I entirely agree with the premise of the thread title, sorry
Excidium II . Right off the bat, I'm not a big fan of RPGs with guns and I'm not fussed about post-apoc settings, so the game had to grab me and grab me quick. Unfortunately the start had me dropping off. Literally, I'd nodded off when I finally quit, but, before that, I did the rats.
After spending a good few hours examining every aspect of the character and inventory screens, then finally deciding on some kind of build that was probably the shittest option I could have chosen, I've no idea, maybe it was the best, whatever, it summed up to putting a couple of points in something or other, anyway, eventually there I was, standing outside the vault. I then spend another 15 minutes pixel hunting to try and see how the game made the player aware of what was actually relevant information. Finally I set off. Killing the Rats was an ordeal. Like, an experiment to find the most cumbersome way imaginable to endure RPG combat. After unending misses and running out of Stimpacks I began to get the urge to drink bleach.
After "The Ordeal Of The Rats" I found another vault. At last, I'm getting somewhere. So I go into this vault and there's fuck all there. I spend another hour pixel hunting every damn inch of the place because everything looked like it had a use, but, no, it was pretty much just a boring but nice looking venue.
Moving on, I found myself in a large encampment. Oh, right, talky time. I spent another hour ploughing through the mindnumbing, insanity inducing, bottomless pit of the dialogue options of the first NPC I spoke to. My eyes were virtually shut on a permanent basis by this point. After finally finishing up my convo with this guy, and when I say finish I mean I just clicked the "end convo" button out of desperation, I then noticed that this camp was choc full of NPCs and after trying a few others I had, by this point, completely lost the will to live and was literally asleep. I awoke to find myself standing in the middle of this encampment with still another unlimited(?) number of NPCs to talk to. I closed the game down and never, ever, felt motivated to go back.
Combine this with the fact that I have a philosophical objection to ticking clock plots in exploration-based games and I hope you can see why this game just didn't work for me. But I'm happy to believe it "gets better", unfortunately I couldn't make it that far. I'm aware it's my loss.