1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Firaxis making XCOM: Enemy Unknown

Discussion in 'Strategy Gaming' started by Peter, Jan 5, 2012.

  1. Morgoth Arcane

    Morgoth
    Joined:
    Nov 30, 2003
    Posts:
    8,132
    Location:
    Oldfagistan
    Click here and disable ads!
    Well, granted, horror tracks wouldn't have fit well with this aweful art direction anyway. Still, this is definitely the sort of games that would have benefited enormously by staying PC exclusive.
  2. Surf Solar cannot into womynz

    Surf Solar
    Joined:
    Jan 8, 2011
    Posts:
    4,556
    Hm, apart from the music and the comic style, I actually liked the gameplay. Ofcourse it's not the original, but some, dare I say, "casual" turn based fun on a big TV once a while? Why not. I have Jagged Alliance 2 or the older XCOMs if I want to go more indepth. If those "awsum Killcams!11" are toggleable then I might even buy it if it comes out.
  3. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Posts:
    6,470
    Location:
    Land of Rape & Honey
    Race Traitor
    Wasteland Ranger
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    No worries though, the livestream commenters all slurped it up with delight. "Awesome music! Take my money!"
  4. EG Nullified

    EG
    Joined:
    Oct 12, 2011
    Posts:
    3,348
    Because we send the message that the original was shit. Don't you realize how significant you and your opinions are?
  5. Surf Solar cannot into womynz

    Surf Solar
    Joined:
    Jan 8, 2011
    Posts:
    4,556
    I rather think my or others peoples opinion on this site are insignificant - how am I supposed to send them the message that I personally would like a more indepth experience when there are thousands of mouthbreathers who gobble at the sight of this rather casual turnbased combat? I never used this before, but the game here seems "good for what it is" in this day and age.
  6. Gozma Erudite

    Gozma
    Joined:
    Aug 1, 2012
    Posts:
    1,073
    X-Com has borderline incompetent Rob Liefeld art and people that play it for the first time now still find it scary. It's scary in the mechanics.
  7. EG Nullified

    EG
    Joined:
    Oct 12, 2011
    Posts:
    3,348
    They'll know, SS. They'll know.

    Particularly if you pay for it.

    I guess that was an unintentional troll . . . Of course we're all insignificant.
  8. spectre Scholar

    spectre
    Joined:
    Oct 26, 2008
    Posts:
    2,065
    Damn, the small scale of the game really shows in a bad way. 5 units is laughably small, even on such small maps. Thanks for that, sexbawks.
    Still, I like the maps pretty much, they look atmospheric and filled with nice little touches like scurrying animals and stuffies.
    It's disappointing that they didn't show a proper PC UI yet, although from what it looks like, it should be serviceable and it seems to provide a decent amount of feedback.
  9. Anthony Davis Developer

    Anthony Davis
    Joined:
    Sep 7, 2007
    Posts:
    968
    Location:
    Texas
    pre-ordered!

    I thought the gameplay looked great. I don't understand the complaining that the game is now cover based. Let me axe you this... how did you play the original?! I ducked behind everything I could in that game. EVERYTHING. Usually it was behind the landing gear at the beginning of the mission. If you didn't take cover, what did you do besides lose soldiers?

    I liked the flanking mechanic.
    I liked the suppressing mechanic.
    I loved the memorial wall.

    The guy was only playing on normal and the game supports iron man mode. I think this looks very promising.
    Surf Solar Brofists this.
  10. Gozma Erudite

    Gozma
    Joined:
    Aug 1, 2012
    Posts:
    1,073
    I don't think it's autoshit now I just think they made a lot of choices in the beginning that are pretty incompatible with X-Com UFOD/TFTD basics. Not just one or two to rejuvenate the formula either. It's like remaking a Street Fighter game without fireballs. It's not an elaboration or a refinement, it's just got the same name.
  11. Raghar Savant

    Raghar
    Joined:
    Jul 16, 2009
    Posts:
    2,816
    It has too small tactical maps, and I guess there would be problems when experienced troops would be killed in late game.
  12. Jaedar Scholar Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Posts:
    1,886
    Race Traitor
    Rookies exist to die. Those that survive are made stronger for it. Those that don't can be replaced.

    And besides, the original game was more about managing line of sight, lines of fire, and reaction fire than staying behind a wall. Yes, it's basically taking cover, but its a bit more engaging(at least to me) than just sticking someone behind a knee high wall and then gaining full benefits.
    The Brazilian Slaughter and dehimos Brofist this.
  13. EG Nullified

    EG
    Joined:
    Oct 12, 2011
    Posts:
    3,348
    If you don't take cover, you hope you've left enough ticks to take a snap shot before the enemy . . . High reaction soldiers with decent aim and enough ticks to make a firing line is a pretty good way to keep your soldiers alive if you can't get them to cover immediately.

    Smoke grenades are _even_ better. They make night missions a pleasure.

    Use them.
  14. Gozma Erudite

    Gozma
    Joined:
    Aug 1, 2012
    Posts:
    1,073
    They actually made a really smart nerf of smoke grenades in TFTD - they only fill one tile on the first turn they exist.
  15. General Maxson Cipher

    General Maxson
    Joined:
    Mar 13, 2012
    Posts:
    2,218
    Location:
    Lost Hills bunker
    I think the worst thing for me is complete loss of atmosphere from old UFO/TFTD... Instead scary, tense and horror we got gears of war/mass effect supermarines and retarded aliens. :(
  16. Surf Solar cannot into womynz

    Surf Solar
    Joined:
    Jan 8, 2011
    Posts:
    4,556
    That is really offputting, I agree. But you can't be picky these days I guess. :/
  17. General Maxson Cipher

    General Maxson
    Joined:
    Mar 13, 2012
    Posts:
    2,218
    Location:
    Lost Hills bunker
    Yeah, you're right. I guess I'll give it a try. Hope they make a proper pc "port".
  18. Gozma Erudite

    Gozma
    Joined:
    Aug 1, 2012
    Posts:
    1,073
    Damn I was not following this much at all until this week but now I watched some old Firaxis hype videos with Solomon and it is pretty hard not to get sucked onto the hype train. If I write off horror and parsimony as a basis for the game it does look good. Polished up turn-based tactics is pretty enticing even if it is larded up a bit.
  19. Misconnected Learned

    Misconnected
    Joined:
    Jan 18, 2012
    Posts:
    294
    I agree. The GoW'ish style may be boring as fuck and flogged far past undeath, but it is nowhere near as horrifying as the spandex-fetish-sucky-80s-comic look of the original games.

    Where we disagree, is on whether that's a bad thing. Admittedly, if I was Firaxis I would have tried for something like H.R.Giger. But as tired as the GoW shit is, it really is nowhere near as bad as the revolting assault on the senses that passed for style in the first two games.

    The parsimony Gozma mentioned was the beginning and end of tension and horror in the first games. If Firaxis has somehow managed to preserve that, this new game will be just as full of dread and tension as the first. Or at least, the first games prove beyond the most unreasonable doubt that style and presentation has fuck-all to do with whether an X-Com game just looks horrible, or feels like a horror game.
  20. Anthony Davis Developer

    Anthony Davis
    Joined:
    Sep 7, 2007
    Posts:
    968
    Location:
    Texas
    The first game had atmosphere and tension, but no fear unless you are a mamby pamby scared of his own shadow.

    The game to me still looks like it has a lot of tension and atmosphere, have to see what the final game has of course, but so far I am optimistic. As for all the other stuff, you STILL have lines of fire and overwatch (the snap shot replacement). It still looks plenty tactical.
  21. Morgoth Arcane

    Morgoth
    Joined:
    Nov 30, 2003
    Posts:
    8,132
    Location:
    Oldfagistan
    I wish they went with this style:

    [IMG]


    Instead we got this:

    [IMG]
  22. KoolNoodles Learned

    KoolNoodles
    Joined:
    Apr 28, 2012
    Posts:
    172
    Despite the somewhat smaller scale of the battles they showed, I liked the tension of that terror mission. Not so much the first one they showed. I'm hoping the harder difficulties live up to the expectations Solomon talks about. I just hope the strategic part is too messed up and simplified as well(I know, one base, etc.).
  23. Morgoth Arcane

    Morgoth
    Joined:
    Nov 30, 2003
    Posts:
    8,132
    Location:
    Oldfagistan
  24. Morgoth Arcane

    Morgoth
    Joined:
    Nov 30, 2003
    Posts:
    8,132
    Location:
    Oldfagistan
    They're also going to show the PC UI later for the first time, after the multiplayer match.
  25. Gozma Erudite

    Gozma
    Joined:
    Aug 1, 2012
    Posts:
    1,073
    Have any of the X-Com knockoff games ever just implemented X-Com plus a good UI and non-faked 3D? Like for example explicitly showing you the LOS of a soldier as a cone or showing proper grenade arcs? Without fucking up destructible terrain or anything else?

(buying stuff via the above links helps us pay the hosting bills)