Sduibek
Creator of Fallout Fixt
This is exactly what I said working on 0.81 after 0.80 was released.Might as well get the caffeine out for a few more nights to complete this version.
P.S. Love you too
This is exactly what I said working on 0.81 after 0.80 was released.Might as well get the caffeine out for a few more nights to complete this version.
-- Doors can no longer dodge bullets.
Thank you! Are there any things in particular that stood out? Just curiousJust got to pop in and say that you're doing the angels work here Sduibek, played through Fallout recently with your mod, makes the game so much fucking better.
It says in the installer bro "Should work, but may not; either way, you'll get warnings on old savegames to remind you." And the disclaimer that you won't hold me responsible if things break.Hey Sduibek bro, should I start a new game or can I patch this with my old version and run with my old game?
Cool, thanks for the info!Much more stable, running vanilla was just a bloody pain with all the crashes, especially the Boneyard.
Didn't get that black box button bug that seems to always occur late game.
The push companion dialogue was literally a game saver in tight spaces, two spaces instead of one is better than F2.
Having rugrats in the game at last, they're annoying little bastards but make the gameworld far more believable.
The expanded companions armour, dialogue and responsiveness was good, Ian didn't shoot me half as much!
Lots more imagery to lighten up the loading screens, good use of the art assets.
Seemed like some of the combats got harder, Decker and co. were a bloody nightmare, luckily I got a crit on kung fu kid with the Blade Runner and blew his head off.
if global_var(IRONMAN_MODE) == 0 then begin
call base_inventory;
call TaggedInven;
end
else begin
if global_var(IRONMAN_MODE) == 1 then begin
call base_inventory;
end
else begin
if global_var(IRONMAN_MODE) == 2 then begin
call TaggedInven;
end
end
end