-way might be best, where HP increases but slowly.
I decided to ask the people what they thought about so we could
Does Fixed HP deviate much from the original Fallout gameplay or is it a welcome change?
For the record, this is the HP formula in Fallout 1/2:
Code:
15 + 2 * EN + ST
Every time you gain a level this increases by 2 + EN / 2