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Favourite race in TES games?

Favourite rase in Elder scrools games?

  • Imperials

    Votes: 13 5.4%
  • Breton

    Votes: 36 15.1%
  • Nord

    Votes: 22 9.2%
  • Nigger

    Votes: 23 9.6%
  • Altmer

    Votes: 17 7.1%
  • Bosmer

    Votes: 9 3.8%
  • Dunmer

    Votes: 70 29.3%
  • Ork

    Votes: 4 1.7%
  • Lizards

    Votes: 24 10.0%
  • Cats

    Votes: 21 8.8%

  • Total voters
    239

janior

Arcane
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Joined
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Ashenvale
wymn
 

Codexlurker

Savant
Joined
Dec 15, 2010
Messages
366
"Orcs are green niggers." Green Samurai Niggers? I am going with Dumner(Played as one in Morrowind tooo many times to count) although the Redguards deserve this mention.
 

DraQ

Arcane
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Argonians - one of the few examples of lizardfolk that are neither dumb as sack of bricks nor particularly assholish - calm, distrustful and detached, loyal if deciding to actually trust someone, often examples of observing stuff happening and actually doing something constructive about it in games when everyone else either fails to notice or fails to do anything worthwhile (bickering, panicking or so on).
Good looks, character, stats and background lore.

Next would be Khajiiti - catfolks, quirky lore and physiology, interesting philosophy.

Other than that Orcs are neat - good smiths, straightforward and having enough guts to be able to climb their way back up from the very bottom.

After that probably Nords, if only because that would be the race I would have the best chance of reflecting my RL looks in game. :P

...

Dunmer are obviously awesome if only for all their background lore but I'm not entirely sure they are that good at giving you reason to like them (and if they do, Argonians apparently didn't get the memo :smug: ).
They may be my favourite race for the game to be set among (at least given material to date), but not MY favourite race.

Wow, even orks in the poll. That's permanent ban, i think.
*Gortwog reaction image*
 

pippin

Guest
YcVVcER.png
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,879
Despite the more extensive use of voice-acting in Oblivion relative to Morrowind, Bethesda reduced the number of voice actors to the point where the same person provided the voices for all Altmer, Bosmer, and Dunmer males. The actor who contributed Dunmer male voices for Morrowind was left out, except for voicing Haskill in the Shivering Isles expansion.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
You flirt with damnation friends: Deny the Elf, first in your soul, then with the mind, and finally the body, strike out with righteous fury for the parasite must be crushed lest like a tick it burrows into the body of man, bringing sickness and decay.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Depends on which Elder Scrolls

Arena: Redguards, because their damage goes up with level, and can reach ridiculously high levels

Daggerfall: Bretons, because of Spell Absorption

Oblivion: Bosmer, because I did not like Oblivion combat, so played stealthy characters to avoid it

Skyrim: Bretons or Altmer, because Skyrim spellcasting is so broken, it is actually fantastic

skyrim spellcasting is shit without mods, easily the least powerful out of any elder scrolls
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Depends on which Elder Scrolls

Arena: Redguards, because their damage goes up with level, and can reach ridiculously high levels

Daggerfall: Bretons, because of Spell Absorption

Oblivion: Bosmer, because I did not like Oblivion combat, so played stealthy characters to avoid it

Skyrim: Bretons or Altmer, because Skyrim spellcasting is so broken, it is actually fantastic

skyrim spellcasting is shit without mods, easily the least powerful out of any elder scrolls
Well, I was mostly thinking of Conjuration.

I had two permanent zombies, who themselves conjured Atronachs. So I just stood invisible and watched them do the dirty work.

Yes, this is fun, why are you judging me?
 

DraQ

Arcane
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Chrząszczyżewoszyce, powiat Łękołody
Despite Because the more extensive use of voice-acting in Oblivion relative to Morrowind, Bethesda reduced the number of voice actors to the point where the same person provided the voices for all Altmer, Bosmer, and Dunmer males. The actor who contributed Dunmer male voices for Morrowind was left out, except for voicing Haskill in the Shivering Isles expansion.
:nocountryforshitposters:

skyrim spellcasting is shit without mods, easily the least powerful out of any elder scrolls
Skyrim spellcasting is leaps and bounds beyond Oblivion in that it has some interesting things going for it (multiple ways to deal elemental damage, wards, necromancy requiring actual corpses, wielding system influencing how you can mesh it with melee and itself, etc.). Oblivion's spellcasting was just terminally boring just like Oblivion's everything else.
 

Zed Duke of Banville

Dungeon Master
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Despite Because the more extensive use of voice-acting in Oblivion relative to Morrowind, Bethesda reduced the number of voice actors to the point where the same person provided the voices for all Altmer, Bosmer, and Dunmer males. The actor who contributed Dunmer male voices for Morrowind was left out, except for voicing Haskill in the Shivering Isles expansion.
:nocountryforshitposters:
No, the shift to full voice-acting was responsible for the incredible diminution in the amount of dialogue per NPC in Oblivion relative to Morrowind, which used voice-acting only for comments made outside dialogue mode such as greetings or combat taunts. Since Morrowind's dialogue proper was text only, the marginal cost of adding dialogue was trivial. In Oblivion, by contrast, having the same amount of dialogue per NPC as in Morrowind would have been prohibitive not only in terms of money spent on voice-acting but also in terms of the amount of file space taken up with dialogue. Bethesda's solution was greatly restrict the amount of dialogue that wasn't directly quest-related, gutting NPC interactions and crippling verisimilitude.

On the other hand, there was little gain from the reduction in the number of voice actors. By increasing the average number of races/species covered by each voice actor, this might have allowed the elimination of a few common lines repeated for all characters in certain situations (e.g. utterances when fleeing combat), but these reductions would have been quite small relative to the total amount of voice-acting. Likewise, there might have been some reduction in expenses from having the same amount of lines delivered by fewer actors, but this would also have been small relative to total payments to the voice-actors. Certainly, the meager savings, by a company riding high after the success of Morrowind, couldn't possibly outweigh the deleterious impact of having the same handful of voices used for the dialogue of all NPCs (bar two or three celebrity voices for single, important NPCs).
 

hello friend

Arcane
Joined
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I'm on an actual spaceship. No joke.
Part of the charm. Oblivion would be a worse game with good voice acting, because the rest of the game isn't good enough. Better to meet the same handful of friends in various guise everywhere you go, while you discover Jauffre's 101 faces (face is heavily reused). Beggars are the only NPCs that can have 4 different voice sets at the same time, from quests + rumours + alms and so on. It's hilarious.
 

DraQ

Arcane
Joined
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Messages
32,828
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Chrząszczyżewoszyce, powiat Łękołody
Despite Because the more extensive use of voice-acting in Oblivion relative to Morrowind, Bethesda reduced the number of voice actors to the point where the same person provided the voices for all Altmer, Bosmer, and Dunmer males. The actor who contributed Dunmer male voices for Morrowind was left out, except for voicing Haskill in the Shivering Isles expansion.
:nocountryforshitposters:
No, the shift to full voice-acting was responsible for the incredible diminution in the amount of dialogue per NPC in Oblivion relative to Morrowind, which used voice-acting only for comments made outside dialogue mode such as greetings or combat taunts. Since Morrowind's dialogue proper was text only, the marginal cost of adding dialogue was trivial. In Oblivion, by contrast, having the same amount of dialogue per NPC as in Morrowind would have been prohibitive not only in terms of money spent on voice-acting but also in terms of the amount of file space taken up with dialogue. Bethesda's solution was greatly restrict the amount of dialogue that wasn't directly quest-related, gutting NPC interactions and crippling verisimilitude.

On the other hand, there was little gain from the reduction in the number of voice actors. By increasing the average number of races/species covered by each voice actor, this might have allowed the elimination of a few common lines repeated for all characters in certain situations (e.g. utterances when fleeing combat), but these reductions would have been quite small relative to the total amount of voice-acting. Likewise, there might have been some reduction in expenses from having the same amount of lines delivered by fewer actors, but this would also have been small relative to total payments to the voice-actors. Certainly, the meager savings, by a company riding high after the success of Morrowind, couldn't possibly outweigh the deleterious impact of having the same handful of voices used for the dialogue of all NPCs (bar two or three celebrity voices for single, important NPCs).
When you are voicing ALL dialogue it makes sense to cut the amount of necessary assets. It doesn't matter whether you do it by reducing the amount of dialogue, recycling it, or both.
What you are describing - shifting balance towards unique dialogue at the cost of generic filler is how dialogue worked in Skyrim. In Oblivion, vast majority of dialogue was generic lines including those used in dynamic "conversations" between NPCs, so recycling good portion of it (it's not just all the elves because other races were similarly clumped together into groups sharing VA) must have significantly reduced the expenses.

Besides, is there any other explanation? Oblivion might have all the indicators of the entire dev team undergoing rapid, unexplained decortication, but it did well commercially so it probably didn't touch business sleazebags - at lest not more than usual.
 
Joined
Sep 16, 2017
Messages
41
Am I the only one that likes to play Khajiit?
Nope.

Definitely not; My first character in any Elder Scrolls game was a Khajiit warrior which eventually transmogrified into a Stealth/Warrior hybrid which worked wonders for my eventual obsession with lock picking my way through many situations.

Runner up favorite would easily be Argonian's for their disease resistance and water breathing.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,024
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Platypus Planet
Dunmer master race. Haven't really played as anything else. The other elves are either degenerates or gestapo larpers. Dunmer are the chillest badasses.
 

Popiel

Arcane
Patron
Joined
Jul 15, 2015
Messages
1,499
Location
Commonwealth
Pillars of Eternity 2: Deadfire
In games - Dunmer without contest.

In lore - minotaurs followed closely by Dunmer and then by Colovians.
 

Deitti

Augur
Joined
Sep 2, 2011
Messages
111
Nords. Always play as a Nord.
 

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