an Administrator
Self-Ejected
Don't forget to invest in Repair skill.
Calm other faction - there is a group of people rebelling against the Overseer. You just need to talk to their leader (I think her name is Theresa) and convince them to stand down.Finally got the Power Armour. But in inventory, before putting it on, it looks more like a vacum cleaner.
BTW, what's up with the "Calm other faction" and "Water thief" quests I'm supposed to have solved in Vault 13?
Calm other faction - there is a group of people rebelling against the Overseer. You just need to talk to their leader (I think her name is Theresa) and convince them to stand down.BTW, what's up with the "Calm other faction" and "Water thief" quests I'm supposed to have solved in Vault 13?
Water thief - there is a person that steals water from a room with lockers at night. You just need to wait outside the room at midnight and apprehend the thief.
You mean you are supposed to do them before returning the water chip?
When you start the game, you can't re-enter the vaul from the cave, but you can enter from the overland map, which I thought was lame.
You mean you are supposed to do them before returning the water chip?
When you start the game, you can't re-enter the vaul from the cave, but you can enter from the overland map, which I thought was lame.
Yes, why would there be a water thief after you return the water chip?
You mean you are supposed to do them before returning the water chip?
When you start the game, you can't re-enter the vaul from the cave, but you can enter from the overland map, which I thought was lame.
Yes, why would there be a water thief after you return the water chip?
You have a point there. OTOH why does the game give me that crap about not being able to re-enter the vault due to a "malfunction" or something?
So you are supposed to fight your way through the rat caves and then re-enter the vault from overland map? That's Bethesda class stupid.
Iirc, they locked the door behind you and it unlocks after a certain amount of time. If you go back there, you can do those quests.You mean you are supposed to do them before returning the water chip?
When you start the game, you can't re-enter the vaul from the cave, but you can enter from the overland map, which I thought was lame.
Yes, why would there be a water thief after you return the water chip?
You have a point there. OTOH why does the game give me that crap about not being able to re-enter the vault due to a "malfunction" or something?
So you are supposed to fight your way through the rat caves and then re-enter the vault from overland map? That's Bethesda class stupid.
And on May 31st 2162 it was over:
I liked that I could start with a rather weak, nerdy character
and end up as a major mutant mutilator
Apparently you did not pick up the psychic nullifier and your perception got damaged by the Master.
Apparently you did not pick up the psychic nullifier and your perception got damaged by the Master.
Playing with 5 points in Agility makes combat challenging.
Apparently you did not pick up the psychic nullifier and your perception got damaged by the Master.
Yes, but the weird thing was that it happened when I was approaching his corpse. I actually used the good old Sniper Rifle for much of the fight, as I didn't want to get too close.
Playing with 5 points in Agility makes combat challenging.
I had just enough action points to make called shots with the Sniper Rifle. But I increased it later in the Brotherhood, and was eventually able to shoot twice a round with the Turbo Plasma Rifle.
More challenging was playing with Small Frame and 5 STR. Being only able to carry 100 weight was frustrating, so I was very happy when I mutated and could switch Small Frame with Gifted.