Tacticular Cancer: We'll have your balls

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Factorio, a factory building game

Discussion in 'Space, Sims & City Builders' started by kovarex, Feb 9, 2013.

  1. Jaedar Arcane Patron

    Jaedar
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    Truly factorio is the savior of gamekind. I tip my hat to you sir.
     
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  2. Make America Great Again Blaine Cis-Het Oppressor

    Blaine
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    I just finished our 1.12GW nuclear reactor array with near-perfect ratios, efficiency, throughput, output, and plenty of space to walk and reach pretty much everywhere needful within.

    Automated fuel cell production, Kovarex refinement, and uranium ore delivery isn't set up in this location yet, but it's pretty trivial since we've already done it and is only a matter of logistics.

     
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  3. Make America Great Again Mozg Arcane

    Mozg
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    I wonder what percentage of people that buy Factorio are the "casuals" that they made the "launch a rocket and win" core game for. Even that takes a pretty long playthrough, about what you would expect for a 20 dollar one and done indie game.
     
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  4. Make America Great Again Blaine Cis-Het Oppressor

    Blaine
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    I don't know that I'd call them "casuals" per se—because no genuine casual could make it past the finish line—but their tastes and priorities are certainly different than mine. It's only when these types of players bitch and moan about their personal lack of desire to accomplish anything more than the minimum required that I take umbrage.

    The thing is, doing more than the bare minimum in Factorio isn't just jerking off and building more rooms and deluxe TVs for your houseful of people. In Factorio, when you decide that you must have the best, fastest, most powerful, and most efficient design possible—that you want to excel, in other words—you are presented with real, actual engineering and logistics challenges (simplified compared to real life, of course) that are above and beyond the usual in terms of complexity and how it "feels" to solve them. You can't just plonk some shit down and put wallpaper on it. You have to break out the calculator, plan carefully, experiment, and think.

    Anvi is the perfect example of someone who is cut out to play Factorio, but lacks any motivation to do more than the bare minimum to reach the win condition. Before Dirk and I launch even our first rocket, we will already have the infrastructure in place to very efficiently launch a great many rockets very rapidly, compared to someone who spaghettis their way to just squeaking one out as soon as they can. Such a player will have missed out on all the challenges and puzzles involved in going full-bore autism factory tycoon style.

    As for what percentage, it's probably a fairly large percentage, but there are also quite a few people who go much, much further than I ever will in scale and complexity and create veritable rocket machineguns.
     
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  5. Grif Novice

    Grif
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    I'm probably what would fall neatly into the "casual" category. I haven't made anything past the green science packs and in fact still puttering around with one of the campaign levels just learning how to make plastics, despite me owning the game for more than two(?) years at this point. I get distracted easily, I guess.

    Anyway, I can definitely see the appeal of this even to casuals who wouldn't even make it to the rocket, but like to fuck around with logistics and manufacturing in general. And it does make me appreciate all the autism people put into the game. I may not be able to build any of those fancy factories, but I sure as hell can admire them from afar.
     
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  6. anvi Learned

    anvi
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    It is just The Sims in a different skin.
     
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  7. Lazing Dirk Arcane

    Lazing Dirk
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    Yes, placing an oven down in The Sims and ensuring they have enough chairs to sit on is exactly like building an 8 bay train station with buffers and balancers to guarantee throughput to your 300 beaconed furnaces that require 10 lanes of output to avoid having inserters wait to place things on the belts which are then carefully split off to hundreds of different assembly machines that were placed according to how quickly their outputs can be crafted given their current modules to supply enough products to further assembly machines and various outputs controlled through circuits that ensure certain products are not over-produced to save on wasted resources and...

    "But you don't have to- "

    Oh do shut up. Most games can be completed by doing the bare minimum and simply running to the end as fast as possible; it means nothing. You're complaining that a carefully prepared 5 course meal could be more easily consumed by pouring it all into a blender and drinking the result, then comparing it to some ham sandwiches with a side salad which is just as easy to eat once blended. If you think all cookery is pointless given it can be shoved into a blender, then go ahead and subsist on ready meals and vitamin pills while we enjoy cooking our roast dinners.

    Why do you even still visit this thread? Your opinion is neither insightful nor constructive; you're just parroting the same moronic shit over and over. If it's a response you're after, then well done, you got one. Now piss off.
     
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  8. Make America Great Again Blaine Cis-Het Oppressor

    Blaine
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    He probably thinks he's trolling at this point.
     
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  9. Jaedar Arcane Patron

    Jaedar
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    I'm definitely a "casual" factorio player. Never played a game in which I launched more than one rocket, although my current one might be it. With the added science packs, the demanded throughput is a lot higher, so I'm already being "forced" to do things I never had to before (like multiple expansions for all raw materials, more than one line of iron plates etc). Since I've already scaled up, I might wind up doing it properly for the rocket too. Nuclear also helps, since the massive space requirements for solar always annoyed me.

    It's sort of a lack of motivation for me. Launching a rocket is a nice milestone to aim for, but after that there's no clear next goal (other than make it bigger just 'cus).
     
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  10. Make America Great Again Mozg Arcane

    Mozg
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    It's annoying that hooking up resource patches is fundamentally hard to automate. You can make blueprints for rail chunks, miner lines, train loaders, highly automated train unloading stations, etc. but even once you've got everything well-blueprinted and roboported it still takes a fair amount of time and tedium to do each one (and it's even worse if you have heavy biter settings, where you have to add walling/turrets and their repair and supply logistics too). I never did a real megabase because of that; I ended up just thinking of little projects I wanted to figure out and I did them in the creative mode mod where you can magic up a blue belt of whatever.
     
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  11. Jaedar Arcane Patron

    Jaedar
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    Also, since we're sharing: here's my modest attempt to automate the kovarex process
    Show Spoiler

    [​IMG]

    I will be the first to admit it's not a very good design. The overhead in terms of used good uranium is abysmal. The design is fairly simple, it requests fuel from outside, reads the contents of the entire network and outputs uranium if there's more than necessary to keep the process going. The massive flaw of course, is that it can't keep track of how much is actually in the centrifuge. I'm sure there's a way to solve this, but I am also sure it requires way more circuit wizardry than I can currently do.
     
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  12. Leechmonger Learned

    Leechmonger
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    Good shit man.
     
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  13. Make America Great Again Blaine Cis-Het Oppressor

    Blaine
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    Lazing Dirk and I have decided we're through with Factorio again this year, having exceeded 1.21GW on the power grid, launched several dozen rockets in one afternoon session, and stockpiled nearly 1,000 atomic bombs.

    And so we say goodbye to Wormy, lone survivor of Moscow; to the second zoo that was built after the briefly-extant first zoo was blown up by Dirk; to the Gay Bar, the Armory, and the nuclear power plants; to General Jack D. Ripper and Group Captain Lionel Mandrake; and finally to Burpelson Air Force Base. May they all RIP in peace.

    Wormy (open)
    [​IMG]


    http://vaporburd.ytmnd.com/
     
    Last edited: May 18, 2017
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  14. J_C One Bit Studio Patron Developer

    J_C
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    You are genuinly retarded if you hate these games just because there is no endgame.
     
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  15. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
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    why do people reply to this idiot how many pages has it been jesug
     
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  16. Make America Great Again Blaine Cis-Het Oppressor

    Blaine
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    It's fun. If I'm going to waste my time, why then I'd prefer to have fun doing it.:troll:
     
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  17. Jaedar Arcane Patron

    Jaedar
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    Apparently behemoth biters can survive getting run over by a train. This is most uncool.
     
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