Crooked Bee
(no longer) a wide-wandering bee
I'm actually just curious: what CRPGs from the 1980s-beginning of the 1990s can you recall that were among the first to have isometric (or pseudo-iso) real-time party-based combat?*
(* Final Fantasy IV's ATB combat does not qualify 'cause it's essentially static and calling it isometric is too much of a stretch.)
Off the top of my head, I can name some 1992 CRPGs, such as Ultima VII and Four Crystals of Trazere aka Legend (info here 'cause this one's obscure) .
Four Crystals of Trazere had a sequel, Worlds of Legend: Son of the Empire (1993) (info). 1993 also saw the release of Shadoworlds, one of my favorite games (info); its prequel Shadowlands hails from 1992.
Also Darklands obviously -- 1992 as well, real time with pause.
Had there been any such RPGs before that? Am I forgetting something really obvious maybe?
(* Final Fantasy IV's ATB combat does not qualify 'cause it's essentially static and calling it isometric is too much of a stretch.)
Off the top of my head, I can name some 1992 CRPGs, such as Ultima VII and Four Crystals of Trazere aka Legend (info here 'cause this one's obscure) .
Four Crystals of Trazere had a sequel, Worlds of Legend: Son of the Empire (1993) (info). 1993 also saw the release of Shadoworlds, one of my favorite games (info); its prequel Shadowlands hails from 1992.
Also Darklands obviously -- 1992 as well, real time with pause.
Had there been any such RPGs before that? Am I forgetting something really obvious maybe?
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