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Preview First Cyberpunk 2077 gameplay details revealed

Discussion in 'RPG News & Content' started by Infinitron, Jun 13, 2018.

  1. Naraya Savant

    Naraya
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    Click here and disable ads!
    I know you are joking but there were games that did this, eg. Alone in the Dark. It was... painful.

    Also - reading this made me really hyped (don't click if RPS triggers you).
     
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  2. Kit Walker Totally Not Captain Shrek

    Kit Walker
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    Dark messiah.

    You are welcome.
     
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  3. Naraya Savant

    Naraya
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    I'd also say Shadow Warrior - combat was quite meaty and fun in this game.
     
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  4. lukaszek Arcane

    lukaszek
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    in titanfall it worked fine.

    my guess is that lack of tpp was a result of different design decision: if they are going augmented reality through various implants(which is cool) then it works only in fpp. You can try to bypass that but personally i hate experience like with sniper rifles: you see your shoulder and suddenly wild scope sight appears.
     
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  5. TheSentinel Magister

    TheSentinel
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    [​IMG]
    [​IMG]
     
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  6. Shilandra Educated

    Shilandra
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    No reason to get hyped for a game when every article I ctrl + f about it only ever mention choice 1 or two times. (Though skimming the article you posted does paint a bit of a picture that shows player reactivity and choices)

    These polls are really super dumb. Why frame this as an either or question. Options should be between fp only or fp +tp and I dont care. I think that would actually get more accurate results and foster more productive discussions.
     
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  7. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    I don't know, I think it is important to GIVE AS CHOICE
     
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  8. cherry blossom Magister

    cherry blossom
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    General disco-what? I have no idea what you're talking about, this is an RPG news forum. Did you mean genital discussion?
     
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  9. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
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    Divinity: Original Sin Torment: Tides of Numenera
    What a shitty poll! Where are 2D isometry, 2D top-down and KingComrade options?
    So much for inclusivity.:rpgcodex:
     
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  10. deuxhero Arcane

    deuxhero
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  11. Ruzen Learned

    Ruzen
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  12. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
     
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  13. Ash Arcane

    Ash
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    All the third person-tards coming out of the woodwork. Haul 'em away and put them in the stocks for a public shaming.
     
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  14. Paul_cz Erudite

    Paul_cz
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    Mike Pondsmith's voice is like ear version of sex. "Fucking A dude, they nailed it."
     
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  15. Mark Richard Erudite

    Mark Richard
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    Kingdom Come: Deliverance should be like the elephant in the room here. First-person melee, and a layered armour system that can't be seen outside of cutscenes! If Kingdom Come was third-person, it wouldn't be an immersive sim anymore. So many people are treating the camera perspective as a trivial cosmetic choice and severely underestimating how it changes the way the player perceives the world.
     
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  16. Ruzen Learned

    Ruzen
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    The only thing I am concern about the first person is head bobbing. I just hope there is none or at least option to turn it off. That makes my head hurt so much.
     
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  17. Cadmus Arcane

    Cadmus
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    CC in 1st person RPGs is fucking retarded, I want a 3rd person option.
    Also, why do you guys about CP (what an acronym!) - fucking CDP will take a year and halfm to patch the release version, the game is literally 5 years away from being playable.
     
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  18. Mebrilia Learned

    Mebrilia
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    I like the part when it swings it miss completely the ennemy and the ennemy still lose his head :D
     
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  19. Mebrilia Learned

    Mebrilia
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    That actually sounds great.... They nailed the atmosphere.. they nailed a lot of thing greatly.
     
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  20. Tuco Benedicto Pacifico Arbiter

    Tuco Benedicto Pacifico
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    Well, especially with THAT character model.
    Arx Fatalis' main character (in any of his possible forms) always looked like a sad victim of rachitism.



    I'm fine with first person if that's what fits the game better, but see? This is a dreadful argument.
    When stuff like Escape From Butcher Bay, Dark Messiah of Might & Magic or Chivalry are proudly fronted as the pinnacle of first person melee combat, you know the standard is fucking low compared to the third person alternative available.
     
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  21. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    It'd still be a eurojank simulator, it just wouldn't be an immersive one. :troll:

    I don't see it as a trivial cosmetic choice at all, but one that deeply affects the feeling of melee combat. A Sawyer-quote I keep having to dust off
     
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  22. v1rus Arcane

    v1rus
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    I have to disagree with this. Being quite a storyfag myself, Im quite sure that first person > third person. I mean, first person is way more immersive, and thus should provide stronger ~emotional engagement~.

    Dont really get the crowd moaning about "muh tpp", prolly just soyboys and landwhales who wanna parade their neon colored hairstyles.
     
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  23. v1rus Arcane

    v1rus
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    Also, while we are on the "fpp melee combat" topic, why hasnt anyone mentioned Zeno Clash? I have yet to play the game myself, but from everything ive seen on youtube, it looks like they handled the ranged-mele transition nicely.
     
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  24. Tuco Benedicto Pacifico Arbiter

    Tuco Benedicto Pacifico
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    Because it's fucking garbage as well.
     
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  25. Shilandra Educated

    Shilandra
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    You know, this is probably a very silly question to ask but, can you explain to me how first person is immersive?

    And I mean this in a general sense. I genuinely don't understand the mechanics of immersion through fpp. Like, when I play a fpp game it doesn't actually engender me to the characters perspective. I don't feel like I'm viewing the world through their eyes or even my own. It feels like I'm looking at something, which is looking at something.

    I'm sorry of this is incoherent or doesn't make sense but the phenomena I experience when playing these kinds of games is very hard to put into words properly, I guess what I'm trying to say is its basically the sensation of looking at a screen. It doesn't pull me into the game anymore than a tpp or isometric game would.

    So if you could explain your perspective, or how fpp increases immersion in general I would greatly appreciate it. Because as it stands now when people talk about fpp being more immersive there is this massive dissconnect in my mind that prevents me from properly understanding what they're taking about,
     
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