Ranselknulf
Arcane
Platformers are works of art.
Metro just wants to justify disliking games that aren't for him.isn't anything that hasn't been done dozens of times before.
Not that I care one way or the other, but why is this whole "being done before" seen as old-school classic incline when applied to cRPGs, but a sign of redundancy and lack of talent when it describes platformers?
isn't anything that hasn't been done dozens of times before.
Not that I care one way or the other, but why is this whole "being done before" seen as old-school classic incline when applied to cRPGs, but a sign of redundancy and lack of talent when it describes platformers?
I guess what I’m trying to say is that Phil Fish has been demonized to the point where he feels he has to leave the gaming industry for good. In a sense, Fez II was cyber-bullied out of existence. The sad part is, most gamers are going to be upset that an amazing game was cancelled while completely ignoring the fact that a human soul was destroyed in the process.
I love this quote.I could have raped a child and my game would still be fucking perfect. Just ask Roman Polanski
It’s astounding that he and Polytron finished it at all, let alone to the point where it’s a beautiful, brilliant reinvention of gaming’s equivalent of the wheel – the platform game.
It’s no secret that I admire both the work and quirky personality of Phil Fish.
I did, who's that?
nevar fofget
I'm deeply worried about Fez creator Phil Fish, and you should be too
I guess what I’m trying to say is that Phil Fish has been demonized to the point where he feels he has to leave the gaming industry for good. In a sense, Fez II was cyber-bullied out of existence. The sad part is, most gamers are going to be upset that an amazing game was cancelled while completely ignoring the fact that a human soul was destroyed in the process.
Because every stupid argument goes when you wanna shit on something for Kodex Kool Points?Not that I care one way or the other, but why is this whole "being done before" seen as old-school classic incline when applied to cRPGs, but a sign of redundancy and lack of talent when it describes platformers?