1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Firaxis making XCOM: Enemy Unknown

Discussion in 'Strategy Gaming' started by Peter, Jan 5, 2012.

  1. Gord Arbiter

    Gord
    Joined:
    Feb 16, 2011
    Posts:
    2,904
    Click here and disable ads!
    He has a point there. The info available so far is not providing a complete picture.
    That won't stop some people from expressing their butthurt that the remake is not a 1:1 copy of the original with updated graphics (while there probably would be just as much if it was).
    I'm not saying that it might not turn out to be shit, mind you. Just that some people readily like to jump to conclusions that fit their view of "modern" games in general.
  2. Burning Bridges Tacticular Staff

    Burning Bridges
    Joined:
    Apr 21, 2006
    Posts:
    6,066
    Location:
    Germania, World Capital
    :salute: saying what needs to be said, bro.
    will preorder right away so I can rate the game fairly.
  3. Raghar Savant

    Raghar
    Joined:
    Jul 16, 2009
    Posts:
    2,819
    I tried to find that video where they tested general walls against common weapons, but... As long as they have destructible environment, a cover is just a short term problem.
  4. commie Magister Patron

    commie
    Joined:
    May 12, 2010
    Posts:
    4,265
    Location:
    Where one can weep in peace
    Race Traitor
    Divinity: Original Sin
    Oh for fucks sake: LOOK AT IT! It's going to be a fucking casual 'my first TB tactical' type game that will make the JA: BIA look like a worthy continuation of JA2.

    Firaxis? What the fuck have they done since Civ 3(ok, maybe Civ 4 if I'm being generous)? Once they jumped on the Civ Revolutions consoletard boat in earnest, the results have been predictable. This is another cutesy, fucking easy going, time waster for the fucking tablet crowd, or do you people think they chose TB for their love of the originals and the PC's heritage as a TB platform?
  5. Gord Arbiter

    Gord
    Joined:
    Feb 16, 2011
    Posts:
    2,904
    I have looked at the videos.
    So what? Pre-release PR bullshit showing early alpha versions. Might turn out to be anything.
    Sorry, but I still don't feel like joining the butthurt circlejerk just yet.
    Hey, it's pretty probable that it will turn out to be a dumbed down PoS in the end, but what I'm saying is that it's better to judge that once the game is actually released.


    A cover mechanic is no problem at all, if it's done right, i.e. A.I. flanking you, using grenades, or trying to destroy it etc.
    There's plenty of good reason to put cover into a tactical game like this, but some people just seem to think cover=popamole.
    Well, can't blame them, looking at what cover mechanics usually turn out to be in most 1st person shooters (then again, this isn't a fps we are talking about).
    Still, again I would like to reserve my judgment until there's a more substantial amount of gameplay information available.
  6. Spectacle Prophet Patron

    Spectacle
    Joined:
    May 25, 2006
    Posts:
    2,854
    I used to think like that, but after being disappointed time and time again, I came to realize that if they're not supplying substantial gameplay information it's because there is no substantial gameplay, and if it looks and smells like popamole it's because it is popamole.
    CappenVarra Brofists this.
  7. Burning Bridges Tacticular Staff

    Burning Bridges
    Joined:
    Apr 21, 2006
    Posts:
    6,066
    Location:
    Germania, World Capital
    small interjection: Civ 4: Colonization was actually darn good.
  8. commie Magister Patron

    commie
    Joined:
    May 12, 2010
    Posts:
    4,265
    Location:
    Where one can weep in peace
    Race Traitor
    Divinity: Original Sin
    I include that in the 'maybe Civ 4' bit, as it's as much a Civ 4 mod as anything else, but yeah that is a fine game in itself.
  9. Spectacle Prophet Patron

    Spectacle
    Joined:
    May 25, 2006
    Posts:
    2,854
    Did they fix it with patches? I remember it being near completely broken at release?
  10. sgc_meltdown Magister

    sgc_meltdown
    Joined:
    May 8, 2003
    Posts:
    6,000
    considering that the basics like the base, an entire early game mission and the overall look all have been shown I don't think the unrevealed sections will somehow magically go in the other direction

    in the same way I decided that DA2 would not be worth playing after I saw the first hour gameplay demo, or that JA2: BIA would be horrid after looking at the alpha footage and 3D herpderp face adaptations that somehow look a shitfuck lot worse than hateful 2d graphic technology, all that was a bit hasty you might think but that's how I live bros, on the edge
  11. Marsal Prophet

    Marsal
    Joined:
    Oct 2, 2006
    Posts:
    1,280
    Major objection: No, it fucking wasn't. It was absolute garbage. Civ 4: BTS was great, though.

    I agree with most complaints, but you can't criticize alien weapon damage and to-hit chances. It was a demo, probably easy difficulty, maybe even scripted to show off game features.
  12. Burning Bridges Tacticular Staff

    Burning Bridges
    Joined:
    Apr 21, 2006
    Posts:
    6,066
    Location:
    Germania, World Capital
    hope dies last :lol:
  13. Burning Bridges Tacticular Staff

    Burning Bridges
    Joined:
    Apr 21, 2006
    Posts:
    6,066
    Location:
    Germania, World Capital
  14. panescu alex Incapable of using capitalization, periods, etc.

    panescu alex
    Joined:
    Apr 30, 2012
    Posts:
    11
    Location:
    romania
    i ve been bitchin in the 2k forum that the game will suck donkey balls but it seems everybody there was zombified and thought it is great and inovative so i was confused i started thinking maybe i just lost contact with time and i fell behind and it s not the gamers that are starting to get stupidder by the day maybe i am because i want complexity and some strategy features the ufo defense and terror from the deep games had ,good thing i found this forum ,thank god i m not the only old fan that sees the bad changes firaxis is trying to implement to the game ,thr FLOATER looks like some strog from quake wtf is happening to x-com :(
  15. ArcturusXIV Erudite

    ArcturusXIV
    Joined:
    Mar 13, 2003
    Posts:
    1,894
    Location:
    Innsmouth
    I am going to remain 50/50 on this one till I see the result, but yeah, I'm still excited to see something playable, and recent, on console.

    Just the fact that they release a TBS game after announcing a shooter has me peeing my pants!

    Mebe publishers are getting the hint?
  16. panescu alex Incapable of using capitalization, periods, etc.

    panescu alex
    Joined:
    Apr 30, 2012
    Posts:
    11
    Location:
    romania
  17. Derek Larp Educated

    Derek Larp
    Joined:
    Jul 25, 2008
    Posts:
    256
  18. spectre Scholar

    spectre
    Joined:
    Oct 26, 2008
    Posts:
    2,072
    The original antigrav ball wasn't extreme enough, it seems.

    Nevermind the looks, it could be interesting and add a bit to the game if it works as advertised.
  19. panescu alex Incapable of using capitalization, periods, etc.

    panescu alex
    Joined:
    Apr 30, 2012
    Posts:
    11
    Location:
    romania
    the thing is i don t want to criticise the game on purpose but the producers give me no choice ,wth is wrong with them ,don t they realise that the guys that will buy this game are the old x-com fans,the new gamers don t give a shit about tbs,i whould really like to be wrong ,but idk i just hate the guns they look like toys for 8 yr old kids and it looks to cartoony ,plus i get the feeling that it s 4 to 6 man squad because the maps will be very small and there won t be so much enemyes on a map ,and the jake producer the hard core fan is getting a bit old ,i m a old x-com fan and i m pissed off ,i don t get how he s such a dyehard and he doesent see anything wrong with changing so many things,and ps the roofs AREN T DESTRUCTIBLE o_O ,NO AMMO ,SOME STUPID COOL DOWN ON ROCKET LAUNCHER WTF WTF WTF
  20. sgc_meltdown Magister

    sgc_meltdown
    Joined:
    May 8, 2003
    Posts:
    6,000
    Wow, I thought they might do some kind of biomechanical floating ball with arms and sensor equipment instead of a head, but apparently that isn't modern enough

    how the FUCK does that have the personality of the original? It literally looks like they just cut in half a 'serious' generic evil space humanoid trooper.

    the behaviour looks good though, the teleporting thing might need some balancing, ideally working only if someone ventures out alone from the main force
  21. Brayko Arbiter Patron

    Brayko
    Joined:
    Feb 11, 2012
    Posts:
    1,290
    Location:
    Maine
    Provided all this weird new content, if it all plays out well like DE:HR did even after it was "re-imagined", I'm pretty excited for this game.
  22. Spectacle Prophet Patron

    Spectacle
    Joined:
    May 25, 2006
    Posts:
    2,854
    It feels like the devs are changing things simply because their egos won't let them simply re implement the stuff that worked fine in the original.
  23. Yaar Podshipnik Savant Patron

    Yaar Podshipnik
    Joined:
    Jan 9, 2011
    Posts:
    872
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    Potato 2013
    That's happening everywhere in software industry. You do things differently to show that you can think for yourself. It doesn't matter that you have a stupid cap permanently welded to your cranium, it's making "new" things that counts. Countless rewrites, re-inventing the wheel and replacing tried and true stuff with home-grown shit which is supposed to be better but actually sucks.
    GarfunkeL and Marsal Brofist this.
  24. panescu alex Incapable of using capitalization, periods, etc.

    panescu alex
    Joined:
    Apr 30, 2012
    Posts:
    11
    Location:
    romania
    you know i learned something in this lifetime ,something wich applies everywhere :
    "if something is not broke don t try to fix it "
    in a way i like that somebody is trying to make up new things for a game that i like so much ,the only problem i have is they are changing some things that are not broken and had a lot of success with ,rather than just keeping the old things that worked and renew the game with new features thus implementing new with old ,just my op.some things they are trying to do are interesting ,but it doesent look like free gameplay decisions the old x-com had ,and ps the old x-coms had generated maps this one has a limited nr ,60 i think it was ,and on the old x-com i used to play in one playtrough more than 60 so replay value =0
    it s funny how a game made in the 90 s has more features than on made in 2012 besides the graphics ofcourse ,but still makes you wonder ,did games really evolved....[/quote]
  25. Marsal Prophet

    Marsal
    Joined:
    Oct 2, 2006
    Posts:
    1,280
    [IMG]

(buying stuff via the above links helps us pay the hosting bills)