felipepepe
Codex's Heretic
I have no idea why people translate names, but I'm not complaining. Me and my homie Ricardo retweet anyway. :3
I have no idea why people translate names,
Yeah, I was a bit worried about that, but it seems that no one cares anymore. I even mentioned it on the article, with two links to fair Codexian articles no less. Hard to call me an evil doer when I'm doing all of this for free, I guess.Just wait till they find out you're a Codex regular...
Unless they have something against you, or you badmouth them via social media, they won't bother you, but if you are not sucking their cocks, don't expect easy press. Things like racism, sexism or corruption by association is only used as a means to fight for status. That's why they don't bother with their whiteness and their "problematic" past between their ranks. It amazes me how people still call them hypocrites when it is a way of life for them.Yeah, I was a bit worried about that, but it seems that no one cares anymore. I even mentioned it on the article, with two links to fair Codexian articles no less. Hard to call me an evil doer when I'm doing all of this for free, I guess.Just wait till they find out you're a Codex regular...
Also, there's a point where you must ask yourself; when your biggest hater is an "ex-nazi and banned corrupt reddit mod", is that an attack or an endorsement?
Did you even read the article?Speaking of gaming history and oldies it's not like nobody at all cares about it out there, there are still sites like http://www.mobygames.com/ (despite that their late inteface is rubbish, it has tons of info on many obscure games), and of course http://www.homeoftheunderdogs.net/ (which was resurrected a few times and has not been updated for ages, but I did find several marvels there).
I have no idea why people translate names,
'Mericans.
Felipepepe is persona non grata in most mainstream sites and blogs, and we know the policy is to 'silence hate speakers' even if it's to defend, deny or refute the accusation.Gaming history is a niche of a niche for now. A couple of websites care about it, that's it. There's that museum in Berlin, but I never visited so I have no idea about their philosophy behind it all.
If I ever have enough funds for such a thing, I'd try to establish a gaming history preservation initiative at some uni, with actual historian's methods being used and serious articles being written about it.
The problem with something small like this is making it available for people everywhere at a decent price and keeping it in print.
I am? D:Felipepepe is persona non grata in most mainstream sites and blogs
I am? D:Felipepepe is persona non grata in most mainstream sites and blogs
And I'm using InDesign to make everything, I can export it to EPUB with just one or two weeks or pure frustration and rage.
PDF please, epub is shitty to read on a PC and it's confusing to see which page you're actually on
I've played a lot of mobile games and have never encountered one with anything like as abominable an interface as Wasteland had. Or Ultima Underworld.
Unfortunately there is no uniform interface for games across their time of inception (as there are with books, films, etc.). People know how to read a book, they know how to watch a film, but they have to learn how to interact with each and every new game they attempt to play. Some are very easy (pong), some are very difficult (NetHack, Dwarf Fortress, System Shock, Gothic). So difficult in fact that most modern gamers will be so frustrated by the interface that they quit after 5 minutes and turn to something else. The game may be a classic, but if the interface renders it inaccessible, it may as well not exist (for 99% of gamers).
Unfortunately there is no uniform interface for games across their time of inception (as there are with books, films, etc.). People know how to read a book, they know how to watch a film, but they have to learn how to interact with each and every new game they attempt to play. Some are very easy (pong), some are very difficult (NetHack, Dwarf Fortress, System Shock, Gothic). So difficult in fact that most modern gamers will be so frustrated by the interface that they quit after 5 minutes and turn to something else. The game may be a classic, but if the interface renders it inaccessible, it may as well not exist (for 99% of gamers).
Very good point.
As much a I like older games (and I've been playing old pre-1997 games exclusively for the past 4-5 years), the greatest obstacle in enjoying those I haven't played before is learning them; first how to install them properly and then learn the interface. You don't need manuals to enjoy books or movies.
Incidentally, it's very telling how even most of the commenters on GamaSutra can't bring themselves to play ancient games from the '80s.
GOGThere is a huge effort to restore movie classics that are found in some backwater archive (e.g. Metropolis), and the certain loss of many defining movies from the early era is widely mourned, yet the same thing is happening to games, and (except for some enthusiasts), nothing is done about it. In fact it is getting much worse, with games working only as long as the company server exists. Yet nobody cares.
In all history, it has never been this easy for us to access quality content, and for cheap or even for free thanks to the public domain, yet, given the choice, most people willfully chose to consume crap