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Fallout 2 - It's meant to be good?

Kaol

Educated
Joined
Oct 14, 2011
Messages
253
Did i miss something?

Tried this game for the first time and can't see what all the fuss is about.

Character creation is totally imbalanced.

Tutorial level is beyond horrible.

Only difficult part so far seems to be randumb encounters.

Trading interface is crap.

Full of items that don't belong in the fallout setting.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Not sure if alt.

Fallout 2 is good if you're looking for content, because it has a lot of places to visit and shit to do.

And yeah...arroyo and temple of trials are horrible. First time I played the game (I didn't know Fallout back then, bought Fallout 2 blindly because it had a cool robot and RPG written on the cover) I uninstalled it in the middle of the temple of trials, wondering "where are the fucking guns and why am I exploring a dungeon and killing giant insects with a spear in a sci fi game". 3 months later I picked it up again and finally got to klamath...then I got hooked.

I also played and finished the game completely unpatched. :lol:
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
The game picks up pace once you get to The Den, which is right after Klamath. The beginning is indeed very weak.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Nice troll but FO2 is awesomer than FO1. then again, we're talking something like 92% > 90% or some shit.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
It's sad what people will do to justify their cognitive dissonance.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Fallout 2 is a good game but very much inferior to the first Fallout in almost every way save for size and some of the quest design.

This is probably an alt or a troll or whatever, but I feel like rambling about Fallout 2 anyway. Thanks, jackass!

For one, yes, the opening of the game sucks. The Temple of Trials was apparently thrown together at the last minute because Interplay wanted the game to have a tutorial level, and while Arroyo and Klamath aren't bad in theory, in practice they're just too slow-paced. Hunting geckos to find an old drunk's moonshine? Whoop-dee-fucking-doo. As others have said, though, once you hit the Den and especially Vault City, the game picks up significantly.

Fallout 2 also has a much weaker story than the first Fallout, mostly due to the lack of a clear villain for most of the game and its focus on solving local troubles, without having them tie into a larger plot thread or goal. Again, it does pick up steam as you go, but it also gets pretty derpy near the end, so it's definitely not worth getting too excited about plot. Fallout 2 is all about the choices you make in solving quests and building your character, as well as exploring a huge world, not so much about coherency.

Despite the silliness and occasional lore destruction, some quests get really complicated and interweave with one another, influencing each others' outcomes and whatnot, which is something you almost never see in other RPGs, much less modern ones (New Vegas is the only one I've seen do that to a significant degree in years). More than anything that's what I appreciate about Fallout 2, but I rarely get that far because the early game is so boring and frustrating.

Another change I don't like is the focus on combat. The first Fallout had a lot of it, but importantly, much could be avoided either by simply running past enemies or by talking/puzzling/whatevering your way through things instead. A little foresight could go a long way, and playing a diplomat was actually a very viable strategy. Fallout 2, meanwhile, pretty much forces you to heavily specialize in at least one weapons skill, and large stretches of the game pretty much revolve entirely around combat. It's not that there aren't non-combat options, speech checks, etc., it's just that usually you're forced into fighting despite all of that stuff. I can't help but think that's a result of either rushed development, or simple padding.
 

Kaol

Educated
Joined
Oct 14, 2011
Messages
253
Actually no, this wasnt meant as a troll and this isnt an alt. Often stumble across this place and agree with alot of what's written.

Just never got what's so good about fallout2.

Fallout 2 is a good game but very much inferior to the first Fallout in almost every way save for size and some of the quest design.

This is probably an alt or a troll or whatever, but I feel like rambling about Fallout 2 anyway. Thanks, jackass!

For one, yes, the opening of the game sucks. The Temple of Trials was apparently thrown together at the last minute because Interplay wanted the game to have a tutorial level, and while Arroyo and Klamath aren't bad in theory, in practice they're just too slow-paced. Hunting geckos to find an old drunk's moonshine? Whoop-dee-fucking-doo. As others have said, though, once you hit the Den and especially Vault City, the game picks up significantly.

Fallout 2 also has a much weaker story than the first Fallout, mostly due to the lack of a clear villain for most of the game and its focus on solving local troubles, without having them tie into a larger plot thread or goal. Again, it does pick up steam as you go, but it also gets pretty derpy near the end, so it's definitely not worth getting too excited about plot. Fallout 2 is all about the choices you make in solving quests and building your character, as well as exploring a huge world, not so much about coherency.

Despite the silliness and occasional lore destruction, some quests get really complicated and interweave with one another, influencing each others' outcomes and whatnot, which is something you almost never see in other RPGs, much less modern ones (New Vegas is the only one I've seen do that to a significant degree in years). More than anything that's what I appreciate about Fallout 2, but I rarely get that far because the early game is so boring and frustrating.

Another change I don't like is the focus on combat. The first Fallout had a lot of it, but importantly, much could be avoided either by simply running past enemies or by talking/puzzling/whatevering your way through things instead. A little foresight could go a long way, and playing a diplomat was actually a very viable strategy. Fallout 2, meanwhile, pretty much forces you to heavily specialize in at least one weapons skill, and large stretches of the game pretty much revolve entirely around combat. It's not that there aren't non-combat options, speech checks, etc., it's just that usually you're forced into fighting despite all of that stuff. I can't help but think that's a result of either rushed development, or simple padding.

Ok that makes sense.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Well not that you can't do it with FO1 too but.

Make character, name Max.

Go to the first town. Was that Klamath? I forget.

Steal the leather jacket from the tribal guy. Feel free to hire him too because he's awesome at melee.

Buy a sawed off shotgun from the Den. Well it sucks so maybe stick to the 10mm or crap rifle you get pretty soon.

Walk around until you get the casino? random encounter. Take your jacket off and find dogmeat.

Profit?
 

Deneidez

Educated
Joined
Oct 17, 2010
Messages
75
Location
Finland, Joensuu
To be honest, I really didn't like FO2 when I tried it first time and I didn't like it when I tried it later either. Maybe I was just spoiled by ultima series, which seemed superior to fallout series.
 

zool

Arcane
Joined
Oct 26, 2009
Messages
897
So... am I actually the only one who likes FO2's opening, including Arroyo, the Temple of Trials and Klamath? I love the overall tribal feel, the Arroyo background music, the fact that you start only with a crappy spear (which makes it so good when you finally get your hands on a gun at Vic's house in Klamath), the crazy shaman and the old tribal leader's voice...

Oh well, it's probably that I see it through rose-tinted glasses because I played FO2 before playing FO1 and these were my first steps in the Fallout universe - and man, I loved it from the first second even though I had never heard of Fallout before that.
 

Gondolin

Arcane
Joined
Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
z o o l said:
Oh well, it's probably that I see it through rose-tinted glasses because I played FO2 before playing FO1 and these were my first steps in the Fallout universe - and man, I loved it from the first second even though I had never heard of Fallout before that.

Same here.
 

curry

Arcane
Joined
Jan 10, 2011
Messages
4,010
Location
Cooking in the lab
Kaol said:
Did i miss something?

Tried this game for the first time and can't see what all the fuss is about.

Character creation is totally imbalanced.

Tutorial level is beyond horrible.

Only difficult part so far seems to be randumb encounters.

Trading interface is crap.

Full of items that don't belong in the fallout setting.

Funny

because it's true :smug:
 
Joined
May 6, 2009
Messages
1,875,971
Location
Glass Fields, Ruins of Old Iran
Zool said:
So... am I actually the only one who likes FO2's opening, including Arroyo, the Temple of Trials and Klamath? I love the overall tribal feel, the Arroyo background music, the fact that you start only with a crappy spear (which makes it so good when you finally get your hands on a gun at Vic's house in Klamath), the crazy shaman and the old tribal leader's voice...

Yes, it's kinda nice how you aren't handed GUNZ!!! right out of the start, and the Temple is actually kind of hard the first time you go through, since poison is a big problem when you have like 20 HP, you still don't know enough about the AP system and thus won't do the usual attack once -> move two steps away -> watch as the critters spend so much AP going after you that they don't have enough left to attack you, and the boss at the end is fucking lying when he says it isn't a battle to the death (a tutorial area that requires you to pay some attention? Whoa).

Still, turn-based combat with one character who has no interesting equipment or skills = oh god when does this end

I was so fucking happy when I found the pipe rifle at Vic's (which in retrospect is a positive point, I guess). I did what the game expected of me and had my fun popping gecko moles around the distiller, even though it was a waste of precious early game money.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,926
Clockwork Knight said:
and the boss at the end is fucking lying when he says it isn't a battle to the death

It's not. But I always killed him anyway. :smug:
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
It's not to "his" death. He has no problems killing you though.
 
Joined
May 6, 2009
Messages
1,875,971
Location
Glass Fields, Ruins of Old Iran
The icing on the troll cake is that killing him can make the tribe hostile (it shouldn't, but I assume it's a bug that happens when he gives up 0.001 seconds before you connect a kick to his face so it counts as unjustified agression), and you get a game over once you try to enter the world map. Better hope you didn't save out of habit, or it's the ToT all over again.

Once I pressed "begin combat" while he was running away and flinged one of those spike traps at him, out of spite.
 

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