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4X Favorite Space 4X?

McPlusle

Savant
Joined
May 11, 2017
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319
Despite Alpha Centauri and Civilization II being my top two favorite games of all time, I recently realized that I haven't played a 4X strategy game in a long, long time, despite having a ton of them. Many of the ones I own are in space, such as Master of Orion (of which I have the first three), Sword of the Stars I+II, Endless Space, Galactic Civilizations II, and Sins of a Solar Empire: Rebellion. What galactic-scale 4X is your favorite? Which of the ones that I own should I be really putting my time into? I've played a few of these (namely MoO 1) and enjoy them already.

Also, is Master of Orion 3 that bad? People seem to treat that game the same way I treat Civilization V.
 

SausageInYourFace

Angelic Reinforcement
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Master of Orion 2 is one of the best games ever made and has completely spoiled me; to paraphrase another poster, everytime I try any space 4x, after a little while, I always feel like rather playing MoO2 instead.

AC, naturally, can hold its own, as it is another 'best game ever made' candidate but its a different kind of gameplay anyway.
 

Raapys

Arcane
Joined
Jun 7, 2007
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4,960
MoO1 & 2 are the best, and different enough that both are worth a try(or several). For a rtwp variant that still covers all the bases, Distant Worlds comes out on top. If you love micromanaging, Space Empires 4 is your best bet.

Master of Orion 3 was never really completed by the developers, which is why it's getting so much hate. They pretty much did away with micromanagement(though it's still technically available) and went all out macro. It's an interesting concept, but it needed a lot more work and polish. Still, with the Chocolate/Strawberry flavor mods it's worth a play if you're looking for something a bit different. Unlike all other 4x games, MoO3 actually makes you feel like you're managing an empire. It's also one of the few games that managed to remove the "opposing doomstacks meet, one of them win and then takes all the enemy's colonies" problem. They turned it into wars of attrition instead, which worked fairly well.
 

tindrli

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with patches and right mods this one is by far my favorite
https://af.gog.com/game/space_empires_iv_deluxe?as=1649904300

and then with patches and mods
http://store.steampowered.com/app/1690/Space_Empires_V/

and then there is a clasic MOO2 that you simply must play bro

i also loved MOO 3 regardless of what people says i think that Strawbery patch is must have but im not sure at the moment

and then you could easly spend a year alone playing Distant world universe

and then i want to mention
http://store.steampowered.com/app/460420/Star_Ruler_2__Wake_of_the_Heralds/

its a different but great as well
 
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Fedora Master

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Endless Space 2 is my current favorite. Most bugs have been squashed and it's pretty on the eyes (like myself)

Agreed. Of the current-gen Space games it's probably the best since it balances autismo-spreadsheets and playability.
 

Thane Solus

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MOO 2 - still one of the best. The horrible shit devs at Wargaming, shouldve made a carbon copy of MOO2 and bring it to today standards, graphics, UI accessibility and options and stuff like that, and then make another game "designed" by them. Man i remember the ability to choose from 3 type of combat strategies or even more, which were quite different, and that combat, the special planets. I need to buy small LCD to play it again.
Imperium Galactica II - flawed, but quite entertaining, maybe its nostalgia. Its available on steam, but still needs some patches, they are on it (slowly). (THQ Nordic)

- woth a mention:

Distant Worlds its quite awesome, but the presentation is horrible. I am not a graphics whore guy, but its really bad even with mods.
Cashgrabis (Stellaris) - first part of the game its decent and maybe good, the mid and the end not so much, but its probably the best high end 4x at the moment. Unfortunately the combat sucks, and the planet management its not that good + the usual fuckery from Paradox....
 

kris

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Lulea, Sweden
MOO 2 - still one of the best. The horrible shit devs at Wargaming, shouldve made a carbon copy of MOO2 and bring it to today standards, graphics, UI accessibility and options and stuff like that, and then make another game "designed" by them. Man i remember the ability to choose from 3 type of combat strategies or even more, which were quite different, and that combat, the special planets. I need to buy small LCD to play it again.
Imperium Galactica II - flawed, but quite entertaining, maybe its nostalgia. Its available on steam, but still needs some patches, they are on it (slowly). (THQ Nordic)

- woth a mention:

Distant Worlds its quite awesome, but the presentation is horrible. I am not a graphics whore guy, but its really bad even with mods.

Would agree except for the presentation issue of distant worlds. I see no problem there.
 

Vival

Augur
Joined
Apr 13, 2004
Messages
230
Yeah when the French sank Microprose that was also the end of Simtex, the devs of the Master of Orion/Magic games. I think they were working at Master of Magic 2 at the time. I remember reading a very early preview for that game. Ah the disappointment when i later realised that it'll never come out. I think, Atari the publisher behind MOO 3 was actually owned by Infogrames, a french dev/publisher disguising its shitty history.
 

octavius

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I haven't played that many 4X games, but Master of Orion is my favourite strategy game if you consider only the base game (HoMM and Age of Wonders have lots of wonderful user made maps).
The brilliant thing about MoO is how each game is different, and strategies that work in one game may not work in the next, due to the races being really different, and the techs available being somewhat random. In comparison I found Civ 2 games to always follow the same pattern.
The AI also provides a good challenge even to experienced players.

I tried MoO2, but I just couldn't into it. The Heroes was a nice addition, but there was too much economic micro management for my taste, and I prefered the smaller battlefields in MoO1.

Alpha Centuari is coming up soon on my play list, so it should be interesting to see how it compares.
 

McPlusle

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May 11, 2017
Messages
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I haven't played that many 4X games, but Master of Orion is my favourite strategy game if you consider only the base game (HoMM and Age of Wonders have lots of wonderful user made maps).
The brilliant thing about MoO is how each game is different, and strategies that work in one game may not work in the next, due to the races being really different, and the techs available being somewhat random. In comparison I found Civ 2 games to always follow the same pattern.
The AI also provides a good challenge even to experienced players.

I tried MoO2, but I just couldn't into it. The Heroes was a nice addition, but there was too much economic micro management for my taste, and I prefered the smaller battlefields in MoO1.

Alpha Centuari is coming up soon on my play list, so it should be interesting to see how it compares.

I just finished my first game of MoO1 this morning (election loss) and it seems like a truly incredible strategy game. Its genius lies in how incredibly simple it is to pick up (its interface is significantly friendlier than you'd expect a 24-year-old strategy game to be) combined with how it still has enough customization to build your empire and your fleets how you want. I fucking love it so far.

I'm iffy about 2 so far. The presentation is way nicer, but as you said, it seems like most of the new features come in the form of extended micromanagement, which doesn't yet seem to do anything particularly better than the elegant slider management in the first game.

As for Alpha Centauri, your feelings on it will halfway depend on how much you like Civ II. The core gameplay is very clearly built on that engine. However, the game has unit customization, significantly more customizable rules compared to Civ 2, fewer but more distinctive playable factions, and an original universe with tons of detailed lore text and videos.
 

Thane Solus

Arcane
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Apr 29, 2012
Messages
1,684
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X-COM Base
MOO 2 - still one of the best. The horrible shit devs at Wargaming, shouldve made a carbon copy of MOO2 and bring it to today standards, graphics, UI accessibility and options and stuff like that, and then make another game "designed" by them. Man i remember the ability to choose from 3 type of combat strategies or even more, which were quite different, and that combat, the special planets. I need to buy small LCD to play it again.
Imperium Galactica II - flawed, but quite entertaining, maybe its nostalgia. Its available on steam, but still needs some patches, they are on it (slowly). (THQ Nordic)

- woth a mention:

Distant Worlds its quite awesome, but the presentation is horrible. I am not a graphics whore guy, but its really bad even with mods.

Would agree except for the presentation issue of distant worlds. I see no problem there.

Tried again Distant Worlds, quite an amazing game, ignoring the presentation, it starts to grow on me.
 

Lone Wolf

Arcane
Vatnik
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Apr 17, 2014
Messages
3,703
SEIII was the best - it was magnificent on so many levels. Sadly, it doesn't work on 64 bit machines. It's the only game that ever had you build shipyard complexes, rather than relying on the old 'one planet, one ship at a time' thing. You would build stations with variable numbers of docks, and each would work on repairing/building a ship separately. Eventually, as long as you had the resources, a single planet could build hundreds of ships simultaneously. This led to production hubs, supply chains, wars of attrition, constant prioritization and high intensity wars. I still remember slipping cloaked starbusters into pivotal enemy systems, destroying them utterly and then gradually rebuilding the planets individually with mega-engineering devices. There was a ton of variety in ship classes, components, facilities and a slew of combat options (ship classes ranging from tiny ES (escorts) to colossal WS (worldships) and everything in between; carrier warfare; drones; mines; computer viruses; cloaking; electronic warfare; biological warfare etc etc). Vicious fights over wormhole chokepoints until you finally got the technology to open new ones, giving you a massive advantage if you were the first to get said tech.

SEIV is a close runner up and has inherited the throne. Its mod scene was - by far - the best.

I'm not going to talk about SEV. As far as I'm concerned, it doesn't exist. As for non-Malfador games:

- Stellaris could be something very interesting about a year from now, when its systems mature along with its biggest mods
- Endless Space 2 is bland, despite the solid atmosphere/lore; it's too much the child of ES1 and I've got no love for the way it handles combat/war/research
- Star Ruler 1/2 are great, in theory, but only if you have the right mindset, which I don't
- MOO3 with the Tropical/Strawberry mod(s) is a worthy successor to MOO2, despite its reputation. No other space 4X had me mothballing tens of thousands of capital ships, then mobilizing them in waves to fight a war across dozens of systems that would see attrition outpace production. Its scale is truly awesome, despite the lack of SEIII-style flexibility/options
- Stardrive 2 is a decent MOO2 clone (and very self-consciously so); it's more or less competent, if not particularly original
- Stars in Shadow is another MOO2 clone, with a cartoonish art style. It's not bad at all, actually
- Polaris Sector is a wargame masquerading as a 4X title. Also very decent entertainment, even if it outstays its welcome fairly quickly

There are a couple of interesting games in the pipeline:

- Dawn of Andromeda, which is yet another MOO-clone that I still haven't gotten around to playing. Seems bland
- Lords of Rigel is currently in production and slated for a release later in the year. Some original mechanics (like wars between elder races, ala Babylon 5), but more or less the same old ground
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
MOO1 for me. I really prefer abstract systems over delegating to AI nowadays. It had an elegance that has never been matched.
MOO2: too micro heavy, but I played it to death, so maybe it is because of that. It was fun in multi, but the micro management got even worse (have fun ferrying your settlers every turn between small moons and large planets...). It remains my prefered one after MOO1.
SE4: The possibilities are endless really. You could customize the carrier module by module, and the fighters inside it. I remember a game where I sent minelayers/cargo ships to relocate pop and mine the warpgates at the same time in case my ally would try to backstab me. It is very micro heavy, though.
The phone remake of MOO2 was quite good too (Starbase Orion).
 

Varvarg

Educated
Joined
Jun 17, 2017
Messages
168
Location
Sweden
I see no one has mentioned Galactic Civilizations. Part two is a solid game. Not sure how good the latest installment is.
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
I have GalCiv II Complete and III vanilla but haven't played either one.
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
with patches and right mods this one is by far my favorite
https://af.gog.com/game/space_empires_iv_deluxe?as=1649904300

SEIV is a close runner up and has inherited the throne. Its mod scene was - by far - the best.

SE4: The possibilities are endless really. You could customize the carrier module by module, and the fighters inside it. I remember a game where I sent minelayers/cargo ships to relocate pop and mine the warpgates at the same time in case my ally would try to backstab me. It is very micro heavy, though.

Thanks for the reminders! I just now found out that I've owned Space Empires IV for over a year and I've never played it so I'll look into it. The amount of micro seems daunting from what little I've seen of it but it seems like there's also a metric shitton of depth and breadth to go along with it so I'm excited to check it out. Have any of you heard of FrEee? It's an attempt at an open-source SE4 remake but it looks like it's really, really early in development.
 
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Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Master of Orion 3 is awfully dull game could not believe it was made by same studio which made MOO1 and 2.
Because it wasn't, it was made by completely different studio after Infogrames (rebranded as Atari to disguise its shitty rep) acquired the license.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,469
Location
Dragodol
I see no one has mentioned Galactic Civilizations. Part two is a solid game. Not sure how good the latest installment is.

because i
with patches and right mods this one is by far my favorite
https://af.gog.com/game/space_empires_iv_deluxe?as=1649904300

SEIV is a close runner up and has inherited the throne. Its mod scene was - by far - the best.

SE4: The possibilities are endless really. You could customize the carrier module by module, and the fighters inside it. I remember a game where I sent minelayers/cargo ships to relocate pop and mine the warpgates at the same time in case my ally would try to backstab me. It is very micro heavy, though.

Thanks for the reminders! I just now found out that I've owned Space Empires IV for over a year and I've never played it so I'll look into it. The amount of micro seems daunting from what little I've seen of it but it seems like there's also a metric shitton of depth and breadth to go along with it so I'm excited to check it out. Have any of you heard of FrEee? It's an attempt at an open-source SE4 remake but it looks like it's really, really early in development.

I heard about it yes its been developed by people of Spaceempires.net if im correctly.. personally im waiting for them to kickstart or similar.. would support 100 %
 
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tindrli

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Dragodol
Did anyone tried Polaris sector?
 

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