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Game News First Wasteland 2 LA screenshot revealed

Joined
Dec 31, 2011
Messages
673
Wasteland 2
Looks nice, but those walls. The technology used to build them must have been incredibly advanced. Probably the same magic they used for the arches in PoE ;)

:M

http://en.wikipedia.org/wiki/Reinforced_concrete

reuters-shanghai-apartment.jpg
 

SoupNazi

Guest
I'm sorry but this looks like a Facebook/tablet game. And I don't necessarily mean graphics "quality" but art direction, object placement, etc. So very bland.
 

Cleveland Mark Blakemore

Golden Era Games
Ăśbermensch Developer
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Apr 22, 2008
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11,557
Location
LAND OF THE FREE & HOME OF THE BRAVE
It's good to see that somebody has been maintaining the water supply to Los Angeles despite a nuclear war. LA is a desert. I don't believe there would be vast forests and jungles covering the ruins of the city. The reality would be sun baked desert with very little vegetation. Closer to the boneyard of Fallout 1 then what were seeing here.

That must be the million they spent on scientific realism.

The only thing that makes L.A. occasionally green are the canals. When they broke down along with irrigation systems Los Angeles would look the exact opposite of that screenshot.
 

felipepepe

Codex's Heretic
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17,274
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Terra da Garoa
The issue with the Unity store assets is that they don't fit together. Look at the screenshot, besides the crabs, there are like 6 cars on that image... and all of them are of different sizes and detail level. The red car to the left is almost twice as large as the one right next to it, and it's clearly much more detailed.
 

Cleveland Mark Blakemore

Golden Era Games
Ăśbermensch Developer
Joined
Apr 22, 2008
Messages
11,557
Location
LAND OF THE FREE & HOME OF THE BRAVE
The issue with the Unity store assets is that they don't fit together. Look at the screenshot, besides the crabs, there are like 6 cars on that image... and all of them are of different sizes and detail level. The red car to the left is almost twice as large as the one right next to it, and it's clearly much more detailed.

:bravo:

Exactly what I was talking about. It's a dog's breakfast that looks like it was heaved together by an intern.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
IIRC they asked the people on their forum to make some assets for them to use and bought a 1M+ worth of assets or something I think.
 

Infinitron

I post news
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Jan 28, 2011
Messages
97,225
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
bought a 1M+ worth of assets or something I think.

Source?

I know that this game has a ridiculously low art budget. Wouldn't be surprised if it's lower than that. Maybe much lower.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
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6,547
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Idiocracy
bought a 1M+ worth of assets or something I think.

Source? I don't remember anything like that.

I know that this game has a ridiculously low art budget. Wouldn't be surprised if it's lower than that.

Brother None quoting Fargo, right here at the Codex. If I remember correctly, it was not spent a million dollars, it was saved a million dollars using Unity assets.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I think I read that in one of Fargo's interviews that was listed here. said it saved them a lot of time or something.

Will try and and find it but Brother None would probably be the better person to ask if this is true or not, Sorry.

Edit:
Yea, Davaris is right. the thread.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
35,653
Brian Fargo learns a valuable lesson about why you shouldn't listen to fans when they all tell you "spend all the extra money on gameplay, not graphics."

A couple more months until we find out if it was worth it. :)
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Brian Fargo learns a valuable lesson about why you shouldn't listen to fans when they all tell you "spend all the extra money on gameplay, not graphics."

Um, you know a fair amount of us have played this game (in whatever stage they'd like us to believe it's currently in) and experienced the result of all that extra fliff being spent on gameplay, right? I think by now most people are commenting on each new update with a "Oh, cool. Yet another mismatched, poorly-implemented bunch of amateur hour shite" and not, you know, "Oh, noes! The graphics!"

And again, there's a massive difference between "graphix, bro!" and "bad art direction, poorly implemented".
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,549
It's good to see that somebody has been maintaining the water supply to Los Angeles despite a nuclear war. LA is a desert. I don't believe there would be vast forests and jungles covering the ruins of the city. The reality would be sun baked desert with very little vegetation. Closer to the boneyard of Fallout 1 then what were seeing here.

As we learned in the Thwacke! discussion, this isn't something that lowly proles like ourselves would ever be able to understand or judge accurately. You need to hire PhDs as scientific advisors to figure out if LA is a desert or not.

Edit: Though the answer seems to be not. But I'm not a PhD, so you can't really trust me.
 
Last edited:

Roguey

Codex Staff
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Messages
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Um, you know a fair amount of us have played this game (in whatever stage they'd like us to believe it's currently in) and experienced the result of all that extra fliff being spent on gameplay, right? I think by now most people are commenting on each new update with a "Oh, cool. Yet another mismatched, poorly-implemented bunch of amateur hour shite" and not, you know, "Oh, noes! The graphics!"
I'm not going to judge until it's feature and content complete, and they have two more months of crunch time to make all kinds of drastic changes.
 

TwinkieGorilla

does a good job.
Patron
Joined
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Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I'm not going to judge until it's feature and content complete, and they have two more months of crunch time to make all kinds of drastic changes.

:notsureifserious:

Are you mocking me...?
 

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